/* * This file is a part of the SteamWar software. * * Copyright (C) 2024 SteamWar.de-Serverteam * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ package de.steamwar.bungee import java.io.ObjectInputStream import java.io.ObjectOutputStream import java.net.Socket object Bungee { var socket: Socket? = null var output: ObjectOutputStream? = null var thread: Thread? = null fun run() { val input = ObjectInputStream(socket!!.getInputStream()) while (socket != null && !socket!!.isClosed) { if (input.available() <= 0) { Thread.sleep(50) continue } } socket = null thread = null output = null } inline fun connect(func: (Socket) -> Unit) { if(socket == null || socket!!.isClosed) { socket = Socket("localhost", 7546) output = ObjectOutputStream(socket!!.getOutputStream()) thread = Thread(Bungee::run) thread!!.start() } func(socket!!) } }