forked from SteamWar/SteamWar
Merge pull request 'fix(FightSystem): techhider being active in check and test state' (#392) from fix-techhider-being-active-in-check-n-test-arena into main
Reviewed-on: SteamWar/SteamWar#392 Reviewed-by: YoyoNow <4+yoyonow@noreply.localhost>
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+10
-7
@@ -57,9 +57,19 @@ public class TechHiderWrapper extends StateDependent implements Listener {
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@Getter
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private final ConcurrentHashMap<Player, Region> hiddenRegion = new ConcurrentHashMap<>();
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private final HullHider hullHider;
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public TechHiderWrapper(HullHider hullHider) {
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super(ENABLED, FightState.All);
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this.hullHider = hullHider;
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new StateDependentListener(ENABLED, FightState.All, this);
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register();
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}
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@Override
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public void enable() {
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Set<Block> blocksToObfuscate = Config.GameModeConfig.Techhider.HiddenBlocks.stream()
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.map(CraftMagicNumbers::getBlock)
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.collect(Collectors.toUnmodifiableSet());
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@@ -116,13 +126,6 @@ public class TechHiderWrapper extends StateDependent implements Listener {
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return p.getGameMode() != GameMode.SPECTATOR;
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}
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});
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new StateDependentListener(ENABLED, FightState.All, this);
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register();
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}
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@Override
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public void enable() {
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}
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@Override
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