forked from SteamWar/SteamWar
Update GameStates
Fix FightserverPortal.fightStateMapper
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@@ -35,7 +35,7 @@ public class EndCountdown extends Countdown {
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private static final boolean RESETS = Objects.requireNonNull(Bukkit.getWorlds().get(0).getWorldFolder().list((dir, name) -> name.equals("backup"))).length > 0;
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public EndCountdown(LobbyCountdown lobbyCountdown) {
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super(EnumSet.of(GameStates.ENDING));
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super(EnumSet.of(GameStates.END));
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this.lobbyCountdown = lobbyCountdown;
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}
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@@ -31,7 +31,7 @@ public class GameCountdown extends Countdown {
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private long startTime = 0;
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public GameCountdown() {
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super(EnumSet.of(GameStates.INGAME));
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super(EnumSet.of(GameStates.RUNNING));
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}
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@Override
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@@ -37,7 +37,7 @@ public class LobbyCountdown extends Countdown {
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private boolean override = false;
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public LobbyCountdown() {
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super(EnumSet.of(GameStates.LOBBY));
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super(EnumSet.of(GameStates.WAITING));
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}
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@Override
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