forked from SteamWar/SteamWar
Update GameStates
Fix FightserverPortal.fightStateMapper
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@@ -49,7 +49,7 @@ public class TowerRunGame {
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}
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public static void prepareTowerOrStart() {
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if (GameState.getCurrentState() == GameStates.LOBBY) {
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if (GameState.getCurrentState() == GameStates.WAITING) {
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GameState.nextState();
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if (TowerRun.getTowerGenerator() == null) {
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start();
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