Add RegionSystem.getWorldSpawn

Fix Warp
Update FixedRegionSystem
This commit is contained in:
2025-08-02 08:39:46 +02:00
parent 30db0bb718
commit 06de120fe1
3 changed files with 16 additions and 2 deletions
@@ -19,6 +19,7 @@
package de.steamwar.bausystem.features.warp;
import de.steamwar.bausystem.region.RegionSystem;
import de.steamwar.bausystem.worlddata.WorldData;
import lombok.Getter;
import org.bukkit.*;
@@ -35,8 +36,7 @@ public class Warp {
public static void enable() {
Warp worldSpawn = new Warp("WorldSpawn");
Location spawnPoint = Bukkit.getWorlds().get(0).getHighestBlockAt(org.bukkit.Bukkit.getWorlds().get(0).getSpawnLocation()).getLocation();
worldSpawn.setLocation(spawnPoint.add(0.5, 1, 0.5));
worldSpawn.setLocation(RegionSystem.INSTANCE.getWorldSpawn());
worldSpawn.setMat(Material.NETHER_STAR);
warpMap.put("WorldSpawn", worldSpawn);
}
@@ -42,6 +42,12 @@ public interface RegionSystem {
*/
void save();
/**
* Returns the Location to teleport players to when they first join or Warp to "WorldSpawn"
*/
@NonNull
Location getWorldSpawn();
/**
* Returns the GlobalRegion. This Region should have their {@link Region#getID()} return the
* '00000000-0000-0000-0000-000000000000' UUID for easier retrieval with {@link #getRegion(UUID)}.