forked from SteamWar/SteamWar
Add some of the Easter Particles
This commit is contained in:
@@ -1,10 +1,13 @@
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package de.steamwar.lobby.particle.elements;
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import de.steamwar.lobby.particle.Gradient;
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import de.steamwar.lobby.particle.ParticleElement;
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import de.steamwar.lobby.particle.ParticleTickData;
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import org.bukkit.Location;
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import org.bukkit.Particle;
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import java.awt.*;
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public class DustParticle implements ParticleElement {
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private Particle particle;
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@@ -13,32 +16,44 @@ public class DustParticle implements ParticleElement {
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private float vz = 0.01f;
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private double speed = 0.01;
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private int count = 5;
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private Gradient gradient;
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public DustParticle(Particle particle) {
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public DustParticle(Particle particle, Gradient gradient) {
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this.particle = particle;
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this.gradient = gradient;
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}
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public DustParticle(Particle particle, float vx, float vy, float vz) {
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public DustParticle(Particle particle, float vx, float vy, float vz, Gradient gradient) {
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this.particle = particle;
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this.vx = vx;
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this.vy = vy;
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this.vz = vz;
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this.gradient = gradient;
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}
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public DustParticle(Particle particle, float vx, float vy, float vz, double speed, int count) {
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public DustParticle(Particle particle, float vx, float vy, float vz, double speed, int count, Gradient gradient) {
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this.particle = particle;
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this.vx = vx;
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this.vy = vy;
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this.vz = vz;
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this.speed = speed;
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this.count = count;
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this.gradient = gradient;
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}
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@Override
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public void tick(ParticleTickData particleTickData) {
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Location location = particleTickData.getLocation().add(0.0, 0.2, 0.0);
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Particle.DustOptions dustOptions;
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if (gradient != null) {
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double result = particleTickData.getDeg() % 360;
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Color color = gradient.getColor(result, 360);
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dustOptions = withColor(color.getRed(), color.getGreen(), color.getBlue());
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} else {
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dustOptions = randomParticleDust();
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}
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display(location, particleTickData.getPlayer(), particleTickData.isOnlySelf(), particleTickData.isOnlyOthers(), player -> {
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player.spawnParticle(particle, location, count, vx, vy, vz, speed, randomParticleDust());
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player.spawnParticle(particle, location, count, vx, vy, vz, speed, dustOptions);
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});
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}
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}
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