Merge branch 'main' into exposed

This commit is contained in:
2025-11-10 08:40:42 +01:00
24 changed files with 209 additions and 67 deletions
@@ -578,7 +578,7 @@ CHAT_EMPTY=§cDon\'t write meaningless empty messages.
CHAT_SERVERTEAM=§8STC §e{0}§8» §f{2}
CHAT_DISCORD_SERVERTEAM=§8STC §e{0}§8» §f{2}
CHAT_GLOBAL={3}{4}{5}{6}{0}§8» {7}{2}
CHAT_DISCORD_GLOBAL=§8Dc {5}{6}{0}§8» {7}{2}
CHAT_DISCORD_GLOBAL={3}{4}{5}{6}{0}§8» {7}{2}
CHAT_TEAM=§8TC §e{0}§8» §f{2}
CHAT_MSG=§e{0}§8»§e{1} §7{2}
@@ -552,7 +552,7 @@ CHAT_EMPTY=§cSchreibe keine inhaltslosen Nachrichten.
CHAT_SERVERTEAM=§8STC §e{0}§8» §f{2}
CHAT_DISCORD_SERVERTEAM=§8STC §e{0}§8» §f{2}
CHAT_GLOBAL={3}{4}{5}{6}{0}§8» {7}{2}
CHAT_DISCORD_GLOBAL=§8Dc {5}{6}{0}§8» {7}{2}
CHAT_DISCORD_GLOBAL={3}{4}{5}{6}{0}§8» {7}{2}
CHAT_TEAM=§8TC §e{0}§8» §f{2}
CHAT_MSG=§e{0}§8»§e{1} §7{2}
@@ -39,7 +39,7 @@ import de.steamwar.velocitycore.inventory.SWInventory;
import de.steamwar.velocitycore.inventory.SWItem;
import de.steamwar.velocitycore.network.NetworkSender;
import de.steamwar.velocitycore.util.BauLock;
import de.steamwar.velocitycore.util.BauLockState;
import de.steamwar.data.BauLockState;
import java.util.Collection;
import java.util.function.Consumer;
@@ -20,17 +20,16 @@
package de.steamwar.velocitycore.discord.channels;
import de.steamwar.sql.SteamwarUser;
import de.steamwar.velocitycore.VelocityCore;
import de.steamwar.velocitycore.discord.DiscordBot;
import it.unimi.dsi.fastutil.Pair;
import net.dv8tion.jda.api.EmbedBuilder;
import net.dv8tion.jda.api.entities.Member;
import net.dv8tion.jda.api.entities.Role;
import net.dv8tion.jda.api.entities.channel.concrete.ThreadChannel;
import net.dv8tion.jda.api.utils.messages.MessageCreateBuilder;
import java.util.Comparator;
import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
import java.util.*;
public class CouncilChannel extends StaticMessageChannel {
@@ -45,8 +44,17 @@ public class CouncilChannel extends StaticMessageChannel {
MessageCreateBuilder messageCreateBuilder = new MessageCreateBuilder();
messageCreateBuilder.setContent("# Ratsmitglieder");
DiscordBot.getGuild().findMembersWithRoles(role).get()
.stream()
List<Member> members;
try {
members = DiscordBot.getGuild().findMembersWithRoles(role).onError(throwable -> {
// Ignore
}).get();
} catch (Exception e) {
VelocityCore.getLogger().warning("Could not get members for " + role.getName());
return messageCreateBuilder;
}
members.stream()
.map(member -> {
SteamwarUser steamwarUser = SteamwarUser.get(member.getIdLong());
String name = steamwarUser == null ? member.getEffectiveName() : steamwarUser.getUserName();
@@ -19,6 +19,7 @@
package de.steamwar.velocitycore.discord.channels;
import de.steamwar.velocitycore.VelocityCore;
import net.dv8tion.jda.api.EmbedBuilder;
import net.dv8tion.jda.api.entities.Message;
import net.dv8tion.jda.api.entities.channel.middleman.MessageChannel;
@@ -26,6 +27,7 @@ import net.dv8tion.jda.api.events.interaction.component.GenericComponentInteract
import net.dv8tion.jda.api.utils.messages.MessageCreateBuilder;
import net.dv8tion.jda.api.utils.messages.MessageEditData;
import java.util.concurrent.TimeoutException;
import java.util.function.Consumer;
import java.util.function.Supplier;
@@ -63,7 +65,7 @@ public class StaticMessageChannel extends DiscordChannel {
if(getChannel().getLatestMessageIdLong() != 0)
message = getChannel().getIterableHistory().complete().stream().filter(m -> m.getAuthor().isBot()).findFirst().orElse(null);
update();
VelocityCore.schedule(this::update);
}
public void update() {
@@ -189,7 +189,7 @@ public class ChatListener extends BasicListener {
if(format.equals("CHAT_GLOBAL")) {
DiscordBot.withBot(bot -> chatToReciever(bot.getIngameChat(), msgReceiver, user, format, coloredMessage));
} else if (format.equals("CHAT_SERVERTEAM")) {
DiscordBot.withBot(bot -> chatToReciever(bot.getServerTeamChat(), msgReceiver, user, format, coloredMessage));
DiscordBot.withBot(bot -> chatToReciever(bot.getServerTeamChat(), msgReceiver, user, "CHAT_GLOBAL", coloredMessage));
} else if (noReceiver) {
sender.system("CHAT_NO_RECEIVER");
}
@@ -19,11 +19,15 @@
package de.steamwar.velocitycore.util;
import de.steamwar.data.BauLockState;
import de.steamwar.messages.Chatter;
import de.steamwar.network.packets.server.BaulockUpdatePacket;
import de.steamwar.persistent.Bauserver;
import de.steamwar.sql.BauweltMember;
import de.steamwar.sql.SteamwarUser;
import de.steamwar.sql.UserConfig;
import de.steamwar.sql.UserPerm;
import de.steamwar.velocitycore.network.NetworkSender;
import lombok.experimental.UtilityClass;
@UtilityClass
@@ -33,6 +37,10 @@ public class BauLock {
public static void setLocked(Chatter owner, BauLockState state) {
UserConfig.updatePlayerConfig(owner.user().getId(), BAU_LOCK_CONFIG_NAME, state == BauLockState.OPEN ? null : state.name());
owner.system("BAU_LOCKED_" + state.name());
Bauserver bauserver = Bauserver.get(owner.user().getUUID());
if(bauserver != null)
bauserver.getRegisteredServer().getPlayersConnected().stream().findAny().ifPresent(player -> NetworkSender.send(player, new BaulockUpdatePacket()));
}
public static boolean isLocked(SteamwarUser owner, SteamwarUser target) {
@@ -1,30 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.velocitycore.util;
public enum BauLockState {
NOBODY, // Locks the build server for all users
SUPERVISOR, // Locks the build server for supervisors
SERVERTEAM, // opens the build server only for every added user which is a server team member
TEAM_AND_SERVERTEAM, //opens the build server only for every added user which is in the same team as the buildOwner and every server team member
TEAM, //opens the build server only for every added user which is in the same team as the buildOwner
OPEN //unlocks the build server for all users
}