forked from SteamWar/SteamWar
Move and rename Reflection fields
This commit is contained in:
@@ -19,7 +19,7 @@
|
||||
|
||||
package de.steamwar.bausystem.utils;
|
||||
|
||||
import com.comphenix.tinyprotocol.Reflection;
|
||||
import de.steamwar.Reflection;
|
||||
import de.steamwar.bausystem.features.util.NoClipCommand;
|
||||
import net.minecraft.core.component.DataComponents;
|
||||
import net.minecraft.nbt.NBTBase;
|
||||
@@ -45,7 +45,7 @@ import java.util.Optional;
|
||||
|
||||
public class NMSWrapper21 implements NMSWrapper {
|
||||
|
||||
private static final Reflection.FieldAccessor<PlayerInteractManager> playerInteractManager = Reflection.getField(EntityPlayer.class, null, PlayerInteractManager.class);
|
||||
private static final Reflection.Field<PlayerInteractManager> playerInteractManager = Reflection.getField(EntityPlayer.class, null, PlayerInteractManager.class);
|
||||
|
||||
@Override
|
||||
public void setInternalGameMode(Player player, GameMode gameMode) {
|
||||
@@ -68,14 +68,14 @@ public class NMSWrapper21 implements NMSWrapper {
|
||||
player.updateInventory();
|
||||
}
|
||||
|
||||
private static final Reflection.FieldAccessor<PacketPlayOutGameStateChange.a> gameStateChangeReason = Reflection.getField(NoClipCommand.gameStateChange, PacketPlayOutGameStateChange.a.class, 12);
|
||||
private static final Reflection.Field<PacketPlayOutGameStateChange.a> gameStateChangeReason = Reflection.getField(NoClipCommand.gameStateChange, PacketPlayOutGameStateChange.a.class, 12);
|
||||
|
||||
@Override
|
||||
public void setGameStateChangeReason(Object packet) {
|
||||
gameStateChangeReason.set(packet, PacketPlayOutGameStateChange.d);
|
||||
}
|
||||
|
||||
private static final Reflection.FieldAccessor<PlayerAbilities> playerAbilities = Reflection.getField(EntityHuman.class, null, PlayerAbilities.class);
|
||||
private static final Reflection.Field<PlayerAbilities> playerAbilities = Reflection.getField(EntityHuman.class, null, PlayerAbilities.class);
|
||||
|
||||
@Override
|
||||
public void setPlayerBuildAbilities(Player player) {
|
||||
|
||||
Reference in New Issue
Block a user