forked from SteamWar/SteamWar
Cleanup SchematicSystem
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2025 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.schematicsystem.autocheck;
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import com.sk89q.jnbt.CompoundTag;
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import com.sk89q.worldedit.entity.Entity;
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import com.sk89q.worldedit.extent.clipboard.Clipboard;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.world.block.BaseBlock;
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import de.steamwar.core.Core;
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import de.steamwar.sql.GameModeConfig;
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import lombok.Getter;
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import lombok.ToString;
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import org.bukkit.Material;
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import java.util.*;
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import java.util.stream.Collectors;
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public class AutoChecker {
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public static final AutoChecker impl = new AutoChecker();
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public AutoCheckerResult check(Clipboard clipboard, GameModeConfig<Material, String> type) {
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return AutoCheckerResult.builder().type(type).height(clipboard.getDimensions().getBlockY()).width(clipboard.getDimensions().getBlockX())
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.depth(clipboard.getDimensions().getBlockZ()).blockScanResult(scan(clipboard, type))
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.entities(clipboard.getEntities().stream().map(Entity::getLocation)
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.map(blockVector3 -> new BlockPos(blockVector3.getBlockX(), blockVector3.getBlockY(), blockVector3.getBlockZ()))
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.collect(Collectors.toList()))
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.build();
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}
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public AutoCheckerResult sizeCheck(Clipboard clipboard, GameModeConfig<Material, String> type) {
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return AutoCheckerResult.builder().type(type).height(clipboard.getDimensions().getBlockY()).width(clipboard.getDimensions().getBlockX())
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.depth(clipboard.getDimensions().getBlockZ()).build();
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}
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public AutoChecker.BlockScanResult scan(Clipboard clipboard, GameModeConfig<Material, String> type) {
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AutoChecker.BlockScanResult result = new AutoChecker.BlockScanResult();
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BlockVector3 min = clipboard.getMinimumPoint();
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BlockVector3 max = clipboard.getMaximumPoint();
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for (int x = min.getBlockX(); x <= max.getBlockX(); x++) {
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for (int y = min.getBlockY(); y <= max.getBlockY(); y++) {
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for (int z = min.getBlockZ(); z <= max.getBlockZ(); z++) {
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final BaseBlock block = clipboard.getFullBlock(BlockVector3.at(x, y, z));
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final Material material = Material.matchMaterial(block.getBlockType().getId());
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if (material == null) {
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continue;
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}
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result.getBlockCounts().merge(material, 1, Integer::sum);
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if (AutoCheckerItems.impl.getInventoryMaterials().contains(material)) {
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checkInventory(result, block, material, new BlockPos(x, y, z), type);
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}
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if (x == min.getBlockX() || x == max.getBlockX() || y == max.getBlockY() || z == min.getBlockZ() || z == max.getBlockZ()) {
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result.getDesignBlocks().computeIfAbsent(material, m -> new ArrayList<>()).add(new BlockPos(x, y, z));
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}
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}
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}
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}
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return result;
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}
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private static final Map<Material, Set<Material>> itemsInInv = new EnumMap<>(Material.class);
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static {
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itemsInInv.put(Material.BUCKET, EnumSet.of(Material.DISPENSER));
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itemsInInv.put(Material.TNT, EnumSet.of(Material.CHEST, Material.BARREL, Material.SHULKER_BOX, Material.BLACK_SHULKER_BOX, Material.BLUE_SHULKER_BOX,
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Material.BROWN_SHULKER_BOX, Material.CYAN_SHULKER_BOX, Material.GRAY_SHULKER_BOX, Material.GREEN_SHULKER_BOX, Material.LIGHT_BLUE_SHULKER_BOX,
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Material.LIGHT_GRAY_SHULKER_BOX, Material.LIME_SHULKER_BOX, Material.MAGENTA_SHULKER_BOX, Material.ORANGE_SHULKER_BOX,
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Material.PINK_SHULKER_BOX, Material.PURPLE_SHULKER_BOX, Material.RED_SHULKER_BOX, Material.WHITE_SHULKER_BOX, Material.YELLOW_SHULKER_BOX));
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itemsInInv.put(Material.FIRE_CHARGE, EnumSet.of(Material.DISPENSER));
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itemsInInv.put(Material.ARROW, EnumSet.of(Material.DISPENSER));
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AutoCheckerItems.impl.getAllowedMaterialsInInventory().forEach(material -> itemsInInv.put(material, AutoCheckerItems.impl.getInventoryMaterials()));
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}
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private void checkInventory(AutoChecker.BlockScanResult result, BaseBlock block, Material material, BlockPos pos, GameModeConfig<Material, String> type) {
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CompoundTag nbt = block.getNbtData();
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if (nbt == null) {
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result.getDefunctNbt().add(pos);
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return;
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}
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if (material == Material.JUKEBOX && nbt.getValue().containsKey("RecordItem")) {
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result.getRecords().add(pos);
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return;
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}
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List<CompoundTag> items = nbt.getList("Items", CompoundTag.class);
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if (items.isEmpty())
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return; // Leeres Inventar
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int counter = 0;
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int windChargeCount = 0;
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for (CompoundTag item : items) {
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if (!item.containsKey("id")) {
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result.getDefunctNbt().add(pos);
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continue;
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}
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Material itemType = Material.matchMaterial(item.getString("id"));
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if (itemType == null) // Leere Slots
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continue;
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if(type.Schematic.Type.getName().equals("wargearseason26") && material == Material.DISPENSER && itemType == Material.WIND_CHARGE) {
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windChargeCount += item.getInt("count");
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}
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else if (!itemsInInv.getOrDefault(itemType, EnumSet.noneOf(Material.class)).contains(material)) {
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result.getForbiddenItems().computeIfAbsent(pos, blockVector3 -> new HashSet<>()).add(itemType);
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} else if (material == Material.DISPENSER && (itemType == Material.ARROW || itemType == Material.FIRE_CHARGE)) {
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counter += Core.getVersion() >= 21 ? item.getInt("count") : item.getByte("Count");
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}
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if (item.containsKey("tag")) {
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result.getForbiddenNbt().computeIfAbsent(pos, blockVector3 -> new HashSet<>()).add(itemType);
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}
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}
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result.getDispenserItems().put(pos, counter);
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result.getWindChargeCount().put(pos, windChargeCount);
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}
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@Getter
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@ToString
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public static class BlockScanResult {
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private final Map<Material, Integer> blockCounts = new EnumMap<>(Material.class);
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private final List<BlockPos> defunctNbt = new ArrayList<>();
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private final List<BlockPos> records = new ArrayList<>();
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private final Map<Material, List<BlockPos>> designBlocks = new EnumMap<>(Material.class);
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private final Map<BlockPos, Integer> dispenserItems = new HashMap<>();
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private final Map<BlockPos, Integer> windChargeCount = new HashMap<>();
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private final Map<BlockPos, Set<Material>> forbiddenItems = new HashMap<>();
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private final Map<BlockPos, Set<Material>> forbiddenNbt = new HashMap<>();
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}
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}
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