forked from SteamWar/SteamWar
Improve message on non ManualCheck submitted schematics
This commit is contained in:
@@ -105,6 +105,7 @@ UTIL_SUBMIT_COLOR_ON=§aReplace pink to team color
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UTIL_SUBMIT_COLOR_OFF=§cDo not replace pink
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UTIL_SUBMIT_COLOR_OFF=§cDo not replace pink
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UTIL_SUBMIT_DIRECT=§eSubmit directly
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UTIL_SUBMIT_DIRECT=§eSubmit directly
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UTIL_SUBMIT_DIRECT_DONE=§aThe Schematic will be reviewed in a timely manner
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UTIL_SUBMIT_DIRECT_DONE=§aThe Schematic will be reviewed in a timely manner
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UTIL_SUBMIT_DIRECT_PLAYABLE=§aYou can now use this Schematic in the arena! Good luck and have fun.
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UTIL_SUBMIT_EXTEND=§eExtend Schematic
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UTIL_SUBMIT_EXTEND=§eExtend Schematic
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UTIL_SUBMIT_EXTEND_DONE=§aThe preparation server is starting
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UTIL_SUBMIT_EXTEND_DONE=§aThe preparation server is starting
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UTIL_CHECK_TYPE_NOT_FOUND=§cThe type {0} was not found
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UTIL_CHECK_TYPE_NOT_FOUND=§cThe type {0} was not found
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@@ -88,6 +88,7 @@ UTIL_SUBMIT_COLOR_ON=§aPink zu Teamfarbe ersetzen
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UTIL_SUBMIT_COLOR_OFF=§cPink nicht ersetzen
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UTIL_SUBMIT_COLOR_OFF=§cPink nicht ersetzen
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UTIL_SUBMIT_DIRECT=§eDirekt einsenden
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UTIL_SUBMIT_DIRECT=§eDirekt einsenden
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UTIL_SUBMIT_DIRECT_DONE=§aDie Schematic wird zeitnah überprüft
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UTIL_SUBMIT_DIRECT_DONE=§aDie Schematic wird zeitnah überprüft
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UTIL_SUBMIT_DIRECT_PLAYABLE=§aDu kannst die Schematic jetzt in der Arena verwenden! Viel Glück und viel Spaß.
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UTIL_SUBMIT_EXTEND=§eSchematic ausfahren
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UTIL_SUBMIT_EXTEND=§eSchematic ausfahren
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UTIL_SUBMIT_EXTEND_DONE=§aDer Vorbereitungsserver wird gestartet
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UTIL_SUBMIT_EXTEND_DONE=§aDer Vorbereitungsserver wird gestartet
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UTIL_INFO_ACTION_REVISIONS_HOVER=§eVersionen anzeigen
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UTIL_INFO_ACTION_REVISIONS_HOVER=§eVersionen anzeigen
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+2
-2
@@ -482,7 +482,7 @@ public class SchematicCommandUtils {
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SchematicSystem.MESSAGE.send("UTIL_TYPE_EXTEND", player);
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SchematicSystem.MESSAGE.send("UTIL_TYPE_EXTEND", player);
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} else {
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} else {
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node.setSchemtype(type.checkType());
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node.setSchemtype(type.checkType());
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SchematicSystem.MESSAGE.send("UTIL_SUBMIT_DIRECT_DONE", player);
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SchematicSystem.MESSAGE.send(type.getManualCheck() ? "UTIL_SUBMIT_DIRECT_DONE" : "UTIL_SUBMIT_DIRECT_PLAYABLE", player);
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}
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}
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}
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}
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}
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}
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@@ -499,7 +499,7 @@ public class SchematicCommandUtils {
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});
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});
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inv.setItem(7, SWItem.getDye(7), (byte) 7, SchematicSystem.MESSAGE.parse("UTIL_SUBMIT_DIRECT", player), click -> {
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inv.setItem(7, SWItem.getDye(7), (byte) 7, SchematicSystem.MESSAGE.parse("UTIL_SUBMIT_DIRECT", player), click -> {
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node.setSchemtype(type.checkType());
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node.setSchemtype(type.checkType());
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SchematicSystem.MESSAGE.send("UTIL_SUBMIT_DIRECT_DONE", player);
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SchematicSystem.MESSAGE.send(type.getManualCheck() ? "UTIL_SUBMIT_DIRECT_DONE" : "UTIL_SUBMIT_DIRECT_PLAYABLE", player);
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player.closeInventory();
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player.closeInventory();
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});
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});
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inv.setItem(8, SWItem.getDye(10), (byte) 10, SchematicSystem.MESSAGE.parse("UTIL_SUBMIT_EXTEND", player), click -> {
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inv.setItem(8, SWItem.getDye(10), (byte) 10, SchematicSystem.MESSAGE.parse("UTIL_SUBMIT_EXTEND", player), click -> {
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