Merge pull request 'Add event grouping' (#57) from event-brackets into main

Reviewed-on: SteamWar/SteamWar#57
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
This commit is contained in:
2025-06-26 23:40:51 +02:00
14 changed files with 959 additions and 260 deletions
@@ -33,6 +33,8 @@ import de.steamwar.fightsystem.states.OneShotStateDependent;
import de.steamwar.fightsystem.winconditions.Wincondition;
import de.steamwar.network.NetworkSender;
import de.steamwar.network.packets.common.FightEndsPacket;
import de.steamwar.sql.EventFight;
import de.steamwar.sql.EventRelation;
import de.steamwar.sql.SchematicNode;
import de.steamwar.sql.SteamwarUser;
import lombok.Getter;
@@ -70,12 +72,21 @@ public class FightStatistics {
}
private void setEventResult() {
if (FightSystem.getLastWinner() == null)
if (FightSystem.getLastWinner() == null) {
Config.EventKampf.setErgebnis(0);
else if (FightSystem.getLastWinner().isBlue())
} else if (FightSystem.getLastWinner().isBlue()) {
Config.EventKampf.setErgebnis(1);
else
} else {
Config.EventKampf.setErgebnis(2);
}
Config.EventKampf.getDependents().forEach(EventRelation::apply);
Config.EventKampf.getGroup().ifPresent(group -> {
if (group.getLastFight().map(EventFight::getFightID).orElse(-1) == Config.EventKampf.getFightID() && !group.needsTieBreak()) {
group.getDependents().forEach(EventRelation::apply);
}
});
}
private void disable() {