Unify SchematicType loading

This commit is contained in:
2025-10-26 09:36:44 +01:00
parent ef81626e02
commit 167a6b6dc4
9 changed files with 53 additions and 98 deletions
@@ -20,45 +20,17 @@
package de.steamwar.sql;
import de.steamwar.core.Core;
import de.steamwar.data.GameModeConfig;
import org.bukkit.Bukkit;
import org.bukkit.World;
import org.bukkit.entity.Player;
import java.io.File;
import java.util.Arrays;
import java.util.List;
import java.util.Map;
import java.util.stream.Collectors;
public class SQLWrapperImpl implements SQLWrapper {
@Override
public void loadSchemTypes(List<SchematicType> tmpTypes, Map<String, SchematicType> tmpFromDB) {
File folder = new File(Core.getInstance().getDataFolder().getParentFile(), "FightSystem");
if (!folder.exists()) return;
for (File configFile : Arrays.stream(folder.listFiles((file, name) -> name.endsWith(".yml") && !name.endsWith(".kits.yml"))).sorted().collect(Collectors.toList())) {
GameModeConfig<String, String, String> gameModeConfig = new GameModeConfig<>(configFile, GameModeConfig.ToString, GameModeConfig.ToString, GameModeConfig.ToString, GameModeConfig.ToStaticWarGear);
if (!gameModeConfig.Schematic.loaded) continue;
String type = gameModeConfig.Schematic.Type;
assert type != null;
String shortcut = gameModeConfig.Schematic.Shortcut;
if (tmpFromDB.containsKey(type.toLowerCase()))
continue;
SchematicType checktype = null;
String material = gameModeConfig.Schematic.Material;
if (!gameModeConfig.CheckQuestions.isEmpty()) {
checktype = new SchematicType("C" + type, "C" + shortcut, SchematicType.Type.CHECK_TYPE, null, material, true);
tmpTypes.add(checktype);
tmpFromDB.put(checktype.toDB(), checktype);
}
SchematicType current = new SchematicType(type, shortcut, gameModeConfig.Server.loaded ? SchematicType.Type.FIGHT_TYPE : SchematicType.Type.NORMAL, checktype, material, gameModeConfig.Deadline, gameModeConfig.Schematic.ManualCheck);
tmpTypes.add(current);
tmpFromDB.put(type.toLowerCase(), current);
}
public File getSchemTypesFolder() {
return new File(Core.getInstance().getDataFolder().getParentFile(), "FightSystem");
}
private static final String SERVER_VERSION = Bukkit.getServer().getVersion();