Unify SchematicType loading

This commit is contained in:
2025-10-26 09:36:44 +01:00
parent ef81626e02
commit 167a6b6dc4
9 changed files with 53 additions and 98 deletions
@@ -26,39 +26,21 @@ import de.steamwar.velocitycore.VelocityCore;
import de.steamwar.velocitycore.commands.CheckCommand;
import java.io.File;
import java.util.Arrays;
import java.util.List;
import java.util.Map;
public class SQLWrapperImpl implements SQLWrapper {
@Override
public void loadSchemTypes(List<SchematicType> tmpTypes, Map<String, SchematicType> tmpFromDB) {
File folder = new File(VelocityCore.get().getDataDirectory().getParent().toFile(), "FightSystem");
if(!folder.exists())
return;
public File getSchemTypesFolder() {
return new File(VelocityCore.get().getDataDirectory().getParent().toFile(), "FightSystem");
}
for(File file : Arrays.stream(folder.listFiles((file, name) -> name.endsWith(".yml") && !name.endsWith(".kits.yml"))).sorted().toList()) {
GameModeConfig<String, String, String> gameModeConfig = new GameModeConfig<>(file, GameModeConfig.ToString, GameModeConfig.ToString, GameModeConfig.ToString, GameModeConfig.ToInternalName);
if (!gameModeConfig.Schematic.loaded) continue;
if (tmpFromDB.containsKey(gameModeConfig.Schematic.Type.toLowerCase())) continue;
String shortcut = gameModeConfig.Schematic.Shortcut;
String material = gameModeConfig.Schematic.Material;
SchematicType checktype = null;
if (!gameModeConfig.CheckQuestions.isEmpty()) {
checktype = new SchematicType("C" + gameModeConfig.Schematic.Type, "C" + shortcut, SchematicType.Type.CHECK_TYPE, null, material, true);
tmpTypes.add(checktype);
tmpFromDB.put(checktype.toDB(), checktype);
CheckCommand.setCheckQuestions(checktype, gameModeConfig.CheckQuestions);
}
SchematicType current = new SchematicType(gameModeConfig.Schematic.Type, shortcut, gameModeConfig.Server.loaded ? SchematicType.Type.FIGHT_TYPE : SchematicType.Type.NORMAL, checktype, material, gameModeConfig.Deadline, gameModeConfig.Schematic.ManualCheck);
tmpTypes.add(current);
tmpFromDB.put(gameModeConfig.Schematic.Type.toLowerCase(), current);
if(checktype != null)
CheckCommand.addFightType(checktype, current);
@Override
public void processSchematicType(GameModeConfig<String, String, String> gameModeConfig, SchematicType type) {
if (!gameModeConfig.CheckQuestions.isEmpty()) {
CheckCommand.setCheckQuestions(type.checkType(), gameModeConfig.CheckQuestions);
}
if (type.checkType() != null) {
CheckCommand.addFightType(type.checkType(), type);
}
}