Unify SchematicType loading

This commit is contained in:
2025-10-26 09:36:44 +01:00
parent ef81626e02
commit 167a6b6dc4
9 changed files with 53 additions and 98 deletions
-3
View File
@@ -22,7 +22,4 @@ plugins {
}
dependencies {
api(project(":CommonCore:SQL"))
implementation("org.yaml:snakeyaml:2.2")
}
+2
View File
@@ -23,4 +23,6 @@ plugins {
dependencies {
compileOnly(libs.sqlite)
implementation("org.yaml:snakeyaml:2.2")
}
@@ -20,14 +20,17 @@
package de.steamwar.sql;
import de.steamwar.ImplementationProvider;
import de.steamwar.data.GameModeConfig;
import java.util.List;
import java.util.Map;
import java.io.File;
public interface SQLWrapper {
SQLWrapper impl = ImplementationProvider.getImpl("de.steamwar.sql.SQLWrapperImpl");
void loadSchemTypes(List<SchematicType> tmpTypes, Map<String, SchematicType> tmpFromDB);
File getSchemTypesFolder();
default void processSchematicType(GameModeConfig<String, String, String> gameModeConfig, SchematicType type) {
}
void additionalExceptionMetadata(StringBuilder builder);
}
@@ -19,11 +19,14 @@
package de.steamwar.sql;
import de.steamwar.data.GameModeConfig;
import de.steamwar.sql.internal.SqlTypeMapper;
import lombok.Getter;
import lombok.extern.slf4j.Slf4j;
import java.io.File;
import java.util.*;
import java.util.stream.Collectors;
@Slf4j
public class SchematicType {
@@ -41,7 +44,33 @@ public class SchematicType {
tmpFromDB.put(Normal.name().toLowerCase(), Normal);
long time = System.currentTimeMillis();
SQLWrapper.impl.loadSchemTypes(tmpTypes, tmpFromDB);
File folder = SQLWrapper.impl.getSchemTypesFolder();
if (folder.exists()) {
for (File configFile : Arrays.stream(folder.listFiles((file, name) -> name.endsWith(".yml") && !name.endsWith(".kits.yml"))).sorted().collect(Collectors.toList())) {
GameModeConfig<String, String, String> gameModeConfig = new GameModeConfig<>(configFile, GameModeConfig.ToString, GameModeConfig.ToString, GameModeConfig.ToString, GameModeConfig.ToStaticWarGear);
if (!gameModeConfig.Schematic.loaded) continue;
String type = gameModeConfig.Schematic.Type;
assert type != null;
String shortcut = gameModeConfig.Schematic.Shortcut;
if (tmpFromDB.containsKey(type.toLowerCase()))
continue;
SchematicType checktype = null;
String material = gameModeConfig.Schematic.Material;
if (!gameModeConfig.CheckQuestions.isEmpty()) {
checktype = new SchematicType("C" + type, "C" + shortcut, SchematicType.Type.CHECK_TYPE, null, material, true);
tmpTypes.add(checktype);
tmpFromDB.put(checktype.toDB(), checktype);
}
SchematicType current = new SchematicType(type, shortcut, gameModeConfig.Server.loaded ? SchematicType.Type.FIGHT_TYPE : SchematicType.Type.NORMAL, checktype, material, gameModeConfig.Deadline, gameModeConfig.Schematic.ManualCheck);
tmpTypes.add(current);
tmpFromDB.put(type.toLowerCase(), current);
SQLWrapper.impl.processSchematicType(gameModeConfig, current);
}
}
time = System.currentTimeMillis() - time;
log.info("Loaded {} Schematic Types in {}ms", tmpTypes.size(), time);
@@ -20,45 +20,17 @@
package de.steamwar.sql;
import de.steamwar.core.Core;
import de.steamwar.data.GameModeConfig;
import org.bukkit.Bukkit;
import org.bukkit.World;
import org.bukkit.entity.Player;
import java.io.File;
import java.util.Arrays;
import java.util.List;
import java.util.Map;
import java.util.stream.Collectors;
public class SQLWrapperImpl implements SQLWrapper {
@Override
public void loadSchemTypes(List<SchematicType> tmpTypes, Map<String, SchematicType> tmpFromDB) {
File folder = new File(Core.getInstance().getDataFolder().getParentFile(), "FightSystem");
if (!folder.exists()) return;
for (File configFile : Arrays.stream(folder.listFiles((file, name) -> name.endsWith(".yml") && !name.endsWith(".kits.yml"))).sorted().collect(Collectors.toList())) {
GameModeConfig<String, String, String> gameModeConfig = new GameModeConfig<>(configFile, GameModeConfig.ToString, GameModeConfig.ToString, GameModeConfig.ToString, GameModeConfig.ToStaticWarGear);
if (!gameModeConfig.Schematic.loaded) continue;
String type = gameModeConfig.Schematic.Type;
assert type != null;
String shortcut = gameModeConfig.Schematic.Shortcut;
if (tmpFromDB.containsKey(type.toLowerCase()))
continue;
SchematicType checktype = null;
String material = gameModeConfig.Schematic.Material;
if (!gameModeConfig.CheckQuestions.isEmpty()) {
checktype = new SchematicType("C" + type, "C" + shortcut, SchematicType.Type.CHECK_TYPE, null, material, true);
tmpTypes.add(checktype);
tmpFromDB.put(checktype.toDB(), checktype);
}
SchematicType current = new SchematicType(type, shortcut, gameModeConfig.Server.loaded ? SchematicType.Type.FIGHT_TYPE : SchematicType.Type.NORMAL, checktype, material, gameModeConfig.Deadline, gameModeConfig.Schematic.ManualCheck);
tmpTypes.add(current);
tmpFromDB.put(type.toLowerCase(), current);
}
public File getSchemTypesFolder() {
return new File(Core.getInstance().getDataFolder().getParentFile(), "FightSystem");
}
private static final String SERVER_VERSION = Bukkit.getServer().getVersion();
@@ -26,39 +26,21 @@ import de.steamwar.velocitycore.VelocityCore;
import de.steamwar.velocitycore.commands.CheckCommand;
import java.io.File;
import java.util.Arrays;
import java.util.List;
import java.util.Map;
public class SQLWrapperImpl implements SQLWrapper {
@Override
public void loadSchemTypes(List<SchematicType> tmpTypes, Map<String, SchematicType> tmpFromDB) {
File folder = new File(VelocityCore.get().getDataDirectory().getParent().toFile(), "FightSystem");
if(!folder.exists())
return;
for(File file : Arrays.stream(folder.listFiles((file, name) -> name.endsWith(".yml") && !name.endsWith(".kits.yml"))).sorted().toList()) {
GameModeConfig<String, String, String> gameModeConfig = new GameModeConfig<>(file, GameModeConfig.ToString, GameModeConfig.ToString, GameModeConfig.ToString, GameModeConfig.ToInternalName);
if (!gameModeConfig.Schematic.loaded) continue;
if (tmpFromDB.containsKey(gameModeConfig.Schematic.Type.toLowerCase())) continue;
String shortcut = gameModeConfig.Schematic.Shortcut;
String material = gameModeConfig.Schematic.Material;
SchematicType checktype = null;
if (!gameModeConfig.CheckQuestions.isEmpty()) {
checktype = new SchematicType("C" + gameModeConfig.Schematic.Type, "C" + shortcut, SchematicType.Type.CHECK_TYPE, null, material, true);
tmpTypes.add(checktype);
tmpFromDB.put(checktype.toDB(), checktype);
CheckCommand.setCheckQuestions(checktype, gameModeConfig.CheckQuestions);
public File getSchemTypesFolder() {
return new File(VelocityCore.get().getDataDirectory().getParent().toFile(), "FightSystem");
}
SchematicType current = new SchematicType(gameModeConfig.Schematic.Type, shortcut, gameModeConfig.Server.loaded ? SchematicType.Type.FIGHT_TYPE : SchematicType.Type.NORMAL, checktype, material, gameModeConfig.Deadline, gameModeConfig.Schematic.ManualCheck);
tmpTypes.add(current);
tmpFromDB.put(gameModeConfig.Schematic.Type.toLowerCase(), current);
if(checktype != null)
CheckCommand.addFightType(checktype, current);
@Override
public void processSchematicType(GameModeConfig<String, String, String> gameModeConfig, SchematicType type) {
if (!gameModeConfig.CheckQuestions.isEmpty()) {
CheckCommand.setCheckQuestions(type.checkType(), gameModeConfig.CheckQuestions);
}
if (type.checkType() != null) {
CheckCommand.addFightType(type.checkType(), type);
}
}
@@ -19,42 +19,12 @@
package de.steamwar.sql
import de.steamwar.data.GameModeConfig
import java.io.File
import java.util.*
import java.util.stream.Collectors
fun loadSchematicTypes(tmpTypes: MutableList<SchematicType>?, tmpFromDB: MutableMap<String, SchematicType>?) {
val folder = File("/configs/GameModes")
if (folder.exists()) {
for (configFile in Arrays.stream(folder.listFiles { _, name -> name.endsWith(".yml") && !name.endsWith(".kits.yml") })
.sorted().collect(Collectors.toList())) {
val gameModeConfig = GameModeConfig(configFile, GameModeConfig.ToString, GameModeConfig.ToString, GameModeConfig.ToString, GameModeConfig.ToStaticWarGear)
if (!gameModeConfig.Schematic.loaded) continue
val type = gameModeConfig.Schematic.Type
checkNotNull(type)
val shortcut = gameModeConfig.Schematic.Shortcut
if (tmpFromDB!!.containsKey(type.lowercase(Locale.getDefault()))) continue
var checktype: SchematicType? = null
val material = gameModeConfig.Schematic.Material
if (!gameModeConfig.CheckQuestions.isEmpty()) {
checktype = SchematicType("C" + type, "C" + shortcut, SchematicType.Type.CHECK_TYPE, null, material, true)
tmpTypes!!.add(checktype)
tmpFromDB.put(checktype.toDB(), checktype)
}
val current = SchematicType(type, shortcut, if (gameModeConfig.Server.loaded) SchematicType.Type.FIGHT_TYPE else SchematicType.Type.NORMAL, checktype, material, gameModeConfig.Deadline, gameModeConfig.Schematic.ManualCheck)
tmpTypes!!.add(current)
tmpFromDB.put(type.lowercase(Locale.getDefault()), current)
}
}
}
class SQLWrapperImpl: SQLWrapper {
override fun loadSchemTypes(tmpTypes: MutableList<SchematicType>?, tmpFromDB: MutableMap<String, SchematicType>?) = loadSchematicTypes(tmpTypes, tmpFromDB)
override fun getSchemTypesFolder(): File? {
return File("/configs/GameModes")
}
override fun additionalExceptionMetadata(builder: StringBuilder) {
builder.append("\n\nWebsiteApi")