forked from SteamWar/SteamWar
Add Winconditions.TIMED_DAMAGE_TECH_KO and Winconditions.RANDOM_ROTATE
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+3
-3
@@ -50,9 +50,9 @@ public class WinconditionTimeTechKO extends Wincondition implements Listener {
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public WinconditionTimeTechKO(){
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super("TechKO");
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new StateDependentListener(Winconditions.TIMED_DAMAGE_TECH_KO, FightState.Running, this);
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new StateDependentTask(Winconditions.TIMED_DAMAGE_TECH_KO, FightState.Running, this::run, 20, 20);
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new StateDependent(Winconditions.TIMED_DAMAGE_TECH_KO, FightState.Running) {
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new StateDependentListener(Winconditions.TIME_TECH_KO, FightState.Running, this);
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new StateDependentTask(Winconditions.TIME_TECH_KO, FightState.Running, this::run, 20, 20);
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new StateDependent(Winconditions.TIME_TECH_KO, FightState.Running) {
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@Override
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public void enable() {
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Fight.teams().forEach(team -> currentTime.put(team, TECH_KO_HALF_TIME));
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+1
-1
@@ -31,8 +31,8 @@ public enum Winconditions {
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POINTS,
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POINTS_AIRSHIP,
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DAMAGE_TECH_KO,
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TIMED_DAMAGE_TECH_KO,
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TIME_TECH_KO,
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WATER_TECH_KO,
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PUMPKIN_TECH_KO,
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