forked from SteamWar/SteamWar
Fix WorldEditSelectionSaver finally
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@@ -42,7 +42,6 @@ import org.bukkit.World;
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import org.bukkit.entity.Player;
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import java.util.List;
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import java.util.Objects;
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import java.util.stream.Collectors;
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@UtilityClass
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@@ -92,8 +91,7 @@ public class WorldEditUtils {
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.getRegionSelector(BukkitAdapter.adapt(player.getWorld()));
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return new Pair<>(regionSelector.getClass(), regionSelector.getVertices()
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.stream()
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.filter(Objects::nonNull)
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.map(blockVector3 -> adapt(player.getWorld(), blockVector3))
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.map(blockVector3 -> blockVector3 == null ? null : adapt(player.getWorld(), blockVector3))
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.collect(Collectors.toList()));
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}
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@@ -109,9 +107,14 @@ public class WorldEditUtils {
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if (vertices.isEmpty()) return;
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SelectorLimits selectorLimits = ActorSelectorLimits.forActor(BukkitAdapter.adapt(player));
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regionSelector.selectPrimary(BukkitAdapter.adapt(vertices.get(0)).toBlockPoint(), selectorLimits);
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for (int i = 1; i < vertices.size(); i++) {
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regionSelector.selectSecondary(BukkitAdapter.adapt(vertices.get(i)).toBlockPoint(), selectorLimits);
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for (int i = 0; i < vertices.size(); i++) {
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Location location = vertices.get(i);
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if (location == null) continue;
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if (i == 0) {
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regionSelector.selectPrimary(BukkitAdapter.adapt(location).toBlockPoint(), selectorLimits);
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} else {
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regionSelector.selectSecondary(BukkitAdapter.adapt(location).toBlockPoint(), selectorLimits);
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}
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}
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}
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