Fix section packet being unnececarily reconstructed

This commit is contained in:
D4rkr34lm
2026-05-21 22:20:40 +02:00
parent 29d0c8978c
commit 21f6394359
@@ -491,7 +491,6 @@ public abstract class TechHider {
if (isPlayerPrivilegedToAccessPosition(p, worldX, worldY, worldZ) && isPlayerPrivilegedToAccessBlock(p, worldX, worldY, worldZ, block)) { if (isPlayerPrivilegedToAccessPosition(p, worldX, worldY, worldZ) && isPlayerPrivilegedToAccessBlock(p, worldX, worldY, worldZ, block)) {
// TODO statefull !!! // TODO statefull !!!
modified = true;
filteredPos.add(posShort); filteredPos.add(posShort);
filteredStates.add(state); filteredStates.add(state);
} else if(isPlayerPrivilegedToAccessPosition(p, worldX, worldY, worldZ)){ } else if(isPlayerPrivilegedToAccessPosition(p, worldX, worldY, worldZ)){