diff --git a/Teamserver/src/de/steamwar/teamserver/Builder.java b/Teamserver/src/de/steamwar/teamserver/Builder.java index 137906ad..e049cdc6 100644 --- a/Teamserver/src/de/steamwar/teamserver/Builder.java +++ b/Teamserver/src/de/steamwar/teamserver/Builder.java @@ -46,6 +46,7 @@ public final class Builder extends JavaPlugin { new SpeedCommand(); new FreezeCommand(); new ArenaconfigCommand(); + new WeatherCommand(); if (Bukkit.getPluginManager().getPlugin("AxiomPaper") != null) { Bukkit.getPluginManager().registerEvents(new AxiomHandshakeListener(), this); diff --git a/Teamserver/src/de/steamwar/teamserver/command/WeatherCommand.java b/Teamserver/src/de/steamwar/teamserver/command/WeatherCommand.java new file mode 100644 index 00000000..2684370c --- /dev/null +++ b/Teamserver/src/de/steamwar/teamserver/command/WeatherCommand.java @@ -0,0 +1,53 @@ +/* + * This file is a part of the SteamWar software. + * + * Copyright (C) 2020 SteamWar.de-Serverteam + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU Affero General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Affero General Public License for more details. + * + * You should have received a copy of the GNU Affero General Public License + * along with this program. If not, see . + */ + +package de.steamwar.teamserver.command; + +import de.steamwar.command.SWCommand; +import org.bukkit.WeatherType; +import org.bukkit.entity.Player; + +public class WeatherCommand extends SWCommand { + + public WeatherCommand() { + super("weather"); + } + + @Register("clear") + public void clearWeather(Player player, @OptionalValue("0") int duration) { + player.getWorld().setClearWeatherDuration(duration); + player.getWorld().setThundering(false); + } + + @Register + public void rainyWeather(Player player, WeatherType type, int duration) { + player.getWorld().setThundering(false); + if (type == WeatherType.CLEAR) { + clearWeather(player, duration); + } else { + player.getWorld().setWeatherDuration(duration); + } + } + + @Register("thunder") + public void thunderWeather(Player player, @OptionalValue("0") int duration) { + player.getWorld().setThunderDuration(duration); + player.getWorld().setThundering(true); + } +}