Optimize SimulatorStabGenerator

This commit is contained in:
2025-04-20 18:30:30 +02:00
parent 230ac09b61
commit 313b22cb44
11 changed files with 697 additions and 359 deletions
@@ -109,7 +109,7 @@ public class FlatteningWrapper15 implements FlatteningWrapper {
@Override
public void setSelection(Player p, Point minPoint, Point maxPoint) {
WORLDEDIT_PLUGIN.getSession(p).setRegionSelector(BUKKITWORLD, new CuboidRegionSelector(BUKKITWORLD, toBlockVector3(minPoint), toBlockVector3(maxPoint)));
WORLDEDIT_PLUGIN.getSession(p).setRegionSelector(BUKKITWORLD, new CuboidRegionSelector(BUKKITWORLD, minPoint.toBlockVector3(), maxPoint.toBlockVector3()));
}
@Override
@@ -178,9 +178,9 @@ public class FlatteningWrapper15 implements FlatteningWrapper {
pastePoint.set(v);
if (pasteBuilder.isReset()) {
e.setBlocks(new CuboidRegion(toBlockVector3(pasteBuilder.getMinPoint()), toBlockVector3(pasteBuilder.getMaxPoint())), Objects.requireNonNull(BlockTypes.AIR).getDefaultState().toBaseBlock());
e.setBlocks(new CuboidRegion(pasteBuilder.getMinPoint().toBlockVector3(), pasteBuilder.getMaxPoint().toBlockVector3()), Objects.requireNonNull(BlockTypes.AIR).getDefaultState().toBaseBlock());
if (pasteBuilder.getWaterLevel() != 0) {
e.setBlocks(new CuboidRegion(toBlockVector3(pasteBuilder.getMinPoint()), toBlockVector3(pasteBuilder.getMaxPoint()).withY(pasteBuilder.getWaterLevel())), Objects.requireNonNull(BlockTypes.WATER).getDefaultState().toBaseBlock());
e.setBlocks(new CuboidRegion(pasteBuilder.getMinPoint().toBlockVector3(), pasteBuilder.getMaxPoint().toBlockVector3().withY(pasteBuilder.getWaterLevel())), Objects.requireNonNull(BlockTypes.WATER).getDefaultState().toBaseBlock());
}
}
Operations.completeBlindly(ch.createPaste(e).to(v).ignoreAirBlocks(pasteBuilder.isIgnoreAir()).build());
@@ -193,7 +193,7 @@ public class FlatteningWrapper15 implements FlatteningWrapper {
@Override
public Clipboard copy(Point minPoint, Point maxPoint, Point copyPoint) {
BukkitWorld bukkitWorld = new BukkitWorld(Bukkit.getWorlds().get(0));
CuboidRegion region = new CuboidRegion(bukkitWorld, toBlockVector3(minPoint), toBlockVector3(maxPoint));
CuboidRegion region = new CuboidRegion(bukkitWorld, minPoint.toBlockVector3(), maxPoint.toBlockVector3());
BlockArrayClipboard clipboard = new BlockArrayClipboard(region);
try (EditSession e = WorldEdit.getInstance().getEditSessionFactory().getEditSession(bukkitWorld, -1)) {
ForwardExtentCopy copy = new ForwardExtentCopy(
@@ -204,7 +204,7 @@ public class FlatteningWrapper15 implements FlatteningWrapper {
copy.setCopyingBiomes(false);
Operations.complete(copy);
clipboard.setOrigin(toBlockVector3(copyPoint));
clipboard.setOrigin(copyPoint.toBlockVector3());
return clipboard;
} catch (WorldEditException e) {
Bukkit.getLogger().log(Level.SEVERE, e.getMessage(), e);
@@ -224,10 +224,6 @@ public class FlatteningWrapper15 implements FlatteningWrapper {
}
}
private BlockVector3 toBlockVector3(Point point) {
return BlockVector3.at(point.getX(), point.getY(), point.getZ());
}
@Override
public boolean inWater(org.bukkit.World world, Vector tntPosition) {
Block block = world.getBlockAt(tntPosition.getBlockX(), tntPosition.getBlockY(), tntPosition.getBlockZ());
@@ -60,6 +60,7 @@ public final class TNTPhase extends SimulatorPhase {
@Override
public void toSimulatorActions(Vector position, BiConsumer<Integer, SimulatorAction> tickStart, BiConsumer<Integer, SimulatorAction> tickEnd) {
if (count <= 0) return;
tickStart.accept(tickOffset, new SimulatorAction(order, count) {
@Override
public void accept(World world) {
@@ -0,0 +1,34 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.execute;
import lombok.AllArgsConstructor;
import org.bukkit.util.Vector;
import java.util.function.Function;
@AllArgsConstructor
public enum Direction {
X(Vector::getBlockX),
Y(Vector::getBlockY),
Z(Vector::getBlockZ);
public final Function<Vector, Integer> component;
}
@@ -19,370 +19,27 @@
package de.steamwar.bausystem.features.simulator.execute;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.bukkit.BukkitWorld;
import com.sk89q.worldedit.extent.clipboard.Clipboard;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.regions.CuboidRegion;
import com.sk89q.worldedit.world.block.BlockTypes;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.simulator.SimulatorWatcher;
import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator.data.SimulatorGroup;
import de.steamwar.bausystem.features.simulator.data.SimulatorPhase;
import de.steamwar.bausystem.features.simulator.data.tnt.TNTElement;
import de.steamwar.bausystem.features.simulator.data.tnt.TNTPhase;
import de.steamwar.bausystem.features.tracer.TNTPoint;
import de.steamwar.bausystem.features.tracer.Trace;
import de.steamwar.bausystem.features.tracer.TraceManager;
import de.steamwar.bausystem.features.tracer.TraceRecorder;
import de.steamwar.bausystem.region.Point;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.bausystem.region.flags.flagvalues.ColorMode;
import de.steamwar.bausystem.region.utils.RegionExtensionType;
import de.steamwar.bausystem.region.utils.RegionType;
import de.steamwar.bausystem.utils.FlatteningWrapper;
import de.steamwar.bausystem.utils.PasteBuilder;
import de.steamwar.bausystem.utils.bossbar.BauSystemBossbar;
import de.steamwar.bausystem.utils.bossbar.BossBarService;
import lombok.AllArgsConstructor;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.boss.BarColor;
import org.bukkit.boss.BarStyle;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.HandlerList;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.EntityExplodeEvent;
import org.bukkit.util.Vector;
import java.util.*;
import java.util.function.Function;
import java.util.logging.Level;
import java.util.stream.Collectors;
public class SimulatorStabGenerator {
public class SimulatorStabGenerator implements Listener {
// Lupfstichs sind noch nicht perfekt
// Schwenkstichs sidn noch nicht perfekt
private static final int MAX_RECORDINGS = 5;
private static final Level LEVEL = Level.INFO;
private static final int TNT_INCREASE = 10;
private static final int MIN_BLOCK_TO_COUNT_AS_DEPTH = 20;
private final Map<Integer, Set<Location>> destroyedBlocksPerSlice = new HashMap<>();
@EventHandler
public void onEntityExplode(EntityExplodeEvent event) {
if (direction == null) return;
if (Region.getRegion(event.getEntity().getLocation()) == region) {
event.blockList().forEach(block -> {
if (!region.inRegion(block.getLocation(), RegionType.TESTBLOCK, RegionExtensionType.EXTENSION)) return;
int component = direction.component.apply(block.getLocation().toVector());
destroyedBlocksPerSlice.computeIfAbsent(component, __ -> new HashSet<>())
.add(block.getLocation());
});
}
}
private final Region region;
private final Simulator simulator;
private final TNTElement tntElement;
private final List<TNTPhase> phases;
private final int depthLimit;
private Clipboard clipboard;
private boolean cancel = false;
private Direction direction = null;
private final StabData stabData;
public SimulatorStabGenerator(Region region, Simulator simulator, TNTElement tntElement, int depthLimit) {
this.region = region;
this.simulator = simulator;
this.tntElement = tntElement;
this.phases = tntElement.getPhases();
this.depthLimit = depthLimit;
setup();
}
private void setup() {
TNTPhase tntPhase = simulator.getGroups().stream()
.filter(simulatorGroup -> !simulatorGroup.isDisabled())
.map(SimulatorGroup::getElements)
.flatMap(List::stream)
.filter(TNTElement.class::isInstance)
.map(TNTElement.class::cast)
.filter(tntElement -> !tntElement.isDisabled())
.filter(tntElement -> this.tntElement != tntElement)
.map(tntElement -> tntElement.getPhases().stream().max(Comparator.comparingInt(TNTPhase::getTickOffset)))
.filter(Optional::isPresent)
.map(Optional::get)
.filter(phase -> phase != phases.get(0))
.max(Comparator.comparingInt(TNTPhase::getTickOffset))
.orElse(null);
if (tntPhase == null) {
throw new SecurityException("");
}
TNTPhase phase = phases.get(0);
phases.clear();
phases.add(phase);
phase.setCount(1);
phase.setTickOffset(tntPhase.getTickOffset());
phase.setOrder(100);
TraceRecorder.instance.stopRecording(region);
if (TraceRecorder.instance.isAutoTraceEnabledInRegion(region)) {
TraceRecorder.instance.removeAutoTraceRegion(region);
}
clipboard = FlatteningWrapper.impl.copy(region.getMinPointTestblockExtension(), region.getMaxPointTestblockExtension(), region.getTestBlockPoint());
getDirection();
}
private BlockVector3 toBlockVector3(Point point) {
return BlockVector3.at(point.getX(), point.getY(), point.getZ());
}
private void getDirection() {
try (EditSession e = WorldEdit.getInstance().getEditSessionFactory().getEditSession(new BukkitWorld(Bukkit.getWorlds().get(0)), -1)) {
e.setBlocks((com.sk89q.worldedit.regions.Region) new CuboidRegion(toBlockVector3(region.getMinPointTestblockExtension()), toBlockVector3(region.getMaxPointTestblockExtension())), Objects.requireNonNull(BlockTypes.AIR).getDefaultState().toBaseBlock());
}
showBossbar(false);
Trace trace = TraceRecorder.instance.startRecording(region);
SimulatorExecutor.run(simulator, () -> {
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
TraceRecorder.instance.stopRecording(region);
calculateDirection(trace);
}, 20);
});
}
private void calculateDirection(Trace trace) {
long tickSinceStart = -1;
List<TNTPoint> points = null;
for (List<TNTPoint> current : trace.getHistories()) {
long ticks = current.get(0).getTicksSinceStart();
if (points == null || ticks > tickSinceStart) {
tickSinceStart = ticks;
points = current;
} else if (ticks == tickSinceStart && points.get(0).getTntId() < current.get(0).getTntId()) {
points = current;
}
}
TraceManager.instance.remove(trace);
if (points == null) {
stop();
return;
}
TNTPoint current = points.getLast();
Vector velocity = current.getVelocity();
if (velocity.getX() < 0) velocity.setX(-velocity.getX());
if (velocity.getY() < 0) velocity.setY(-velocity.getY());
if (velocity.getZ() < 0) velocity.setZ(-velocity.getZ());
if (velocity.getX() > velocity.getY() && velocity.getX() > velocity.getZ()) {
direction = Direction.X;
} else if (velocity.getY() > velocity.getX() && velocity.getY() > velocity.getZ()) {
direction = Direction.Y;
} else if (velocity.getZ() > velocity.getX() && velocity.getZ() > velocity.getY()) {
direction = Direction.Z;
} else {
stop();
return;
}
Bukkit.getLogger().log(LEVEL, "Direction: {0}", direction);
phases.getFirst().setOrder(SimulatorPhase.ORDER_LIMIT);
phases.getFirst().setCount(TNT_INCREASE);
destroyedBlocksPerSlice.clear();
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
Bukkit.getPluginManager().registerEvents(this, BauSystem.getInstance());
getStab();
}, 20);
}
private void getStab() {
try {
PasteBuilder.ClipboardProvider clipboardProvider = new PasteBuilder.ClipboardProviderImpl(clipboard);
PasteBuilder pasteBuilder = new PasteBuilder(clipboardProvider)
.color(region.getPlain(Flag.COLOR, ColorMode.class).getColor());
region.reset(pasteBuilder, RegionType.TESTBLOCK, RegionExtensionType.EXTENSION);
} catch (SecurityException e) {
stop();
throw e;
}
if (cancel) return;
showBossbar(false);
SimulatorExecutor.run(simulator, () -> {
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), this::calculateStep, 20);
});
}
private int recordings = 0;
private List<Integer> currentDepths = new ArrayList<>();
private int lastDepth = 0;
private int currentDepth = 0;
private void calculateStep() {
List<Map.Entry<Integer, Set<Location>>> locations = destroyedBlocksPerSlice.entrySet()
.stream()
.sorted(Comparator.comparingInt(Map.Entry::getKey))
.collect(Collectors.toList());
int depth = 0;
for (int i = 0; i < locations.size(); i++) {
if (i == 0 || i == locations.size() - 1) {
if (locations.get(i).getValue().size() > MIN_BLOCK_TO_COUNT_AS_DEPTH) {
depth++;
}
} else {
depth++;
}
}
if (depth > 0) {
Bukkit.getLogger().log(LEVEL, "{0} {1} {2}", new Object[]{depth, destroyedBlocksPerSlice.size(), destroyedBlocksPerSlice.values().stream().map(Set::size).collect(Collectors.toList())});
currentDepths.add(depth);
}
destroyedBlocksPerSlice.clear();
int maxDepth = currentDepths.stream().max(Integer::compareTo).orElse(0);
currentDepth = maxDepth;
int countWithoutLast = 0;
for (int i = 0; i < phases.size() - 1; i++) {
countWithoutLast += phases.get(i).getCount();
}
TNTPhase lastPhase = phases.getLast();
boolean moreTNTNeeded = maxDepth - countWithoutLast >= lastPhase.getCount() - 5;
if (!currentDepths.isEmpty() && moreTNTNeeded) {
Bukkit.getLogger().log(LEVEL, "Increasing tnt count by {0}", TNT_INCREASE);
lastPhase.setCount(lastPhase.getCount() + TNT_INCREASE);
recordings = 0;
currentDepths.clear();
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), this::getStab, 20);
return;
}
if (recordings++ < MAX_RECORDINGS) {
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), this::getStab, 20);
return;
}
recordings = 0;
if (currentDepths.isEmpty()) {
Bukkit.getLogger().log(LEVEL, "No dimension - Increasing tickOffset to: {0}", phases.getFirst().getTickOffset() + 1);
phases.getFirst().setTickOffset(phases.getFirst().getTickOffset() + 1);
phases.getFirst().setOrder(0);
if (phases.getFirst().getTickOffset() > 80) {
stop();
} else {
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), this::getStab, 20);
}
return;
}
currentDepths.clear();
Bukkit.getLogger().log(LEVEL, "No more TNT needed on phase adjusting - {0} new depth; {1} current count", new Object[]{maxDepth - countWithoutLast, lastPhase.getCount()});
lastPhase.setCount(maxDepth - countWithoutLast);
if (lastPhase.getCount() <= 0) {
Bukkit.getLogger().log(LEVEL, "Count was 0 or negative - removing last phase");
phases.removeLast();
}
if (maxDepth > depthLimit) {
Bukkit.getLogger().log(LEVEL, "Depth is greater than {0} - finished", depthLimit);
stop();
return;
}
if (maxDepth <= lastDepth) {
Bukkit.getLogger().log(LEVEL, "Depth is equal to last depth recorded {0} - finished", maxDepth);
stop();
return;
}
lastDepth = maxDepth;
Bukkit.getLogger().log(LEVEL, "Adding new phase in next tick");
TNTPhase nextPhase = new TNTPhase();
nextPhase.setCount(TNT_INCREASE);
nextPhase.setTickOffset(lastPhase.getTickOffset() + 1);
nextPhase.setXJump(lastPhase.isXJump());
nextPhase.setYJump(lastPhase.isYJump());
nextPhase.setZJump(lastPhase.isZJump());
phases.add(nextPhase);
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), this::getStab, 20);
}
@AllArgsConstructor
private enum Direction {
X(Vector::getBlockX),
Y(Vector::getBlockY),
Z(Vector::getBlockZ);
private final Function<Vector, Integer> component;
}
private void showBossbar(boolean finished) {
for (Player player : Bukkit.getOnlinePlayers()) {
BauSystemBossbar bossbar = BossBarService.instance.get(player, region, "simulator_stab_generator");
bossbar.setColor(BarColor.GREEN);
bossbar.setStyle(BarStyle.SEGMENTED_10);
bossbar.setProgress(Math.min(currentDepth / (double) depthLimit, 1.0));
StringBuilder st = new StringBuilder();
if (finished) {
st.append("§eFinished ").append(currentDepth).append("§8/§7").append(depthLimit);
} else if (direction == null) {
st.append("§eCalculating Stab Direction");
} else {
st.append("§7Direction§7 §e" + direction);
st.append(" §e").append(currentDepth).append("§8/§7").append(depthLimit);
if (recordings > 0) {
st.append(" §7Retries§8:§e ").append(recordings).append("§8/§7").append(MAX_RECORDINGS);
}
}
bossbar.setTitle(st.toString());
}
}
private void stop() {
simulator.setStabGenerator(null);
SimulatorWatcher.update(simulator);
HandlerList.unregisterAll(this);
showBossbar(true);
new Thread(() -> {
try {
Thread.sleep(4000);
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
} finally {
for (Player player : Bukkit.getOnlinePlayers()) {
BossBarService.instance.remove(player, region, "simulator_stab_generator");
}
}
}).start();
stabData = new StabData(region, simulator, tntElement, tntElement.getPhases(), depthLimit);
new StabSetup(stabData);
}
public void cancel() {
cancel = true;
simulator.setStabGenerator(null);
stabData.cancel = true;
stabData.simulator.setStabGenerator(null);
for (Player player : Bukkit.getOnlinePlayers()) {
BossBarService.instance.remove(player, region, "simulator_stab_generator");
BossBarService.instance.remove(player, stabData.region, "simulator_stab_generator");
}
HandlerList.unregisterAll(this);
}
}
@@ -0,0 +1,52 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.execute;
import com.sk89q.worldedit.extent.clipboard.Clipboard;
import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator.data.tnt.TNTElement;
import de.steamwar.bausystem.features.simulator.data.tnt.TNTPhase;
import de.steamwar.bausystem.region.Region;
import lombok.RequiredArgsConstructor;
import java.util.List;
import java.util.logging.Level;
@RequiredArgsConstructor
public class StabData {
protected static final int MAX_RECORDINGS = 5;
protected static final int MAX_TICK_DIFFERENCE = 3;
protected static final Level LEVEL = Level.INFO;
protected static final int TNT_INCREASE = 10;
protected static final int MIN_BLOCK_TO_COUNT_AS_DEPTH = 20;
protected final Region region;
protected final Simulator simulator;
protected final TNTElement tntElement;
protected final List<TNTPhase> phases;
protected final int depthLimit;
protected Clipboard clipboard;
protected boolean cancel = false;
protected Direction direction = null;
protected int currentDepth = 0;
}
@@ -0,0 +1,103 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.execute;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.bukkit.BukkitWorld;
import com.sk89q.worldedit.regions.CuboidRegion;
import com.sk89q.worldedit.world.block.BlockTypes;
import de.steamwar.bausystem.features.simulator.data.SimulatorPhase;
import de.steamwar.bausystem.features.tracer.TNTPoint;
import de.steamwar.bausystem.features.tracer.Trace;
import de.steamwar.bausystem.features.tracer.TraceManager;
import de.steamwar.bausystem.features.tracer.TraceRecorder;
import de.steamwar.bausystem.utils.bossbar.BauSystemBossbar;
import org.bukkit.Bukkit;
import org.bukkit.util.Vector;
import java.util.List;
import java.util.Objects;
public class StabDirection extends StabStep {
public StabDirection(StabData data) {
super(data);
}
@Override
protected void start() {
try (EditSession e = WorldEdit.getInstance().getEditSessionFactory().getEditSession(new BukkitWorld(Bukkit.getWorlds().get(0)), -1)) {
e.setBlocks((com.sk89q.worldedit.regions.Region) new CuboidRegion(data.region.getMinPointTestblockExtension().toBlockVector3(), data.region.getMaxPointTestblockExtension().toBlockVector3()), Objects.requireNonNull(BlockTypes.AIR).getDefaultState().toBaseBlock());
}
Trace trace = TraceRecorder.instance.startRecording(data.region);
runSimulator(() -> {
TraceRecorder.instance.stopRecording(data.region);
calculateDirection(trace);
});
}
private void calculateDirection(Trace trace) {
long tickSinceStart = -1;
List<TNTPoint> points = null;
for (List<TNTPoint> current : trace.getHistories()) {
long ticks = current.get(0).getTicksSinceStart();
if (points == null || ticks > tickSinceStart) {
tickSinceStart = ticks;
points = current;
} else if (ticks == tickSinceStart && points.get(0).getTntId() < current.get(0).getTntId()) {
points = current;
}
}
TraceManager.instance.remove(trace);
if (points == null) {
stop();
return;
}
TNTPoint current = points.getLast();
Vector velocity = current.getVelocity();
if (velocity.getX() < 0) velocity.setX(-velocity.getX());
if (velocity.getY() < 0) velocity.setY(-velocity.getY());
if (velocity.getZ() < 0) velocity.setZ(-velocity.getZ());
if (velocity.getX() > velocity.getY() && velocity.getX() > velocity.getZ()) {
data.direction = Direction.X;
} else if (velocity.getY() > velocity.getX() && velocity.getY() > velocity.getZ()) {
data.direction = Direction.Y;
} else if (velocity.getZ() > velocity.getX() && velocity.getZ() > velocity.getY()) {
data.direction = Direction.Z;
} else {
stop();
return;
}
Bukkit.getLogger().log(StabData.LEVEL, "Direction: {0}", data.direction);
data.phases.getFirst().setOrder(SimulatorPhase.ORDER_LIMIT);
data.phases.getFirst().setCount(StabData.TNT_INCREASE);
new StabGenerator(data);
}
@Override
protected void bossbar(BauSystemBossbar bossbar, boolean finished) {
bossbar.setProgress(0);
bossbar.setTitle("§eCalculating Stab Direction");
}
}
@@ -0,0 +1,61 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.execute;
import de.steamwar.bausystem.features.tracer.Trace;
import de.steamwar.bausystem.features.tracer.TraceRecorder;
import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.bausystem.region.flags.flagvalues.ColorMode;
import de.steamwar.bausystem.region.utils.RegionExtensionType;
import de.steamwar.bausystem.region.utils.RegionType;
import de.steamwar.bausystem.utils.PasteBuilder;
import de.steamwar.bausystem.utils.bossbar.BauSystemBossbar;
public class StabFinalizer extends StabStep {
public StabFinalizer(StabData data) {
super(data);
}
@Override
protected void start() {
try {
PasteBuilder.ClipboardProvider clipboardProvider = new PasteBuilder.ClipboardProviderImpl(data.clipboard);
PasteBuilder pasteBuilder = new PasteBuilder(clipboardProvider)
.color(data.region.getPlain(Flag.COLOR, ColorMode.class).getColor());
data.region.reset(pasteBuilder, RegionType.TESTBLOCK, RegionExtensionType.EXTENSION);
} catch (SecurityException e) {
stop();
throw e;
}
TraceRecorder.instance.startRecording(data.region);
runSimulator(() -> {
TraceRecorder.instance.stopRecording(data.region);
stop();
});
}
@Override
protected void bossbar(BauSystemBossbar bossbar, boolean stopped) {
bossbar.setProgress(Math.min(data.currentDepth / (double) data.depthLimit, 1.0));
bossbar.setTitle("§e" + data.currentDepth + "§8/§7" + data.depthLimit);
}
}
@@ -0,0 +1,250 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.execute;
import de.steamwar.bausystem.features.simulator.data.tnt.TNTPhase;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.bausystem.region.flags.flagvalues.ColorMode;
import de.steamwar.bausystem.region.utils.RegionExtensionType;
import de.steamwar.bausystem.region.utils.RegionType;
import de.steamwar.bausystem.utils.PasteBuilder;
import de.steamwar.bausystem.utils.bossbar.BauSystemBossbar;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.event.EventHandler;
import org.bukkit.event.HandlerList;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.EntityExplodeEvent;
import java.util.*;
import java.util.stream.Collectors;
import static de.steamwar.bausystem.features.simulator.execute.Direction.Y;
public class StabGenerator extends StabStep implements Listener {
private int recordings = 0;
private List<Integer> currentDepths = new ArrayList<>();
private int lastDepth = 0;
private int retries = 0;
private final Map<Integer, Set<Location>> destroyedBlocksPerSlice = new HashMap<>();
private Set<Integer> gabStart = new HashSet<>();
private Set<TNTPhase> failedAtLeastOnce = new HashSet<>();
@EventHandler
public void onEntityExplode(EntityExplodeEvent event) {
if (Region.getRegion(event.getEntity().getLocation()) == data.region) {
event.blockList().forEach(block -> {
if (!data.region.inRegion(block.getLocation(), RegionType.TESTBLOCK, RegionExtensionType.EXTENSION)) return;
int component = data.direction.component.apply(block.getLocation().toVector());
destroyedBlocksPerSlice.computeIfAbsent(component, __ -> new HashSet<>())
.add(block.getLocation());
});
}
}
public StabGenerator(StabData data) {
super(data);
}
@Override
protected void start() {
try {
PasteBuilder.ClipboardProvider clipboardProvider = new PasteBuilder.ClipboardProviderImpl(data.clipboard);
PasteBuilder pasteBuilder = new PasteBuilder(clipboardProvider)
.color(data.region.getPlain(Flag.COLOR, ColorMode.class).getColor());
data.region.reset(pasteBuilder, RegionType.TESTBLOCK, RegionExtensionType.EXTENSION);
} catch (SecurityException e) {
stop();
throw e;
}
if (data.cancel) {
HandlerList.unregisterAll(this);
return;
}
runSimulator(this::calculateStab);
}
private void calculateStab() {
TNTPhase lastPhase = data.phases.getLast();
List<Map.Entry<Integer, Set<Location>>> locations = destroyedBlocksPerSlice.entrySet()
.stream()
.sorted(Comparator.comparingInt(Map.Entry::getKey))
.collect(Collectors.toList());
int depth = 0;
for (int i = 0; i < locations.size(); i++) {
if (data.direction != Y && i > 0 && Math.abs(locations.get(i - 1).getKey() - locations.get(i).getKey()) > 3) {
if (gabStart.add(locations.get(i).getKey())) {
Bukkit.getLogger().log(StabData.LEVEL, "Increasing tnt count by {0} because of gap", StabData.TNT_INCREASE);
lastPhase.setCount(lastPhase.getCount() + StabData.TNT_INCREASE);
recordings = 0;
currentDepths.clear();
run();
return;
}
}
if (i == 0 || i == locations.size() - 1) {
if (locations.get(i).getValue().size() > StabData.MIN_BLOCK_TO_COUNT_AS_DEPTH) {
depth++;
}
} else {
depth++;
}
}
if (depth > 0) {
Bukkit.getLogger().log(StabData.LEVEL, "{0} {1} {2}", new Object[]{depth, destroyedBlocksPerSlice.size(), destroyedBlocksPerSlice.values().stream().map(Set::size).collect(Collectors.toList())});
destroyedBlocksPerSlice.clear();
currentDepths.add(depth);
} else {
destroyedBlocksPerSlice.clear();
lastPhase.setTickOffset(lastPhase.getTickOffset() + 1);
Bukkit.getLogger().log(StabData.LEVEL, "No dimension - Increasing tickOffset to: {0}", lastPhase.getTickOffset());
lastPhase.setOrder(0);
if (lastPhase.getTickOffset() > 80) {
stop();
} else {
run();
}
return;
}
int minDepth = currentDepths.stream().min(Integer::compareTo).orElse(0);
int maxDepth = currentDepths.stream().max(Integer::compareTo).orElse(0);
data.currentDepth = maxDepth;
int countWithoutLast = 0;
for (int i = 0; i < data.phases.size() - 1; i++) {
countWithoutLast += data.phases.get(i).getCount();
}
countWithoutLast -= gabStart.size();
boolean moreTNTNeeded = maxDepth - countWithoutLast >= lastPhase.getCount() - 5;
if (moreTNTNeeded) {
Bukkit.getLogger().log(StabData.LEVEL, "Increasing tnt count by {0}", StabData.TNT_INCREASE);
lastPhase.setCount(lastPhase.getCount() + StabData.TNT_INCREASE);
recordings = 0;
currentDepths.clear();
run();
return;
}
if (recordings++ < StabData.MAX_RECORDINGS) {
run();
return;
}
recordings = 0;
currentDepths.clear();
if (maxDepth - minDepth > lastPhase.getCount()) {
Bukkit.getLogger().log(StabData.LEVEL, "Stab failed at least once. Adding one tnt to {0}", minDepth - 3);
int current = 0;
TNTPhase last = null;
for (TNTPhase phase : data.phases) {
if (current < minDepth - 3) {
current += phase.getCount();
last = phase;
continue;
}
if (failedAtLeastOnce.add(last)) {
last = null;
break;
}
if (last != null) {
last.setCount(last.getCount() + 1);
Bukkit.getLogger().log(StabData.LEVEL, "Added to phase {0} now has {1} tnt", new Object[]{data.phases.indexOf(last), last.getCount()});
}
break;
}
if (last != null) {
run();
return;
}
}
Bukkit.getLogger().log(StabData.LEVEL, "No more TNT needed on phase adjusting - {0} new count; {1} current count", new Object[]{maxDepth - countWithoutLast, lastPhase.getCount()});
lastPhase.setCount(maxDepth - countWithoutLast);
if (lastPhase.getCount() <= 0) {
Bukkit.getLogger().log(StabData.LEVEL, "Count was 0 or negative - removing last phase");
data.phases.removeLast();
}
if (maxDepth > data.depthLimit) {
Bukkit.getLogger().log(StabData.LEVEL, "Depth is greater than {0} - finished", data.depthLimit);
new StabFinalizer(data);
return;
}
if (maxDepth <= lastDepth) {
if (lastPhase.getCount() <= 0) {
retries++;
}
if (lastPhase.getCount() > 0 || retries > StabData.MAX_TICK_DIFFERENCE) {
Bukkit.getLogger().log(StabData.LEVEL, "Depth is equal to last depth recorded {0} - finished", maxDepth);
new StabFinalizer(data);
return;
}
}
lastDepth = maxDepth;
newPhase(data, lastPhase);
run();
}
public static void newPhase(StabData data, TNTPhase lastPhase) {
Bukkit.getLogger().log(StabData.LEVEL, "Adding new phase in next tick");
TNTPhase nextPhase = new TNTPhase();
nextPhase.setCount(StabData.TNT_INCREASE);
nextPhase.setTickOffset(lastPhase.getTickOffset() + 1);
nextPhase.setXJump(lastPhase.isXJump());
nextPhase.setYJump(lastPhase.isYJump());
nextPhase.setZJump(lastPhase.isZJump());
data.phases.add(nextPhase);
}
@Override
protected void bossbar(BauSystemBossbar bossbar, boolean finished) {
bossbar.setProgress(Math.min(data.currentDepth / (double) data.depthLimit, 1.0));
if (finished) {
bossbar.setTitle("§e" + data.currentDepth + "§8/§7" + data.depthLimit);
return;
}
StringBuilder st = new StringBuilder();
st.append("§7Direction §e").append(data.direction);
st.append(" §e").append(data.currentDepth).append("§8/§7").append(data.depthLimit);
if (recordings > 0) {
st.append(" §7Retries§8:§e ").append(recordings).append("§8/§7").append(StabData.MAX_RECORDINGS);
}
bossbar.setTitle(st.toString());
}
}
@@ -0,0 +1,85 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.execute;
import de.steamwar.bausystem.features.simulator.data.SimulatorGroup;
import de.steamwar.bausystem.features.simulator.data.tnt.TNTElement;
import de.steamwar.bausystem.features.simulator.data.tnt.TNTPhase;
import de.steamwar.bausystem.features.tracer.TraceRecorder;
import de.steamwar.bausystem.utils.FlatteningWrapper;
import de.steamwar.bausystem.utils.bossbar.BauSystemBossbar;
import java.util.Comparator;
import java.util.List;
import java.util.Optional;
public class StabSetup extends StabStep {
public StabSetup(StabData data) {
super(data);
}
@Override
protected void start() {
TNTPhase tntPhase = data.simulator.getGroups().stream()
.filter(simulatorGroup -> !simulatorGroup.isDisabled())
.map(SimulatorGroup::getElements)
.flatMap(List::stream)
.filter(TNTElement.class::isInstance)
.map(TNTElement.class::cast)
.filter(tntElement -> !tntElement.isDisabled())
.filter(tntElement -> data.tntElement != tntElement)
.map(tntElement -> tntElement.getPhases().stream().max(Comparator.comparingInt(TNTPhase::getTickOffset)))
.filter(Optional::isPresent)
.map(Optional::get)
.peek(phase -> {
if (phase.getOrder() > TNTPhase.ORDER_LIMIT) {
phase.setOrder(TNTPhase.ORDER_LIMIT);
}
})
.filter(phase -> phase != data.phases.get(0))
.max(Comparator.comparingInt(TNTPhase::getTickOffset))
.orElse(null);
if (tntPhase == null) {
throw new SecurityException("");
}
TNTPhase phase = data.phases.get(0);
data.phases.clear();
data.phases.add(phase);
phase.setCount(1);
phase.setTickOffset(tntPhase.getTickOffset());
phase.setOrder(100);
TraceRecorder.instance.stopRecording(data.region);
if (TraceRecorder.instance.isAutoTraceEnabledInRegion(data.region)) {
TraceRecorder.instance.removeAutoTraceRegion(data.region);
}
data.clipboard = FlatteningWrapper.impl.copy(data.region.getMinPointTestblockExtension(), data.region.getMaxPointTestblockExtension(), data.region.getTestBlockPoint());
new StabDirection(data);
}
@Override
protected void bossbar(BauSystemBossbar bossbar, boolean finished) {
bossbar.setProgress(0);
bossbar.setTitle("§eSetting up Simulator");
}
}
@@ -0,0 +1,95 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.execute;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.simulator.SimulatorWatcher;
import de.steamwar.bausystem.utils.bossbar.BauSystemBossbar;
import de.steamwar.bausystem.utils.bossbar.BossBarService;
import org.bukkit.Bukkit;
import org.bukkit.boss.BarColor;
import org.bukkit.boss.BarStyle;
import org.bukkit.entity.Player;
import org.bukkit.event.HandlerList;
import org.bukkit.event.Listener;
public abstract class StabStep {
protected final StabData data;
protected StabStep(StabData data) {
this.data = data;
run();
}
protected final void run() {
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
for (Player player : Bukkit.getOnlinePlayers()) {
BauSystemBossbar bossbar = BossBarService.instance.get(player, data.region, "simulator_stab_generator");
bossbar.setColor(BarColor.GREEN);
bossbar.setStyle(BarStyle.SEGMENTED_10);
bossbar(bossbar, false);
}
}, 1);
if (this instanceof Listener) {
Bukkit.getPluginManager().registerEvents((Listener) this, BauSystem.getInstance());
}
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), this::start, 20);
}
protected abstract void start();
protected final void runSimulator(Runnable onFinish) {
SimulatorExecutor.run(data.simulator, () -> {
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
if (this instanceof Listener) {
HandlerList.unregisterAll((Listener) this);
}
onFinish.run();
}, 20);
});
}
protected abstract void bossbar(BauSystemBossbar bossbar, boolean stopped);
protected final void stop() {
data.simulator.setStabGenerator(null);
SimulatorWatcher.update(data.simulator);
for (Player player : Bukkit.getOnlinePlayers()) {
BauSystemBossbar bossbar = BossBarService.instance.get(player, data.region, "simulator_stab_generator");
bossbar.setColor(BarColor.GREEN);
bossbar.setStyle(BarStyle.SEGMENTED_10);
bossbar(bossbar, true);
}
new Thread(() -> {
try {
Thread.sleep(4000);
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
} finally {
for (Player player : Bukkit.getOnlinePlayers()) {
BossBarService.instance.remove(player, data.region, "simulator_stab_generator");
}
}
}).start();
}
}
@@ -73,4 +73,8 @@ public class Point {
public Location toLocation(Player player, double dx, double dy, double dz) {
return new Location(player.getWorld(), x + dx, y + dy, z + dz, player.getLocation().getYaw(), player.getLocation().getPitch());
}
public BlockVector3 toBlockVector3() {
return BlockVector3.at(this.x, this.y, this.z);
}
}