forked from SteamWar/SteamWar
Fix PR things
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@@ -42,8 +42,8 @@ public class FightInfoPacketSender implements Runnable {
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private final String serverName = Bukkit.getServer().getName();
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private final String serverName = Bukkit.getServer().getName();
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private final String gameMode = "towerrun";
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private final String gameMode = "towerrun";
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private final String worldName = world.getName();
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private final String worldName = world.getName();
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private final String blueName = "§3Alive";
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private final String blueName = "§3Escaped";
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private final String redName = "§fEscaped";
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private final String redName = "§cAlive";
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@Override
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@Override
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public void run() {
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public void run() {
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@@ -61,6 +61,6 @@ public class FightInfoPacketSender implements Runnable {
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}
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}
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}
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}
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NetworkSender.send(new FightInfoPacket(serverName, gameMode, worldName, blueName, redName, GameState.getCurrentState().name().toLowerCase(), TowerRun.getGameCountdown().getPlayTimeInSeconds(), 0, 0, 0, 0, alivePlayers, escapedPlayers, spectatorPlayers));
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NetworkSender.send(new FightInfoPacket(serverName, gameMode, worldName, blueName, redName, GameState.getCurrentState().name().toLowerCase(), TowerRun.getGameCountdown().getPlayTimeInSeconds(), 0, 0, 0, 0, escapedPlayers, alivePlayers, spectatorPlayers));
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}
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}
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}
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}
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