forked from SteamWar/SteamWar
Add BauSystem module
Fix ci java version Fix LinkageProcessor
This commit is contained in:
@@ -0,0 +1,147 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.configplayer;
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import de.steamwar.bausystem.configplayer.serializer.ConfigurationSerializableSerializer;
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import de.steamwar.linkage.Linked;
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import de.steamwar.sql.UserConfig;
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import lombok.Getter;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import yapion.hierarchy.output.StringOutput;
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import yapion.hierarchy.types.YAPIONObject;
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import yapion.parser.YAPIONParser;
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import yapion.serializing.SerializeManager;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.UUID;
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import java.util.logging.Level;
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@Linked
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public class Config implements Listener {
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static {
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SerializeManager.add(new ConfigurationSerializableSerializer());
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}
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@Getter
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private static Config instance;
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{
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instance = this;
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}
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private final Map<UUID, YAPIONObject> playerConfigurations = new HashMap<>();
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private static final Map<Integer, ConfigConverter> CONFIG_CONVERTER_MAP = new HashMap<>();
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public static void addConfigConverter(ConfigConverter configConverter) {
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CONFIG_CONVERTER_MAP.putIfAbsent(configConverter.version(), configConverter);
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}
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@EventHandler
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public void onPlayerJoin(PlayerJoinEvent event) {
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get(event.getPlayer());
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}
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@EventHandler
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public void onPlayerQuit(PlayerQuitEvent event) {
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save(event.getPlayer());
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playerConfigurations.remove(event.getPlayer().getUniqueId());
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}
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/**
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* Get a PlayerConfig, optionally loads it from the DataBase and migrates it if necessary.
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*
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* @param player the player from whom to get the config.
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* @return the config object
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*/
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public YAPIONObject get(Player player) {
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UUID uuid = player.getUniqueId();
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if (!playerConfigurations.containsKey(uuid)) {
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String s = UserConfig.getConfig(uuid, "bausystem");
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YAPIONObject yapionObject;
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if (s == null) {
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yapionObject = ConfigCreator.createDefaultConfig();
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} else {
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yapionObject = YAPIONParser.parse(s);
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}
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yapionObject = update(yapionObject);
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playerConfigurations.put(uuid, yapionObject);
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return yapionObject;
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}
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return playerConfigurations.get(uuid);
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}
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public void saveAll() {
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playerConfigurations.forEach((uuid, yapionObject) -> {
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String string = yapionObject.toYAPION(new StringOutput()).getResult().replaceAll("\\+", "\\");
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UserConfig.updatePlayerConfig(uuid, "bausystem", string);
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});
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playerConfigurations.clear();
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}
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/**
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* Save a PlayerConfig, this does not remove the key value mapping from the map.
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*
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* @param player the player to save the config.
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*/
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public void save(Player player) {
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UUID uuid = player.getUniqueId();
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if (playerConfigurations.containsKey(uuid)) {
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YAPIONObject yapionObject = playerConfigurations.get(uuid);
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String string = yapionObject.toYAPION(new StringOutput()).getResult().replaceAll("\\\\+", "\\\\");
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UserConfig.updatePlayerConfig(uuid, "bausystem", string);
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}
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}
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private YAPIONObject update(YAPIONObject yapionObject) {
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int version = yapionObject.getPlainValue("@version");
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while (version < ConfigCreator.currentVersion) {
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ConfigConverter configConverter = CONFIG_CONVERTER_MAP.getOrDefault(version, null);
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if (configConverter == null) {
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Bukkit.getLogger().log(Level.SEVERE, "No updater found for version " + version);
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return ConfigCreator.createDefaultConfig();
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}
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try {
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configConverter.update(yapionObject);
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} catch (Exception e) {
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Bukkit.getLogger().log(Level.SEVERE, e.getMessage(), e);
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return ConfigCreator.createDefaultConfig();
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}
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int newVersion = yapionObject.getPlainValue("@version");
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if (version == newVersion) {
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Bukkit.getLogger().log(Level.SEVERE, "Version Tag was the same after conversion");
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return ConfigCreator.createDefaultConfig();
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}
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if (newVersion < version) {
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Bukkit.getLogger().log(Level.SEVERE, "Version Tag was earlier after conversion");
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return ConfigCreator.createDefaultConfig();
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}
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version = newVersion;
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}
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return yapionObject;
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}
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}
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@@ -0,0 +1,37 @@
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package de.steamwar.bausystem.configplayer;
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import yapion.hierarchy.types.YAPIONObject;
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/**
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* A new {@link ConfigConverter} should be written when you remove anything
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* from the Config or modify any mayor part. When you move anything from
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* any key to any other key you should write a new {@link ConfigConverter}.
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* For adding any new key you should be able to get the default without
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* having it in the Config. Anything you need to change you should also
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* change the {@link ConfigCreator} accordingly, to produce the new Config.
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*/
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public interface ConfigConverter {
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/**
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* This describes the version this Converter can convert from. The version
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* it should convert to is the version 1 above this number. But this is not
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* a necessity. In the config Object as parameter given in {@link #update(YAPIONObject)}
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* you should update the <b>@version</b> variable in the root object to the
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* new version this converter produced.
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*
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* @return the version number
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*/
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int version();
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/**
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* This method should update everything needed to go from a lower config
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* version to a higher. It should update the <b>@version</b> variable
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* accordingly. Anything else is up the implementation. If anything goes wrong
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* do not silently exit this method, throw an Exception. The updater Code will
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* deal with it. Never leave the inputted object in a corrupted state.
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*
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* @param config the config object to update
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*/
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void update(YAPIONObject config);
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}
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@@ -0,0 +1,61 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.configplayer;
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import de.steamwar.bausystem.features.hotbar.DefaultHotbar;
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import lombok.experimental.UtilityClass;
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import yapion.hierarchy.types.YAPIONObject;
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@UtilityClass
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public class ConfigCreator {
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public static final int currentVersion = 1;
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public YAPIONObject createDefaultConfig() {
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YAPIONObject yapionObject = new YAPIONObject();
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// This call should never be touched
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yapionObject.add("@version", currentVersion);
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// Any initialising goes into here
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yapionObject.add("baugui", defaultBauGui());
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// Default Hotbar Gui
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yapionObject.add("hotbar", DefaultHotbar.defaultHotbar());
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return yapionObject;
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}
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private YAPIONObject defaultBauGui() {
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YAPIONObject yapionObject = new YAPIONObject();
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// 0: ? | 1: ? | 2: 10 | 3: 3 | 4: 7 | 5: 17 | 6: 15 | 7: ? | 8: ?
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// 9: 5 | 10: ? | 11: ? | 12: ? | 13: ? | 14: ? | 15: ? | 16: ? | 17: 16
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// 18: 4 | 19: ? | 20: 19 | 21: 21 | 22: 9 | 23: 0 | 24: 1 | 25: ? | 26: 11
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// 27: 6 | 28: ? | 29: ? | 30: ? | 31: ? | 32: ? | 33: ? | 34: ? | 35: 18
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// 36: ? | 37: 23 | 38: 20 | 39: 8 | 40: 22 | 41: 26 | 42: 12 | 43: 14 | 44: ?
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yapionObject.add("10", 2).add("3", 3).add("7", 4).add("17", 5).add("15", 6);
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yapionObject.add("5", 9).add("4", 18).add("6", 27);
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yapionObject.add("16", 17).add("11", 26).add("18", 35);
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yapionObject.add("19", 20).add("21", 21).add("9", 22).add("0", 23).add("1", 24);
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yapionObject.add("23", 37).add("20", 38).add("8", 39).add("22", 40).add("26", 41).add("12", 42).add("14", 43);
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yapionObject.add("size", 45);
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return yapionObject;
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}
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}
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+90
@@ -0,0 +1,90 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.configplayer.serializer;
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import org.bukkit.configuration.serialization.ConfigurationSerializable;
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import org.bukkit.configuration.serialization.ConfigurationSerialization;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.ItemMeta;
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import yapion.hierarchy.api.groups.YAPIONAnyType;
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import yapion.hierarchy.types.YAPIONObject;
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import yapion.serializing.api.SerializerObject;
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import yapion.serializing.data.DeserializeData;
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import yapion.serializing.data.SerializeData;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.Map;
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import static yapion.utils.IdentifierUtils.TYPE_IDENTIFIER;
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public class ConfigurationSerializableSerializer extends SerializerObject<ConfigurationSerializable> {
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@Override
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public Class<ConfigurationSerializable> type() {
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return ConfigurationSerializable.class;
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}
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@Override
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public boolean isInterface() {
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return true;
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}
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@Override
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public YAPIONObject serialize(SerializeData<ConfigurationSerializable> serializeData) {
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YAPIONObject yapionObject = new YAPIONObject();
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yapionObject.add(TYPE_IDENTIFIER, serializeData.object.getClass().getTypeName());
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if (serializeData.object instanceof ItemStack) {
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yapionObject.add(TYPE_IDENTIFIER, ItemStack.class.getTypeName());
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}
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if (serializeData.object instanceof ItemMeta) {
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yapionObject.add(TYPE_IDENTIFIER, ItemMeta.class.getTypeName());
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}
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Map<String, Object> serializeDataMap = serializeData.object.serialize();
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serializeDataMap.forEach((s, o) -> {
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YAPIONAnyType yapionAnyType = serializeData.serialize(o);
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if (yapionAnyType instanceof YAPIONObject) {
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YAPIONObject object = (YAPIONObject) yapionAnyType;
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if (object.containsKey(TYPE_IDENTIFIER) && object.getPlainValue(TYPE_IDENTIFIER).equals("com.google.common.collect.RegularImmutableList")) {
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object.put(TYPE_IDENTIFIER, ArrayList.class.getTypeName());
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}
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}
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yapionObject.add(s, yapionAnyType);
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});
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return yapionObject;
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}
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@Override
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public ConfigurationSerializable deserialize(DeserializeData<YAPIONObject> deserializeData) {
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Map<String, Object> deserializeDataMap = new HashMap<>();
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deserializeData.object.forEach((s, yapionAnyType) -> {
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if (s.equals(TYPE_IDENTIFIER)) {
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if (yapionAnyType.toString().equals("(org.bukkit.inventory.meta.ItemMeta)")) {
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deserializeDataMap.put("==", "ItemMeta");
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} else {
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deserializeDataMap.put("==", deserializeData.deserialize(yapionAnyType));
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}
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return;
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}
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deserializeDataMap.put(s, deserializeData.deserialize(yapionAnyType));
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});
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return ConfigurationSerialization.deserializeObject(deserializeDataMap);
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}
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}
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