Add BauSystem module

Fix ci java version
Fix LinkageProcessor
This commit is contained in:
2024-08-05 13:28:50 +02:00
parent 41d31e6c9c
commit 3366a30b0c
526 changed files with 43550 additions and 149479 deletions
@@ -0,0 +1,38 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.autostart;
import de.steamwar.bausystem.SWUtils;
import de.steamwar.command.SWCommand;
import de.steamwar.linkage.Linked;
import org.bukkit.entity.Player;
@Linked
public class AutoStartCommand extends SWCommand {
public AutoStartCommand() {
super("timer", "autostarttimer", "at", "autostart");
}
@Register(description = "AUTOSTART_COMMAND_HELP")
public void genericCommand(@Validator Player p) {
SWUtils.giveItemToPlayer(p, AutostartListener.getWandItem(p));
}
}
@@ -0,0 +1,55 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.autostart;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.linkage.specific.BauGuiItem;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.inventory.ItemStack;
@Linked
public class AutoStartGuiItem extends BauGuiItem {
public AutoStartGuiItem() {
super(24);
}
@Override
public ItemStack getItem(Player player) {
ItemStack itemStack = AutostartListener.getWandItem(player);
itemStack.setType(Material.FIREWORK_STAR);
return itemStack;
}
@Override
public boolean click(ClickType click, Player p) {
p.closeInventory();
p.performCommand("timer");
return false;
}
@Override
public Permission permission() {
return Permission.BUILD;
}
}
@@ -0,0 +1,150 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.autostart;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.features.tpslimit.TPSUtils;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.RegionUtils;
import de.steamwar.bausystem.region.utils.RegionExtensionType;
import de.steamwar.bausystem.region.utils.RegionType;
import de.steamwar.bausystem.utils.ItemUtils;
import de.steamwar.inventory.SWItem;
import de.steamwar.linkage.Linked;
import lombok.Getter;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.block.data.type.Chest;
import org.bukkit.configuration.file.FileConfiguration;
import org.bukkit.configuration.file.YamlConfiguration;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.EntityExplodeEvent;
import org.bukkit.event.inventory.InventoryCloseEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.inventory.ItemStack;
import java.io.File;
import java.text.SimpleDateFormat;
import java.util.*;
@Linked
public class AutostartListener implements Listener {
@Getter
public static AutostartListener instance;
{
instance = this;
}
public static ItemStack getWandItem(Player player) {
ItemStack itemStack = new SWItem(Material.FIREWORK_STAR, BauSystem.MESSAGE.parse("AUTOSTART_ITEM_NAME", player), Arrays.asList(BauSystem.MESSAGE.parse("AUTOSTART_ITEM_LORE", player)), false, null).getItemStack();
ItemUtils.setItem(itemStack, "autostart");
return itemStack;
}
@Getter
private Map<Region, Long> regionStartTime = new HashMap<>();
@EventHandler
public void onPlayerInteract(PlayerInteractEvent event) {
if(!Permission.BUILD.hasPermission(event.getPlayer())) return;
if (!ItemUtils.isItem(event.getItem(), "autostart")) {
return;
}
if (event.getClickedBlock() == null) {
return;
}
if (event.getClickedBlock().getBlockData() instanceof Chest) {
return;
}
if (event.getClickedBlock().getType() == Material.BEDROCK) {
event.getClickedBlock().setType(Material.SLIME_BLOCK);
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
event.getClickedBlock().setType(Material.BEDROCK, false);
}, 1);
}
activate(event.getPlayer());
}
@EventHandler
public void onInventoryClose(InventoryCloseEvent event) {
if (!(event.getPlayer() instanceof Player)) {
return;
}
if(!Permission.BUILD.hasPermission((Player) event.getPlayer())) return;
if (!ItemUtils.isItem(event.getPlayer().getInventory().getItemInMainHand(), "autostart")) {
return;
}
if (event.getInventory().getLocation() == null) {
return;
}
if (event.getInventory().getLocation().getBlock().getBlockData() instanceof Chest) {
activate((Player) event.getPlayer());
}
}
public void activate(Player player) {
Region region = Region.getRegion(player.getLocation());
if (region.isGlobal()) {
BauSystem.MESSAGE.send("AUTOSTART_MESSAGE_NO_REGION", player);
return;
}
if (!region.hasType(RegionType.TESTBLOCK)) {
BauSystem.MESSAGE.send("AUTOSTART_MESSAGE_NO_REGION", player);
return;
}
if (regionStartTime.containsKey(region)) {
BauSystem.MESSAGE.send("AUTOSTART_MESSAGE_RESET", player);
} else {
BauSystem.MESSAGE.send("AUTOSTART_MESSAGE_START", player);
}
regionStartTime.put(region, TPSUtils.currentRealTick.get());
}
@EventHandler
public void onEntityExplode(EntityExplodeEvent event) {
if (regionStartTime.isEmpty()) {
return;
}
event.blockList().forEach(block -> {
Region region = Region.getRegion(block.getLocation());
if (!regionStartTime.containsKey(region)) return;
if (!region.hasType(RegionType.TESTBLOCK)) return;
if (!region.inRegion(block.getLocation(), RegionType.TESTBLOCK, RegionExtensionType.EXTENSION)) return;
long tickDiff = TPSUtils.currentRealTick.get() - regionStartTime.remove(region);
long preFightDurationInSeconds = getPreFightDurationInSeconds(region);
RegionUtils.message(region, "AUTOSTART_MESSAGE_RESULT1", tickDiff);
RegionUtils.message(region, "AUTOSTART_MESSAGE_RESULT2", preFightDurationInSeconds, ((preFightDurationInSeconds * 20) - tickDiff));
RegionUtils.message(region, "AUTOSTART_MESSAGE_RESULT3");
});
}
private int getPreFightDurationInSeconds(Region region) {
File file = region.gameModeConfig();
if (file == null) return 30;
FileConfiguration config = YamlConfiguration.loadConfiguration(file);
return config.getInt("Times.PreFightDuration", 30);
}
}