forked from SteamWar/SteamWar
Add BauSystem module
Fix ci java version Fix LinkageProcessor
This commit is contained in:
@@ -0,0 +1,120 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.gui;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.SWUtils;
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import de.steamwar.bausystem.features.gui.editor.BauGuiMapping;
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import de.steamwar.bausystem.linkage.LinkageUtils;
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import de.steamwar.bausystem.linkage.specific.BauGuiItem;
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import de.steamwar.inventory.SWInventory;
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import lombok.experimental.UtilityClass;
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import net.md_5.bungee.api.ChatColor;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.ItemMeta;
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import java.util.*;
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@UtilityClass
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public class BauGUI {
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private static final Map<Integer, BauGuiItem> ITEMS = new HashMap<>();
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public static Map<Integer, BauGuiItem> getITEMS() {
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if (ITEMS.isEmpty()) LinkageUtils.linkGUIItems();
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return ITEMS;
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}
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private static final Set<Player> OPEN_INVS = new HashSet<>();
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private static boolean updating = false;
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public static ItemStack getGUI_ITEM(Player p) {
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ItemStack GUI_ITEM = new ItemStack(Material.NETHER_STAR);
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ItemMeta meta = GUI_ITEM.getItemMeta();
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meta.setDisplayName(ChatColor.YELLOW + BauSystem.MESSAGE.parse("GUI_NAME", p));
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GUI_ITEM.setItemMeta(meta);
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return GUI_ITEM;
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}
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public static void addItem(BauGuiItem item) {
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if (ITEMS.containsKey(item.getId())) {
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throw new IllegalArgumentException("Duplicate Id Key: " + item.getId() + ". From Classes: " + ITEMS.get(item.getId()).getClass().getName() + " and " + item.getClass().getName());
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}
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ITEMS.put(item.getId(), item);
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}
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public static void openBauGui(Player p) {
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if (!updating) {
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OPEN_INVS.add(p);
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}
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BauGuiMapping mapping = BauGuiMapping.getGuiMapping(p);
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SWInventory inv = new SWInventory(p, mapping.getSize(), BauSystem.MESSAGE.parse("GUI_NAME", p));
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getITEMS().values().forEach(item -> {
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if (!mapping.isShown(item.getId())) {
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return;
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}
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inv.setItem(mapping.getSlot(item.getId()), permissionLore(item.getItem(p), item.permission(), p), clickType -> {
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if (item.permission().hasPermission(p)) {
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if (item.click(clickType, p)) {
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update();
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}
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} else {
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p.closeInventory();
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BauSystem.MESSAGE.send("NO_PERMISSION", p);
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}
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});
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});
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inv.addCloseCallback(clickType -> {
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if (!updating) {
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OPEN_INVS.remove(p);
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}
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});
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inv.open();
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}
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public static void update() {
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updating = true;
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OPEN_INVS.forEach(BauGUI::openBauGui);
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updating = false;
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}
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public static void giveItem(Player p) {
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SWUtils.giveItemToPlayer(p, getGUI_ITEM(p));
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}
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private static ItemStack permissionLore(ItemStack itemStack, Permission permission, Player p) {
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ItemMeta meta = itemStack.getItemMeta();
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if (!permission.hasPermission(p)) {
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List<String> lore = meta.getLore();
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if (lore == null) {
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lore = Collections.singletonList(BauSystem.MESSAGE.parse("NO_PERMISSION", p));
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} else {
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lore.add(BauSystem.MESSAGE.parse("NO_PERMISSION", p));
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}
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meta.setLore(lore);
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}
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itemStack.setItemMeta(meta);
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return itemStack;
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}
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}
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@@ -0,0 +1,49 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.gui;
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import de.steamwar.bausystem.features.gui.editor.BauGuiEditor;
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import de.steamwar.command.SWCommand;
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import de.steamwar.inventory.SWItem;
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import de.steamwar.linkage.Linked;
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import org.bukkit.entity.Player;
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@Linked
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public class BauGUICommand extends SWCommand {
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public BauGUICommand() {
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super("gui", "baugui", "g");
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}
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@Register(help = true)
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public void genericHelp(Player p, String... args) {
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BauGUI.openBauGui(p);
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}
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@Register("item")
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public void giveItem(Player p) {
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BauGUI.giveItem(p);
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}
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@Register("editor")
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public void openEditor(Player p) {
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BauGuiEditor.openGuiEditor(p, new SWItem().getItemStack());
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}
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}
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@@ -0,0 +1,60 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
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package de.steamwar.bausystem.features.gui;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.linkage.specific.BauGuiItem;
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import de.steamwar.inventory.SWItem;
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import de.steamwar.linkage.Linked;
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import net.md_5.bungee.api.ChatColor;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.event.inventory.ClickType;
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import org.bukkit.inventory.ItemStack;
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import java.util.Arrays;
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@Linked
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public class BauGuiBauGuiItem extends BauGuiItem {
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public BauGuiBauGuiItem() {
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super(14);
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}
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@Override
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public ItemStack getItem(Player player) {
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return new SWItem(Material.NETHER_STAR, ChatColor.YELLOW + BauSystem.MESSAGE.parse("GUI_NAME", player),
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Arrays.asList(BauSystem.MESSAGE.parse("GUI_ITEM_LORE1", player), BauSystem.MESSAGE.parse("GUI_ITEM_LORE2", player)), false, clickType -> {
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}).getItemStack();
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}
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@Override
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public boolean click(ClickType click, Player p) {
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p.closeInventory();
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BauGUI.giveItem(p);
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return false;
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}
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@Override
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public Permission permission() {
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return Permission.MEMBER;
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}
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}
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@@ -0,0 +1,43 @@
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/*
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* This file is a part of the SteamWar software.
|
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
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package de.steamwar.bausystem.features.gui;
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import de.steamwar.linkage.Linked;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.player.PlayerInteractEvent;
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@Linked
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public class BauGuiListener implements Listener {
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@EventHandler
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public void onPlayerInteract(PlayerInteractEvent event) {
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if (event.getItem() == null) {
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return;
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}
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if (event.getAction() == Action.RIGHT_CLICK_BLOCK || event.getAction() == Action.RIGHT_CLICK_AIR) {
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if (event.getItem().isSimilar(BauGUI.getGUI_ITEM(event.getPlayer()))) {
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BauGUI.openBauGui(event.getPlayer());
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}
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}
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}
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}
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+233
@@ -0,0 +1,233 @@
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/*
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* This file is a part of the SteamWar software.
|
||||
*
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* Copyright (C) 2021 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
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package de.steamwar.bausystem.features.gui.editor;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.features.gui.BauGUI;
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import de.steamwar.bausystem.linkage.specific.BauGuiItem;
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import de.steamwar.inventory.SWItem;
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import de.steamwar.inventory.SWListInv;
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import de.steamwar.linkage.Linked;
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import lombok.Getter;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.NamespacedKey;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.event.inventory.InventoryCloseEvent;
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import org.bukkit.event.inventory.InventoryDragEvent;
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import org.bukkit.event.player.PlayerMoveEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.InventoryView;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.ItemMeta;
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import org.bukkit.persistence.PersistentDataType;
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import java.util.*;
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@Linked
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public class BauGuiEditor implements Listener {
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@Getter
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private static final List<Player> open_Edits = new ArrayList<>();
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public static void openGuiEditor(Player p, ItemStack cursor) {
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BauGuiMapping mapping = BauGuiMapping.getGuiMapping(p);
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Inventory inv = Bukkit.createInventory(null, mapping.getSize() + 9, BauSystem.MESSAGE.parse("GUI_EDITOR_TITLE", p));
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for (Map.Entry<Integer, Integer> e : mapping.getMapping().entrySet()) {
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if (e.getValue() >= 0) {
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if (e.getValue() < mapping.getSize()) {
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inv.setItem(e.getValue(), addId(BauGUI.getITEMS().get(e.getKey()).getItem(p), e.getKey()));
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}
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}
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}
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for (int j = mapping.getSize(); j < mapping.getSize() + 9; j++) {
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inv.setItem(j, new SWItem(Material.WHITE_STAINED_GLASS_PANE, "").getItemStack());
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}
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inv.setItem(mapping.getSize() + 3, new SWItem(mapping.getSize() == 9 * 5 ? Material.GRAY_STAINED_GLASS_PANE : Material.LIME_STAINED_GLASS_PANE, BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_ROW_P", p)).getItemStack());
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inv.setItem(mapping.getSize() + 2, new SWItem(mapping.getSize() == 9 ? Material.GRAY_STAINED_GLASS_PANE : Material.RED_STAINED_GLASS_PANE, BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_ROW_M", p)).getItemStack());
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inv.setItem(mapping.getSize() + 5, new SWItem(Material.BARRIER, BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_TRASH", p), Arrays.asList(BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_TRASH_LORE", p)), false, clickType -> {
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}).getItemStack());
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inv.setItem(mapping.getSize() + 6, new SWItem(Material.SCUTE, BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_MORE", p)).getItemStack());
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inv.setItem(mapping.getSize() + 8, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_CLOSE", p)).getItemStack());
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p.openInventory(inv);
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p.getOpenInventory().setCursor(cursor == null ? new SWItem().getItemStack() : cursor);
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open_Edits.add(p);
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BauGuiMapping.startWatchdog();
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}
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private static ItemStack addId(ItemStack itemStack, int id) {
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ItemMeta meta = itemStack.getItemMeta();
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meta.getPersistentDataContainer().set(new NamespacedKey(BauSystem.getInstance(), "gui-item-id"), PersistentDataType.INTEGER, id);
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itemStack.setItemMeta(meta);
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return itemStack;
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}
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private static int getId(ItemStack itemStack) {
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ItemMeta meta = itemStack.getItemMeta();
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return meta.getPersistentDataContainer().get(new NamespacedKey(BauSystem.getInstance(), "gui-item-id"), PersistentDataType.INTEGER);
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}
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@EventHandler
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public void onInventoryClick(InventoryClickEvent event) {
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if (!open_Edits.contains(event.getWhoClicked())) {
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return;
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}
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ItemStack i = event.getCurrentItem();
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Player p = (Player) event.getWhoClicked();
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BauGuiMapping mapping = BauGuiMapping.getGuiMapping(p);
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if (event.getClickedInventory() == p.getInventory()) {
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event.setCancelled(true);
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}
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if (event.getHotbarButton() != -1) {
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event.setCancelled(true);
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}
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if (i == null) {
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return;
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}
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if (event.getSlot() - mapping.getSize() >= 0) {
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event.setCancelled(true);
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}
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switch (event.getSlot() - mapping.getSize()) {
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case 2:
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if (mapping.getSize() == 9) {
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return;
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}
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saveMapping(p);
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mapping.setSize(mapping.getSize() - 9);
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openGuiEditor(p, event.getCursor());
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break;
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case 3:
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if (mapping.getSize() == 9 * 5) {
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return;
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}
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saveMapping(p);
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mapping.setSize(mapping.getSize() + 9);
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openGuiEditor(p, event.getCursor());
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break;
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case 5:
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event.getView().setCursor(new SWItem().getItemStack());
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break;
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case 6:
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saveMapping(p);
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List<SWListInv.SWListEntry<BauGuiItem>> items = new ArrayList<>();
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for (BauGuiItem item : BauGUI.getITEMS().values()) {
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if (mapping.isShown(item.getId())) {
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continue;
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}
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SWItem ip = new SWItem();
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ip.setItemStack(item.getItem(p));
|
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items.add(new SWListInv.SWListEntry(ip, item));
|
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}
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if (items.isEmpty()) {
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return;
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}
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SWListInv<BauGuiItem> inv = new SWListInv<>(p, BauSystem.MESSAGE.parse("GUI_EDITOR_TITLE_MORE", p), items, (clickType, item) -> {
|
||||
openGuiEditor(p, addId(item.getItem(p), item.getId()));
|
||||
});
|
||||
inv.open();
|
||||
break;
|
||||
case 8:
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saveMapping(p);
|
||||
BauGUI.openBauGui(p);
|
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break;
|
||||
default:
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onEntityDamage(EntityDamageEvent event) {
|
||||
if (open_Edits.contains(event.getEntity())) {
|
||||
event.setCancelled(true);
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onPlayerMove(PlayerMoveEvent event) {
|
||||
if (open_Edits.contains(event.getPlayer())) {
|
||||
event.setCancelled(true);
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onPlayerQuit(PlayerQuitEvent event) {
|
||||
open_Edits.remove(event.getPlayer());
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onInventoryDrag(InventoryDragEvent event) {
|
||||
if (open_Edits.contains(event.getWhoClicked())) {
|
||||
if (event.getRawSlots().stream().anyMatch(integer -> event.getView().getInventory(integer) == event.getWhoClicked().getInventory())) {
|
||||
event.setCancelled(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void saveMapping(Player p) {
|
||||
saveMapping(p.getOpenInventory(), BauGuiMapping.getGuiMapping(p));
|
||||
}
|
||||
|
||||
private void saveMapping(InventoryView view, BauGuiMapping mapping) {
|
||||
if (mapping.isSaved()) {
|
||||
return;
|
||||
}
|
||||
HashMap<Integer, Integer> newMapping = new HashMap<>();
|
||||
|
||||
for (int i = 0; i < view.getTopInventory().getContents().length; i++) {
|
||||
ItemStack itemStack = view.getTopInventory().getContents()[i];
|
||||
if (itemStack == null || itemStack.getType() == Material.AIR || i >= mapping.getSize()) continue;
|
||||
newMapping.put(getId(itemStack), i);
|
||||
}
|
||||
|
||||
for (Map.Entry<Integer, BauGuiItem> e : BauGUI.getITEMS().entrySet()) {
|
||||
if (!newMapping.containsKey(e.getKey())) {
|
||||
newMapping.put(e.getKey(), -1);
|
||||
}
|
||||
}
|
||||
|
||||
mapping.setMapping(newMapping);
|
||||
mapping.save();
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onInventoryClose(InventoryCloseEvent event) {
|
||||
if (!open_Edits.contains(event.getPlayer())) {
|
||||
return;
|
||||
}
|
||||
|
||||
Player p = (Player) event.getPlayer();
|
||||
|
||||
saveMapping(event.getView(), BauGuiMapping.getGuiMapping(p));
|
||||
open_Edits.remove(p);
|
||||
}
|
||||
}
|
||||
+54
@@ -0,0 +1,54 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2021 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.gui.editor;
|
||||
|
||||
import de.steamwar.bausystem.BauSystem;
|
||||
import de.steamwar.bausystem.Permission;
|
||||
import de.steamwar.bausystem.linkage.specific.BauGuiItem;
|
||||
import de.steamwar.inventory.SWItem;
|
||||
import de.steamwar.linkage.Linked;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.inventory.ClickType;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
@Linked
|
||||
public class BauGuiEditorGuiItem extends BauGuiItem {
|
||||
|
||||
public BauGuiEditorGuiItem() {
|
||||
super(25);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Permission permission() {
|
||||
return Permission.MEMBER;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemStack getItem(Player player) {
|
||||
return new SWItem(Material.IRON_PICKAXE, BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_NAME", player)).getItemStack();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean click(ClickType click, Player p) {
|
||||
p.performCommand("gui editor");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
+138
@@ -0,0 +1,138 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2021 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.gui.editor;
|
||||
|
||||
import de.steamwar.bausystem.BauSystem;
|
||||
import de.steamwar.bausystem.configplayer.Config;
|
||||
import de.steamwar.bausystem.features.gui.BauGUI;
|
||||
import de.steamwar.bausystem.linkage.specific.BauGuiItem;
|
||||
import lombok.Getter;
|
||||
import lombok.Setter;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.scheduler.BukkitTask;
|
||||
import yapion.hierarchy.types.YAPIONObject;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
public class BauGuiMapping {
|
||||
|
||||
private static final HashMap<UUID, BauGuiMapping> fromUUID = new HashMap<>();
|
||||
private static final List<BauGuiMapping> mappings = new ArrayList<>();
|
||||
|
||||
private static BukkitTask task;
|
||||
|
||||
public static void startWatchdog() {
|
||||
if (task == null) {
|
||||
Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), bukkitTask -> {
|
||||
mappings.forEach(BauGuiMapping::tick);
|
||||
if (BauGuiEditor.getOpen_Edits().isEmpty()) {
|
||||
bukkitTask.cancel();
|
||||
task = null;
|
||||
}
|
||||
}, 1, 1);
|
||||
}
|
||||
}
|
||||
|
||||
@Getter
|
||||
private final YAPIONObject object;
|
||||
@Getter
|
||||
private final Player owner;
|
||||
@Getter
|
||||
@Setter
|
||||
private boolean saved;
|
||||
|
||||
protected BauGuiMapping(YAPIONObject object, Player p) {
|
||||
this.object = object;
|
||||
this.owner = p;
|
||||
fromUUID.put(p.getUniqueId(), this);
|
||||
mappings.add(this);
|
||||
}
|
||||
|
||||
public static BauGuiMapping getGuiMapping(Player p) {
|
||||
BauGuiMapping mapping = fromUUID.get(p.getUniqueId());
|
||||
|
||||
if (mapping == null) {
|
||||
YAPIONObject yapionObject = Config.getInstance().get(p);
|
||||
mapping = new BauGuiMapping(yapionObject.getObject("baugui"), p);
|
||||
}
|
||||
|
||||
return mapping;
|
||||
}
|
||||
|
||||
public boolean isShown(int id) {
|
||||
return object.getPlainValueOrDefault(Integer.toString(id), -1) >= 0;
|
||||
}
|
||||
|
||||
public int getSlot(int id) {
|
||||
return object.getPlainValue(Integer.toString(id));
|
||||
}
|
||||
|
||||
public Map<Integer, Integer> getMapping() {
|
||||
return internalReadMap();
|
||||
}
|
||||
|
||||
public void setMapping(Map<Integer, Integer> mapping) {
|
||||
internalWriteMap(mapping);
|
||||
}
|
||||
|
||||
public int getSize() {
|
||||
return object.getPlainValueOrDefault("size", 45);
|
||||
}
|
||||
|
||||
public void setSize(int size) {
|
||||
if (size % 9 != 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
object.add("size", size);
|
||||
}
|
||||
|
||||
private void tick() {
|
||||
this.saved = false;
|
||||
}
|
||||
|
||||
public void save() {
|
||||
if (saved) return;
|
||||
YAPIONObject config = Config.getInstance().get(owner);
|
||||
config.add("baugui", object);
|
||||
Config.getInstance().save(owner);
|
||||
saved = true;
|
||||
}
|
||||
|
||||
private Map<Integer, Integer> internalReadMap() {
|
||||
Map<Integer, Integer> map = new HashMap<>();
|
||||
for (Map.Entry<Integer, BauGuiItem> e : BauGUI.getITEMS().entrySet()) {
|
||||
Integer value = object.getPlainValueOrDefault(e.getKey().toString(), -1);
|
||||
if (value == -1) continue;
|
||||
map.put(e.getKey(), value);
|
||||
}
|
||||
return map;
|
||||
}
|
||||
|
||||
private void internalWriteMap(Map<Integer, Integer> map) {
|
||||
for (Map.Entry<Integer, BauGuiItem> e : BauGUI.getITEMS().entrySet()) {
|
||||
object.remove(e.getKey().toString());
|
||||
Integer value = map.getOrDefault(e.getKey(), -1);
|
||||
if (value == -1) continue;
|
||||
object.add(e.getKey().toString(), value);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user