Add BauSystem module

Fix ci java version
Fix LinkageProcessor
This commit is contained in:
2024-08-05 13:28:50 +02:00
parent 41d31e6c9c
commit 3366a30b0c
526 changed files with 43550 additions and 149479 deletions
@@ -0,0 +1,34 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.killchecker;
import lombok.AllArgsConstructor;
import lombok.Data;
@Data
@AllArgsConstructor
public class Cuboid {
private double x;
private double y;
private double z;
private double dx;
private double dy;
private double dz;
}
@@ -0,0 +1,115 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.killchecker;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.utils.BauMemberUpdateEvent;
import de.steamwar.bausystem.utils.bossbar.BossBarService;
import de.steamwar.command.SWCommand;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedInstance;
import org.bukkit.Bukkit;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.event.block.BlockPlaceEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Set;
@Linked
public class KillcheckerCommand extends SWCommand implements Listener {
private Map<Region, KillcheckerVisualizer> visualizers = new HashMap<>();
@LinkedInstance
public BossBarService bossBarService;
public KillcheckerCommand() {
super("killchecker");
addDefaultHelpMessage("KILLCHECKER_INFO");
addDefaultHelpMessage("KILLCHECKER_INFO2");
}
@Register(value = "enable", description = "KILLCHECKER_HELP_ENABLE")
public void genericCommand(@Validator Player player, @OptionalValue("-outline") @StaticValue(value = {"-area", "-outline"}, allowISE = true) boolean onlyOutline) {
Region region = Region.getRegion(player.getLocation());
KillcheckerVisualizer killcheckerVisualizer = visualizers.computeIfAbsent(region, region1 -> new KillcheckerVisualizer(region1, bossBarService));
killcheckerVisualizer.recalc();
killcheckerVisualizer.show(player, onlyOutline);
BauSystem.MESSAGE.send("KILLCHECKER_ENABLE", player);
}
@Register(value = "disable", description = "KILLCHECKER_HELP_DISABLE")
public void disableCommand(Player player) {
Region region = Region.getRegion(player.getLocation());
KillcheckerVisualizer killcheckerVisualizer = visualizers.get(region);
if (killcheckerVisualizer != null) {
if (killcheckerVisualizer.hide(player)) {
visualizers.remove(region);
}
}
BauSystem.MESSAGE.send("KILLCHECKER_DISABLE", player);
}
@EventHandler
public void onBauMemberUpdate(BauMemberUpdateEvent event) {
event.getNewSpectator().forEach(this::hide);
}
@EventHandler
public void onPlayerQuit(PlayerQuitEvent event) {
hide(event.getPlayer());
}
private void hide(Player player) {
new HashSet<>(visualizers.entrySet()).forEach(regionKillcheckerVisualizerEntry -> {
if (regionKillcheckerVisualizerEntry.getValue().hide(player)) {
visualizers.remove(regionKillcheckerVisualizerEntry.getKey());
}
});
}
private void recalc(Block block) {
Region region = Region.getRegion(block.getLocation());
KillcheckerVisualizer killcheckerVisualizer = visualizers.get(region);
if (killcheckerVisualizer != null) {
killcheckerVisualizer.recalc();
}
}
@EventHandler
public void onBlockPlace(BlockPlaceEvent event) {
recalc(event.getBlock());
}
@EventHandler
public void onBlockBreak(BlockBreakEvent event) {
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
recalc(event.getBlock());
}, 1);
}
}
@@ -0,0 +1,390 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.killchecker;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.region.Point;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.utils.RegionExtensionType;
import de.steamwar.bausystem.region.utils.RegionType;
import de.steamwar.bausystem.utils.bossbar.BauSystemBossbar;
import de.steamwar.bausystem.utils.bossbar.BossBarService;
import de.steamwar.entity.REntity;
import de.steamwar.entity.REntityServer;
import de.steamwar.entity.RFallingBlockEntity;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.boss.BarColor;
import org.bukkit.entity.Player;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Set;
public class KillcheckerVisualizer {
private static final Material[] MATERIALS = new Material[]{
Material.LIME_STAINED_GLASS,
Material.LIME_CONCRETE,
Material.GREEN_STAINED_GLASS,
Material.GREEN_CONCRETE,
Material.YELLOW_STAINED_GLASS,
Material.YELLOW_CONCRETE,
Material.ORANGE_STAINED_GLASS,
Material.ORANGE_CONCRETE,
Material.RED_STAINED_GLASS,
Material.RED_CONCRETE,
Material.PURPLE_STAINED_GLASS,
Material.PURPLE_CONCRETE,
Material.BLACK_STAINED_GLASS,
Material.BLACK_CONCRETE,
};
private static final World WORLD = Bukkit.getWorlds().get(0);
private static final double SURROUND = 4.5;
private final Point minPoint;
private final Point maxPoint;
private final int yArea;
private final int zArea;
private final int xArea;
private final Region region;
private final BossBarService bossBarService;
public KillcheckerVisualizer(Region region, BossBarService bossBarService) {
this.region = region;
this.minPoint = region.getMinPoint(RegionType.BUILD, RegionExtensionType.NORMAL);
this.maxPoint = region.getMaxPoint(RegionType.BUILD, RegionExtensionType.NORMAL);
yArea = (maxPoint.getX() - minPoint.getX()) * (maxPoint.getZ() - minPoint.getZ());
zArea = (maxPoint.getX() - minPoint.getX()) * (maxPoint.getY() - minPoint.getY());
xArea = (maxPoint.getY() - minPoint.getY()) * (maxPoint.getZ() - minPoint.getZ());
this.bossBarService = bossBarService;
}
private final REntityServer outline = new REntityServer();
private final REntityServer inner = new REntityServer();
private final Map<Point, Integer> killCount = new HashMap<>();
private final Set<Point> outlinePointsCache = new HashSet<>();
private final Map<Point, REntity> rEntities = new HashMap<>();
private double percent = 0;
private int kills = 0;
private int cannonCount = 0;
public void recalc() {
Set<Cuboid> cuboids = new HashSet<>();
Set<Point> points = new HashSet<>();
for (int x = minPoint.getX() + 1; x < maxPoint.getX(); x++) {
for (int y = minPoint.getY(); y < maxPoint.getY(); y++) {
for (int z = minPoint.getZ() + 1; z < maxPoint.getZ(); z++) {
if (points.contains(new Point(x, y, z))) continue;
Block block = WORLD.getBlockAt(x, y, z);
if (block.getType().isAir()) continue;
String name = block.getType().name();
if (!name.endsWith("_WOOL") && !name.endsWith("_STAINED_GLASS") && !name.endsWith("_CONCRETE") && !name.endsWith("_TERRACOTTA")) continue;
if (name.equals("_GLAZED_TERRACOTTA")) continue;
Cuboid cuboid = create(block.getType(), x, y, z);
cuboids.add(cuboid);
for (int dx = (int) cuboid.getX(); dx <= cuboid.getDx(); dx++) {
for (int dy = (int) cuboid.getY(); dy <= cuboid.getDy(); dy++) {
for (int dz = (int) cuboid.getZ(); dz <= cuboid.getDz(); dz++) {
points.add(new Point(dx, dy, dz));
}
}
}
}
}
}
cannonCount = cuboids.size();
Map<Point, Integer> kill = new HashMap<>();
int yKills = 0;
int yCount = 0;
Set<Point> yPoints = new HashSet<>();
for (int x = minPoint.getX(); x <= maxPoint.getX(); x++) {
for (int z = minPoint.getZ(); z <= maxPoint.getZ(); z++) {
Set<Cuboid> cuboidSet = new HashSet<>();
for (Cuboid cuboid : cuboids) {
if (x >= cuboid.getX() - SURROUND && x < cuboid.getDx() + SURROUND && z >= cuboid.getZ() - SURROUND && z < cuboid.getDz() + SURROUND) {
cuboidSet.add(cuboid);
}
}
if (cuboidSet.size() > 1) {
yCount++;
yKills += splitIntoDoubleKills(cuboidSet.size());
Point p2 = new Point(x, maxPoint.getY() + 1, z);
yPoints.add(p2);
kill.put(p2, Math.max(kill.getOrDefault(p2, 0), cuboidSet.size()));
}
}
}
int xKills = 0;
int xCount = 0;
Set<Point> xPoints = new HashSet<>();
for (int y = minPoint.getY(); y <= maxPoint.getY(); y++) {
for (int z = minPoint.getZ(); z <= maxPoint.getZ(); z++) {
Set<Cuboid> cuboidSet = new HashSet<>();
for (Cuboid cuboid : cuboids) {
if (y >= cuboid.getY() - SURROUND && y < cuboid.getDy() + SURROUND && z >= cuboid.getZ() - SURROUND && z < cuboid.getDz() + SURROUND) {
cuboidSet.add(cuboid);
}
}
if (cuboidSet.size() > 1) {
xCount++;
xKills += splitIntoDoubleKills(cuboidSet.size());
Point p1 = new Point(minPoint.getX() - 1, y, z);
xPoints.add(p1);
kill.put(p1, Math.max(kill.getOrDefault(p1, 0), cuboidSet.size()));
Point p2 = new Point(maxPoint.getX() + 1, y, z);
xPoints.add(p2);
kill.put(p2, Math.max(kill.getOrDefault(p2, 0), cuboidSet.size()));
}
}
}
int zKills = 0;
int zCount = 0;
Set<Point> zPoints = new HashSet<>();
for (int x = minPoint.getX(); x <= maxPoint.getX(); x++) {
for (int y = minPoint.getY(); y <= maxPoint.getY(); y++) {
Set<Cuboid> cuboidSet = new HashSet<>();
for (Cuboid cuboid : cuboids) {
if (x >= cuboid.getX() - SURROUND && x < cuboid.getDx() + SURROUND && y >= cuboid.getY() - SURROUND && y < cuboid.getDy() + SURROUND) {
cuboidSet.add(cuboid);
}
}
if (cuboidSet.size() > 1) {
zCount++;
zKills += splitIntoDoubleKills(cuboidSet.size());
Point p1 = new Point(x, y, minPoint.getZ() - 1);
zPoints.add(p1);
kill.put(p1, Math.max(kill.getOrDefault(p1, 0), cuboidSet.size()));
Point p2 = new Point(x, y, maxPoint.getZ() + 1);
zPoints.add(p2);
kill.put(p2, Math.max(kill.getOrDefault(p2, 0), cuboidSet.size()));
}
}
}
Set<Point> outlinePoints = new HashSet<>();
yPoints.forEach(point -> {
Point p1 = new Point(point.getX() - 1, point.getY(), point.getZ());
Point p2 = new Point(point.getX() + 1, point.getY(), point.getZ());
Point p3 = new Point(point.getX(), point.getY(), point.getZ() - 1);
Point p4 = new Point(point.getX(), point.getY(), point.getZ() + 1);
Point p5 = new Point(point.getX() - 1, point.getY(), point.getZ() - 1);
Point p6 = new Point(point.getX() - 1, point.getY(), point.getZ() + 1);
Point p7 = new Point(point.getX() + 1, point.getY(), point.getZ() - 1);
Point p8 = new Point(point.getX() + 1, point.getY(), point.getZ() + 1);
int count = kill.get(point);
int surrounded = 0;
if (kill.getOrDefault(p1, 0) == count) surrounded++;
if (kill.getOrDefault(p2, 0) == count) surrounded++;
if (kill.getOrDefault(p3, 0) == count) surrounded++;
if (kill.getOrDefault(p4, 0) == count) surrounded++;
if (surrounded != 4) outlinePoints.add(point);
if (kill.getOrDefault(p5, 0) != count) outlinePoints.add(point);
if (kill.getOrDefault(p6, 0) != count) outlinePoints.add(point);
if (kill.getOrDefault(p7, 0) != count) outlinePoints.add(point);
if (kill.getOrDefault(p8, 0) != count) outlinePoints.add(point);
});
xPoints.forEach(point -> {
Point p1 = new Point(point.getX(), point.getY() - 1, point.getZ());
Point p2 = new Point(point.getX(), point.getY() + 1, point.getZ());
Point p3 = new Point(point.getX(), point.getY(), point.getZ() - 1);
Point p4 = new Point(point.getX(), point.getY(), point.getZ() + 1);
Point p5 = new Point(point.getX(), point.getY() - 1, point.getZ() - 1);
Point p6 = new Point(point.getX(), point.getY() - 1, point.getZ() + 1);
Point p7 = new Point(point.getX(), point.getY() + 1, point.getZ() - 1);
Point p8 = new Point(point.getX(), point.getY() + 1, point.getZ() + 1);
int count = kill.get(point);
int surrounded = 0;
if (kill.getOrDefault(p1, 0) == count) surrounded++;
if (kill.getOrDefault(p2, 0) == count) surrounded++;
if (kill.getOrDefault(p3, 0) == count) surrounded++;
if (kill.getOrDefault(p4, 0) == count) surrounded++;
if (surrounded != 4) outlinePoints.add(point);
if (kill.getOrDefault(p5, 0) != count) outlinePoints.add(point);
if (kill.getOrDefault(p6, 0) != count) outlinePoints.add(point);
if (kill.getOrDefault(p7, 0) != count) outlinePoints.add(point);
if (kill.getOrDefault(p8, 0) != count) outlinePoints.add(point);
});
zPoints.forEach(point -> {
Point p1 = new Point(point.getX() - 1, point.getY(), point.getZ());
Point p2 = new Point(point.getX() + 1, point.getY(), point.getZ());
Point p3 = new Point(point.getX(), point.getY() - 1, point.getZ());
Point p4 = new Point(point.getX(), point.getY() + 1, point.getZ());
Point p5 = new Point(point.getX() - 1, point.getY() - 1, point.getZ());
Point p6 = new Point(point.getX() - 1, point.getY() + 1, point.getZ());
Point p7 = new Point(point.getX() + 1, point.getY() - 1, point.getZ());
Point p8 = new Point(point.getX() + 1, point.getY() + 1, point.getZ());
int count = kill.get(point);
int surrounded = 0;
if (kill.getOrDefault(p1, 0) == count) surrounded++;
if (kill.getOrDefault(p2, 0) == count) surrounded++;
if (kill.getOrDefault(p3, 0) == count) surrounded++;
if (kill.getOrDefault(p4, 0) == count) surrounded++;
if (surrounded != 4) outlinePoints.add(point);
if (kill.getOrDefault(p5, 0) != count) outlinePoints.add(point);
if (kill.getOrDefault(p6, 0) != count) outlinePoints.add(point);
if (kill.getOrDefault(p7, 0) != count) outlinePoints.add(point);
if (kill.getOrDefault(p8, 0) != count) outlinePoints.add(point);
});
double xPercent = zCount / (double) xArea;
double yPercent = yCount / (double) yArea;
double zPercent = xCount / (double) zArea;
percent = (xPercent + yPercent + zPercent) / 3;
kills = zKills + yKills + xKills;
outline.getPlayers().forEach(this::updateBossBar);
Set<Point> pointSet = new HashSet<>(killCount.keySet());
Set<Point> outlinePointsCacheLast = new HashSet<>(outlinePointsCache);
outlinePointsCache.clear();
for (Point point : pointSet) {
if (!kill.containsKey(point)) {
rEntities.get(point).die();
rEntities.remove(point);
killCount.remove(point);
}
}
kill.forEach((point, count) -> {
if (rEntities.containsKey(point)) {
if (killCount.get(point) == count && outlinePoints.contains(point) == outlinePointsCacheLast.contains(point)) return;
rEntities.get(point).die();
}
RFallingBlockEntity entity = new RFallingBlockEntity(outlinePoints.contains(point) ? outline : inner, point.toLocation(WORLD, 0.5, 0, 0.5), MATERIALS[Math.min(count - 1, MATERIALS.length) - 1]);
entity.setNoGravity(true);
rEntities.put(point, entity);
if (outlinePoints.contains(point)) outlinePointsCache.add(point);
killCount.put(point, count);
});
}
private int splitIntoDoubleKills(int kills) {
return kills * (kills - 1) / 2;
}
private void updateBossBar(Player player) {
BauSystemBossbar bossbar = bossBarService.get(player, region, "killchecker");
bossbar.setTitle(BauSystem.MESSAGE.parse("KILLCHECKER_BOSSBAR", player, kills, ((int) (percent * 1000) / 10.0), cannonCount));
bossbar.setProgress(Math.min(Math.max(percent, 0), 1));
if (percent >= 0.35) {
bossbar.setColor(BarColor.RED);
} else if (percent >= 0.25) {
bossbar.setColor(BarColor.PURPLE);
} else if (percent >= 0.15) {
bossbar.setColor(BarColor.YELLOW);
} else {
bossbar.setColor(BarColor.GREEN);
}
}
private Cuboid create(Material type, int x, int y, int z) {
Set<Point> checked = new HashSet<>();
Set<Point> points = new HashSet<>();
points.add(new Point(x, y, z));
while (!points.isEmpty()) {
Point point = points.iterator().next();
points.remove(point);
if (!checked.add(point)) continue;
if (point.getX() < minPoint.getX() || point.getX() > maxPoint.getX()) continue;
if (point.getY() < minPoint.getY() || point.getY() > maxPoint.getY()) continue;
if (point.getZ() < minPoint.getZ() || point.getZ() > maxPoint.getZ()) continue;
if (WORLD.getBlockAt(point.getX() + 1, point.getY(), point.getZ()).getType() == type) {
points.add(new Point(point.getX() + 1, point.getY(), point.getZ()));
}
if (WORLD.getBlockAt(point.getX(), point.getY() + 1, point.getZ()).getType() == type) {
points.add(new Point(point.getX(), point.getY() + 1, point.getZ()));
}
if (WORLD.getBlockAt(point.getX(), point.getY(), point.getZ() + 1).getType() == type) {
points.add(new Point(point.getX(), point.getY(), point.getZ() + 1));
}
if (WORLD.getBlockAt(point.getX() - 1, point.getY(), point.getZ()).getType() == type) {
points.add(new Point(point.getX() - 1, point.getY(), point.getZ()));
}
if (WORLD.getBlockAt(point.getX(), point.getY() - 1, point.getZ()).getType() == type) {
points.add(new Point(point.getX(), point.getY() - 1, point.getZ()));
}
if (WORLD.getBlockAt(point.getX(), point.getY(), point.getZ() - 1).getType() == type) {
points.add(new Point(point.getX(), point.getY(), point.getZ() - 1));
}
}
int minX = Integer.MAX_VALUE;
int maxX = Integer.MIN_VALUE;
int minY = Integer.MAX_VALUE;
int maxY = Integer.MIN_VALUE;
int minZ = Integer.MAX_VALUE;
int maxZ = Integer.MIN_VALUE;
for (Point point : checked) {
if (point.getX() < minX) minX = point.getX();
if (point.getX() > maxX) maxX = point.getX();
if (point.getY() < minY) minY = point.getY();
if (point.getY() > maxY) maxY = point.getY();
if (point.getZ() < minZ) minZ = point.getZ();
if (point.getZ() > maxZ) maxZ = point.getZ();
}
return new Cuboid(minX, minY, minZ, maxX, maxY, maxZ);
}
public void show(Player player, boolean onlyOutline) {
outline.addPlayer(player);
if (!onlyOutline) {
inner.addPlayer(player);
} else {
inner.removePlayer(player);
}
updateBossBar(player);
}
public boolean hide(Player player) {
outline.removePlayer(player);
inner.removePlayer(player);
bossBarService.remove(player, region, "killchecker");
if (outline.getPlayers().isEmpty() && inner.getPlayers().isEmpty()) {
outline.close();
inner.close();
return true;
}
return false;
}
}