Add BauSystem module

Fix ci java version
Fix LinkageProcessor
This commit is contained in:
2024-08-05 13:28:50 +02:00
parent 41d31e6c9c
commit 3366a30b0c
526 changed files with 43550 additions and 149479 deletions
@@ -0,0 +1,131 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.tpslimit;
import com.comphenix.tinyprotocol.Reflection;
import com.comphenix.tinyprotocol.TinyProtocol;
import de.steamwar.core.BountifulWrapper;
import de.steamwar.core.ChatWrapper;
import de.steamwar.core.Core;
import lombok.experimental.UtilityClass;
import org.bukkit.Bukkit;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.entity.TNTPrimed;
import org.bukkit.scheduler.BukkitRunnable;
import org.bukkit.scheduler.BukkitTask;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.stream.Collectors;
@UtilityClass
class PacketCache {
private static List<Object> packets = new ArrayList<>();
private static Set<Entity> entities = new HashSet<>();
private static BukkitTask task = null;
private static Class<?> vec3dClass = Reflection.getClass("{nms.world.phys}.Vec3D");
private static Reflection.FieldAccessor<Object> zeroVec3d = (Reflection.FieldAccessor<Object>) Reflection.getField(vec3dClass, vec3dClass, 0);
private static Object ZERO_VEC3D = zeroVec3d.get(null);
private static Class<?> velocityPacketClass = Reflection.getClass("{nms.network.protocol.game}.PacketPlayOutEntityVelocity");
private static Reflection.ConstructorInvoker velocityPacketConstructor = Reflection.getConstructor(velocityPacketClass, int.class, vec3dClass);
private static Class<?> teleportPacketClass = Reflection.getClass("{nms.network.protocol.game}.PacketPlayOutEntityTeleport");
private static Class<?> entityClass = Reflection.getClass("{nms.world.entity}.Entity");
private static Reflection.ConstructorInvoker teleportPacketConstructor = Reflection.getConstructor(teleportPacketClass, entityClass);
private static Class<?> craftEntityClass = Reflection.getClass("{obc}.entity.CraftEntity");
private static Reflection.MethodInvoker getHandle = Reflection.getMethod(craftEntityClass, "getHandle");
private static Object noGravityDataWatcher = BountifulWrapper.impl.getDataWatcherObject(5, Boolean.class);
private static Object fuseDataWatcher = BountifulWrapper.impl.getDataWatcherObject(8, Integer.class);
public void continuousSendCache() {
if (task != null) {
return;
}
createPackets();
task = new BukkitRunnable() {
@Override
public void run() {
_sendCache();
}
}.runTaskTimer(Core.getInstance(), 1, 1);
}
public void sendCache() {
if (task != null) {
task.cancel();
task = null;
}
_sendCache();
}
private void _sendCache() {
createPackets();
for (Player player : Bukkit.getOnlinePlayers()) {
for (Object packet : packets) {
TinyProtocol.instance.sendPacket(player, packet);
}
}
}
public void clearCache() {
packets.clear();
entities.clear();
if (task != null) {
task.cancel();
task = null;
}
}
private void createPackets() {
if (entities.stream().anyMatch(Entity::isDead)) {
entities.clear();
packets.clear();
}
List<Entity> entities = Bukkit.getWorlds().get(0).getEntities().stream()
.filter(e -> !(e instanceof Player))
.filter(e -> PacketCache.entities.add(e))
.collect(Collectors.toList());
for (Entity entity : entities) {
packets.add(teleportPacketConstructor.invoke(getHandle.invoke(entity)));
}
for (Entity entity : entities) {
packets.add(velocityPacketConstructor.invoke(entity.getEntityId(), ZERO_VEC3D));
}
for (Entity entity : entities) {
packets.add(ChatWrapper.impl.getDataWatcherPacket(entity.getEntityId(), noGravityDataWatcher, true));
}
for (Entity entity : entities) {
if (!(entity instanceof TNTPrimed)) continue;
TNTPrimed tnt = (TNTPrimed) entity;
int fuse = tnt.getFuseTicks();
packets.add(ChatWrapper.impl.getDataWatcherPacket(entity.getEntityId(), fuseDataWatcher, fuse - (fuse % 5) + 1));
}
}
}
@@ -0,0 +1,57 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.tpslimit;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.command.SWCommand;
import de.steamwar.core.TPSWatcher;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedInstance;
import org.bukkit.entity.Player;
@Linked
public class TPSCommand extends SWCommand {
@LinkedInstance
public TPSSystem tpsSystem;
public TPSCommand() {
super("tps");
unregister();
register();
}
@Register
public void genericCommand(Player p, String... args) {
BauSystem.MESSAGE.sendPrefixless("OTHER_TPS_HEAD", p);
BauSystem.MESSAGE.sendPrefixless("OTHER_TPS_MESSAGE", p,
TPSWatcher.getTPS(TPSWatcher.TPSType.ONE_SECOND),
TPSWatcher.getTPS(TPSWatcher.TPSType.TEN_SECONDS),
TPSWatcher.getTPS(TPSWatcher.TPSType.ONE_MINUTE),
TPSWatcher.getTPS(TPSWatcher.TPSType.FIVE_MINUTES),
TPSWatcher.getTPS(TPSWatcher.TPSType.TEN_MINUTES)
);
}
@Register
public void genericCommand(Player p, TPSWatcher.TPSType type) {
BauSystem.MESSAGE.sendPrefixless("OTHER_TPS_SINGLE", p, tpsSystem.getTPS(type));
}
}
@@ -0,0 +1,76 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.tpslimit;
import com.comphenix.tinyprotocol.Reflection;
import lombok.Getter;
import lombok.experimental.UtilityClass;
import org.bukkit.Bukkit;
import org.bukkit.World;
@UtilityClass
public class TPSFreezeUtils {
private static Reflection.FieldAccessor<Boolean> fieldAccessor;
@Getter
private static final boolean canFreeze;
private static final Reflection.MethodInvoker getWorldHandle = Reflection.getTypedMethod(Reflection.getClass("{obc}.CraftWorld"), "getHandle", null);
@Getter
private static boolean frozen = false;
private static final World world = Bukkit.getWorlds().get(0);
static {
Reflection.FieldAccessor<Boolean> fieldAccessor;
try {
fieldAccessor = Reflection.getField(Reflection.getClass("{nms.server.level}.WorldServer"), "freezed", boolean.class);
} catch (IllegalArgumentException e) {
fieldAccessor = null;
}
canFreeze = fieldAccessor != null;
TPSFreezeUtils.fieldAccessor = fieldAccessor;
}
public void freeze() {
setFreeze(world, true);
}
public void unfreeze() {
setFreeze(world, false);
}
public boolean frozen() {
return canFreeze && frozen;
}
private void setFreeze(World world, boolean state) {
if (canFreeze) {
fieldAccessor.set(getWorldHandle.invoke(world), state);
if (state) {
PacketCache.continuousSendCache();
} else {
PacketCache.clearCache();
}
frozen = state;
}
}
}
@@ -0,0 +1,127 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.tpslimit;
import com.comphenix.tinyprotocol.Reflection;
import com.comphenix.tinyprotocol.TinyProtocol;
import de.steamwar.bausystem.SWUtils;
import de.steamwar.bausystem.utils.PlayerMovementWrapper;
import de.steamwar.core.Core;
import de.steamwar.core.TPSWatcher;
import lombok.experimental.UtilityClass;
import org.bukkit.Bukkit;
import org.bukkit.World;
import org.bukkit.entity.Player;
import org.bukkit.scheduler.BukkitTask;
import java.util.Queue;
import java.util.concurrent.ConcurrentLinkedQueue;
import java.util.function.BiFunction;
@UtilityClass
public class TPSLimitUtils {
private static long currentTime = System.nanoTime();
private static BukkitTask tpsLimiter = null;
private static Queue<Runnable> packetQueue = new ConcurrentLinkedQueue<>();
public void unlimit() {
if (tpsLimiter != null) tpsLimiter.cancel();
tpsLimiter = null;
}
public void limit(double tps) {
if (tpsLimiter != null) tpsLimiter.cancel();
double delay = 20 / tps;
int loops = (int) Math.ceil(delay);
long sleepDelay = (long) (50 * delay) / loops;
tpsLimiter = Bukkit.getScheduler().runTaskTimer(Core.getInstance(), () -> {
PacketCache.sendCache();
for (int i = 0; i < loops; i++) {
sleepUntilNextTick(sleepDelay);
PacketCache.sendCache();
while (true) {
Runnable runnable = packetQueue.poll();
if (runnable == null) break;
runnable.run();
}
}
PacketCache.clearCache();
}, 0, 1);
}
private void sleepUntilNextTick(long neededDelta) {
long lastTime = currentTime;
currentTime = System.nanoTime();
long timeDelta = (currentTime - lastTime) / 1000000;
if (neededDelta - timeDelta < 0) return;
try {
Thread.sleep(neededDelta - timeDelta);
currentTime = System.nanoTime();
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
}
}
/*
static {
long timeInterval = 50;
final long[] lastTime = {System.currentTimeMillis()};
final double[] tps = {20.0};
Bukkit.getScheduler().runTaskTimer(Core.getInstance(), () -> {
long currentTime = System.currentTimeMillis();
if (currentTime > lastTime[0]) {
tps[0] = (double)timeInterval / (double)(currentTime - lastTime[0]) * 20.0;
}
lastTime[0] = currentTime;
Bukkit.getOnlinePlayers().forEach(player -> {
SWUtils.sendToActionbar(player, String.valueOf((int) (tps[0] * 10.0) / 10.0));
});
}, timeInterval / 50L, timeInterval / 50L);
}
*/
private static final Class<?> position = Reflection.getClass("{nms.network.protocol.game}.PacketPlayInFlying$PacketPlayInPosition");
private static final Class<?> positionLook = Reflection.getClass("{nms.network.protocol.game}.PacketPlayInFlying$PacketPlayInPositionLook");
static {
BiFunction<Player, Object, Object> positionSetter = (player, o) -> {
if (tpsLimiter != null) {
Object object = PlayerMovementWrapper.impl.convertToOut(player, o);
packetQueue.add(() -> {
PlayerMovementWrapper.impl.setPosition(player, o);
Bukkit.getOnlinePlayers().forEach(p -> {
if (p == player) return;
TinyProtocol.instance.sendPacket(p, object);
});
});
return null;
}
return o;
};
TinyProtocol.instance.addFilter(position, positionSetter);
TinyProtocol.instance.addFilter(positionLook, positionSetter);
}
}
@@ -0,0 +1,393 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.tpslimit;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.SWUtils;
import de.steamwar.bausystem.linkage.specific.BauGuiItem;
import de.steamwar.bausystem.region.GlobalRegion;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.utils.ScoreboardElement;
import de.steamwar.bausystem.utils.TickEndEvent;
import de.steamwar.bausystem.utils.bossbar.BauSystemBossbar;
import de.steamwar.bausystem.utils.bossbar.BossBarService;
import de.steamwar.command.AbstractSWCommand;
import de.steamwar.command.SWCommand;
import de.steamwar.core.Core;
import de.steamwar.core.TPSWarpUtils;
import de.steamwar.core.TPSWatcher;
import de.steamwar.inventory.SWAnvilInv;
import de.steamwar.inventory.SWItem;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedInstance;
import lombok.Getter;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.boss.BarColor;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.inventory.ItemStack;
import java.util.Arrays;
@Linked
public class TPSSystem implements Listener {
@Getter
private double currentTPSLimit = 20;
public double getTPS(TPSWatcher.TPSType tpsType) {
return TPSWatcher.getTPSUnlimited(tpsType);
}
public TPSSystem() {
if (TPSFreezeUtils.isCanFreeze()) {
new TPSFreezeCommand();
new TickFreezeCommand();
new TickStepCommand();
}
new TPSLimitCommand();
new TickLimitCommand();
if (Core.getVersion() >= 15 && Core.getVersion() <= 20) { // If 1.21 support is not directly present
new TPSWarpCommand();
new TickWarpCommand();
if (TPSFreezeUtils.isCanFreeze()) {
new TickWarpingCommand();
}
}
new TPSDefaultCommand();
new TickDefaultCommand();
new TPSBaseCommand();
new TickBaseCommand();
}
private void setTPS(double tps) {
if (currentlyStepping) {
currentlyStepping = false;
Bukkit.getOnlinePlayers().forEach(player -> {
BossBarService.instance.remove(player, GlobalRegion.getInstance(), "TickStep");
});
}
TPSWarpUtils.warp(tps);
if (currentTPSLimit == 0 && tps != 0) {
TPSFreezeUtils.unfreeze();
}
currentTPSLimit = tps;
if (tps == 0) {
TPSLimitUtils.unlimit();
TPSFreezeUtils.freeze();
} else if (tps < 20.0) {
TPSLimitUtils.limit(tps);
} else if (tps >= 20) {
TPSLimitUtils.unlimit();
}
Bukkit.getOnlinePlayers().forEach(player -> {
if (currentTPSLimit == 0) {
SWUtils.sendToActionbar(player, BauSystem.MESSAGE.parse("TPSLIMIT_FROZEN", player));
} else {
SWUtils.sendToActionbar(player, BauSystem.MESSAGE.parse("TPSLIMIT_SET", player, currentTPSLimit));
}
});
}
private boolean currentlyStepping = false;
private double currentLimit;
private int stepsTotal;
private int stepsLeft;
private void setSkip(int steps, double tpsLimitToUse) {
currentLimit = tpsLimitToUse == 20 ? 0 : currentTPSLimit;
setTPS(tpsLimitToUse);
stepsLeft = steps;
stepsTotal = steps;
currentlyStepping = true;
}
@EventHandler
public void onTickEnd(TickEndEvent event) {
if (!currentlyStepping) return;
if (stepsTotal > 1) {
Bukkit.getOnlinePlayers().forEach(player -> {
BauSystemBossbar bossbar = BossBarService.instance.get(player, GlobalRegion.getInstance(), "TickStep");
bossbar.setColor(BarColor.YELLOW);
bossbar.setTitle(BauSystem.MESSAGE.parse("TICK_BOSSBAR", player, (stepsTotal - stepsLeft), stepsTotal));
bossbar.setProgress((stepsTotal - stepsLeft) / (double) stepsTotal);
});
}
stepsLeft--;
if (stepsLeft <= 0) {
setTPS(currentLimit);
}
}
private class TPSBaseCommand extends SWCommand {
private TPSBaseCommand() {
super("tpslimit");
setMessage(BauSystem.MESSAGE);
addDefaultHelpMessage("TPSLIMIT_HELP");
}
}
@AbstractSWCommand.PartOf(TPSBaseCommand.class)
private class TPSFreezeCommand extends SWCommand {
private TPSFreezeCommand() {
super("");
}
@Register(value = "0", description = "TPSLIMIT_FREEZE_HELP")
public void freeze(@Validator Player player) {
setTPS(0);
}
}
@AbstractSWCommand.PartOf(TPSBaseCommand.class)
private class TPSLimitCommand extends SWCommand {
private TPSLimitCommand() {
super("");
}
@Register(description = "TPSLIMIT_LIMIT_HELP")
public void limit(@Validator Player player, @Min(doubleValue = 0.5) @Max(doubleValue = 20.0) double tpsLimit) {
setTPS(tpsLimit);
}
}
@AbstractSWCommand.PartOf(TPSBaseCommand.class)
private class TPSWarpCommand extends SWCommand {
private TPSWarpCommand() {
super("");
}
@Register(description = "TPSLIMIT_WARP_HELP")
public void warp(@Validator Player player, @Min(doubleValue = 20.0, inclusive = false) double tpsLimit) {
setTPS(tpsLimit);
}
}
@AbstractSWCommand.PartOf(TPSBaseCommand.class)
private class TPSDefaultCommand extends SWCommand {
private TPSDefaultCommand() {
super("");
}
@Register(description = "TPSLIMIT_HELP")
public void currentLimit(Player player) {
BauSystem.MESSAGE.send("TPSLIMIT_CURRENT", player, currentTPSLimit);
}
@Register(value = "default", description = "TPSLIMIT_DEFAULT_HELP")
public void reset(@Validator Player player) {
setTPS(20);
}
}
private class TickBaseCommand extends SWCommand {
public TickBaseCommand() {
super("tick");
setMessage(BauSystem.MESSAGE);
}
}
@AbstractSWCommand.PartOf(TickBaseCommand.class)
private class TickFreezeCommand extends SWCommand {
private TickFreezeCommand() {
super("");
}
@Register(value = {"rate", "0"}, description = "TICK_FREEZE_HELP")
@Register(value = "freeze", description = "TICK_FREEZE_HELP_2")
public void freeze(@Validator Player player) {
setTPS(0);
}
@Register(value = "unfreeze", description = "TICK_UNFREEZE_HELP")
public void unfreeze(@Validator Player player) {
setTPS(20);
}
}
@AbstractSWCommand.PartOf(TickBaseCommand.class)
private class TickStepCommand extends SWCommand {
public TickStepCommand() {
super("");
}
@Register(value = "step", description = "TICK_STEPPING_HELP")
public void step(@Validator Player player, @Min(intValue = 1) @OptionalValue("1") int steps) {
setSkip(steps, 20);
}
}
@AbstractSWCommand.PartOf(TickBaseCommand.class)
private class TickWarpingCommand extends SWCommand {
public TickWarpingCommand() {
super("");
}
@Register(value = "warp", description = "TICK_WARPING_HELP")
public void warp(@Validator Player player, @Min(intValue = 1) @OptionalValue("1") int steps, @Min(doubleValue = 20) @OptionalValue("4000") double tps) {
setSkip(steps, tps);
}
}
@AbstractSWCommand.PartOf(TickBaseCommand.class)
private class TickLimitCommand extends SWCommand {
private TickLimitCommand() {
super("");
}
@Register(value = "rate", description = "TICK_LIMIT_HELP")
public void limit(@Validator Player player, @Min(doubleValue = 0.5, inclusive = false) @Max(doubleValue = 20.0) double tpsLimit) {
setTPS(tpsLimit);
}
}
@AbstractSWCommand.PartOf(TickBaseCommand.class)
private class TickWarpCommand extends SWCommand {
private TickWarpCommand() {
super("");
}
@Register(value = "rate", description = "TICK_WARP_HELP")
public void warp(@Validator Player player, @Min(doubleValue = 20.0, inclusive = false) double tpsLimit) {
setTPS(tpsLimit);
}
}
@AbstractSWCommand.PartOf(TickBaseCommand.class)
private class TickDefaultCommand extends SWCommand {
private TickDefaultCommand() {
super("");
}
@Register(value = "rate", description = "TICK_HELP")
public void currentLimit(Player player) {
BauSystem.MESSAGE.send("TPSLIMIT_CURRENT", player, currentTPSLimit);
}
@Register(value = {"rate", "default"}, description = "TICK_DEFAULT_HELP")
public void reset(@Validator Player player) {
setTPS(20);
}
}
@Linked
public static class TPSScoreboardElement implements ScoreboardElement {
@LinkedInstance
public TPSSystem tpsSystem;
@Override
public ScoreboardGroup getGroup() {
return ScoreboardGroup.FOOTER;
}
@Override
public int order() {
return 0;
}
@Override
public String get(Region region, Player p) {
if (tpsSystem != null && tpsSystem.currentlyStepping) {
long time = System.currentTimeMillis() % 1000;
if (time < 250) {
return "§e" + BauSystem.MESSAGE.parse("SCOREBOARD_TPS", p) + "§8: §7•••";
} else if (time < 500) {
return "§e" + BauSystem.MESSAGE.parse("SCOREBOARD_TPS", p) + "§8: §e•§7••";
} else if (time < 750) {
return "§e" + BauSystem.MESSAGE.parse("SCOREBOARD_TPS", p) + "§8: §7•§e•§7•";
} else {
return "§e" + BauSystem.MESSAGE.parse("SCOREBOARD_TPS", p) + "§8: §7••§e•";
}
} else if (TPSFreezeUtils.frozen()) {
return "§e" + BauSystem.MESSAGE.parse("SCOREBOARD_TPS", p) + "§8: " + BauSystem.MESSAGE.parse("SCOREBOARD_TPS_FROZEN", p);
} else {
return "§e" + BauSystem.MESSAGE.parse("SCOREBOARD_TPS", p) + "§8: " + tpsColor() + tpsSystem.getTPS(TPSWatcher.TPSType.ONE_SECOND) + tpsLimit();
}
}
private String tpsColor() {
double tps = tpsSystem.getTPS(TPSWatcher.TPSType.ONE_SECOND);
if (tps > tpsSystem.getCurrentTPSLimit() * 0.9) {
return "§a";
}
if (tps > tpsSystem.getCurrentTPSLimit() * 0.5) {
return "§e";
}
return "§c";
}
private String tpsLimit() {
if (tpsSystem.getCurrentTPSLimit() == 20) {
return "";
}
return "§8/§7" + tpsSystem.getCurrentTPSLimit();
}
}
@Linked
public static class TPSSystemBauGuiItem extends BauGuiItem {
@LinkedInstance
public TPSSystem tpsSystem;
public TPSSystemBauGuiItem() {
super(19);
}
@Override
public ItemStack getItem(Player player) {
return new SWItem(Material.CLOCK, BauSystem.MESSAGE.parse("TPSLIMIT_GUI_ITEM_NAME", player), Arrays.asList(BauSystem.MESSAGE.parse("TPSLIMIT_GUI_ITEM_LORE", player, tpsSystem.currentTPSLimit)), false, clickType -> {
}).getItemStack();
}
@Override
public boolean click(ClickType click, Player p) {
p.closeInventory();
SWAnvilInv inv = new SWAnvilInv(p, BauSystem.MESSAGE.parse("TPSLIMIT_ANVIL_GUI", p));
inv.setItem(Material.CLOCK);
inv.setCallback(s -> p.performCommand("tpslimit " + s));
inv.open();
return false;
}
@Override
public Permission permission() {
return Permission.BUILD;
}
}
}
@@ -0,0 +1,41 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.tpslimit;
import de.steamwar.bausystem.BauSystem;
import lombok.experimental.UtilityClass;
import org.bukkit.Bukkit;
import java.util.function.Supplier;
@UtilityClass
public class TPSUtils {
private static long ticksSinceServerStart = 0;
public static final Supplier<Long> currentTick = () -> ticksSinceServerStart; // This is intended as Supplier<Long>
private static long realTicksSinceServerStart = 0;
public static final Supplier<Long> currentRealTick = () -> realTicksSinceServerStart; // This is intended as Supplier<Long>
static {
Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), () -> ticksSinceServerStart++, 1, 1);
BauSystem.runTaskTimer(BauSystem.getInstance(), () -> realTicksSinceServerStart++, 1, 1);
}
}