Add BauSystem module

Fix ci java version
Fix LinkageProcessor
This commit is contained in:
2024-08-05 13:28:50 +02:00
parent 41d31e6c9c
commit 3366a30b0c
526 changed files with 43550 additions and 149479 deletions
@@ -0,0 +1,92 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.extent.clipboard.Clipboard;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.region.utils.RegionExtensionType;
import de.steamwar.bausystem.region.utils.RegionType;
import de.steamwar.bausystem.utils.FlatteningWrapper;
import de.steamwar.bausystem.worlddata.WorldData;
import lombok.experimental.UtilityClass;
import net.md_5.bungee.api.ChatMessageType;
import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import java.io.File;
import java.util.function.Consumer;
import java.util.function.Function;
@UtilityClass
public class RegionUtils {
public void actionBar(Region region, String s, Object... objects) {
Bukkit.getOnlinePlayers()
.stream()
.filter(player -> region.inRegion(player.getLocation(), RegionType.NORMAL, RegionExtensionType.NORMAL))
.filter(player -> !region.isGlobal() || Region.getRegion(player.getLocation()).isGlobal())
.forEach(player -> player.spigot().sendMessage(ChatMessageType.ACTION_BAR, TextComponent.fromLegacyText(BauSystem.MESSAGE.parse(s, player, objects))));
}
public static void message(Region region, String message, Object... objects) {
Bukkit.getOnlinePlayers()
.stream()
.filter(player -> region.inRegion(player.getLocation(), RegionType.NORMAL, RegionExtensionType.NORMAL))
.filter(player -> !region.isGlobal() || Region.getRegion(player.getLocation()).isGlobal())
.forEach(player -> BauSystem.MESSAGE.send(message, player, objects));
}
public static void message(Region region, Function<Player, String> function) {
Bukkit.getOnlinePlayers()
.stream()
.filter(player -> region.inRegion(player.getLocation(), RegionType.NORMAL, RegionExtensionType.NORMAL))
.filter(player -> !region.isGlobal() || Region.getRegion(player.getLocation()).isGlobal())
.forEach(player -> {
String message = function.apply(player);
if (message == null) {
return;
}
player.sendMessage(message);
});
}
public static void message(Region region, Consumer<Player> function) {
Bukkit.getOnlinePlayers()
.stream()
.filter(player -> region.inRegion(player.getLocation(), RegionType.NORMAL, RegionExtensionType.NORMAL))
.filter(player -> !region.isGlobal() || Region.getRegion(player.getLocation()).isGlobal())
.forEach(player -> {
function.accept(player);
});
}
static void save(Region region) {
if (region.getPrototype() != null) {
region.regionData.add("prototype", region.getPrototype().getName());
}
region.regionData.add("flagStorage", FlagStorage.toYAPION(region.getFlagStorage()));
WorldData.write();
}
}