forked from SteamWar/SteamWar
Add BauSystem module
Fix ci java version Fix LinkageProcessor
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2022 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.utils;
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import com.comphenix.tinyprotocol.Reflection;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.core.BountifulWrapper;
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import de.steamwar.core.Core;
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import de.steamwar.core.VersionDependent;
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import org.bukkit.entity.Player;
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public interface PlayerMovementWrapper {
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Class<?> teleportPacket = Reflection.getClass("{nms.network.protocol.game}.PacketPlayOutEntityTeleport");
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Reflection.FieldAccessor<Integer> teleportEntity = Reflection.getField(teleportPacket, Integer.TYPE, 0);
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BountifulWrapper.PositionSetter teleportPosition = BountifulWrapper.impl.getPositionSetter(teleportPacket, Core.getVersion() == 8 ? 1 : 0);
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Reflection.FieldAccessor<Byte> teleportYaw = Reflection.getField(teleportPacket, Byte.TYPE, 0);
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Reflection.FieldAccessor<Byte> teleportPitch = Reflection.getField(teleportPacket, Byte.TYPE, 1);
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PlayerMovementWrapper impl = VersionDependent.getVersionImpl(BauSystem.getInstance());
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void setPosition(Player player, Object object);
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Object convertToOut(Player player, Object object);
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default byte rotToByte(float rot) {
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return (byte)((int)(rot * 256.0F / 360.0F));
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}
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}
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