Add BauSystem module

Fix ci java version
Fix LinkageProcessor
This commit is contained in:
2024-08-05 13:28:50 +02:00
parent 41d31e6c9c
commit 3366a30b0c
526 changed files with 43550 additions and 149479 deletions
@@ -0,0 +1,44 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.utils;
import com.comphenix.tinyprotocol.Reflection;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.core.BountifulWrapper;
import de.steamwar.core.Core;
import de.steamwar.core.VersionDependent;
import org.bukkit.entity.Player;
public interface PlayerMovementWrapper {
Class<?> teleportPacket = Reflection.getClass("{nms.network.protocol.game}.PacketPlayOutEntityTeleport");
Reflection.FieldAccessor<Integer> teleportEntity = Reflection.getField(teleportPacket, Integer.TYPE, 0);
BountifulWrapper.PositionSetter teleportPosition = BountifulWrapper.impl.getPositionSetter(teleportPacket, Core.getVersion() == 8 ? 1 : 0);
Reflection.FieldAccessor<Byte> teleportYaw = Reflection.getField(teleportPacket, Byte.TYPE, 0);
Reflection.FieldAccessor<Byte> teleportPitch = Reflection.getField(teleportPacket, Byte.TYPE, 1);
PlayerMovementWrapper impl = VersionDependent.getVersionImpl(BauSystem.getInstance());
void setPosition(Player player, Object object);
Object convertToOut(Player player, Object object);
default byte rotToByte(float rot) {
return (byte)((int)(rot * 256.0F / 360.0F));
}
}