forked from SteamWar/SteamWar
Add BauSystem module
Fix ci java version Fix LinkageProcessor
This commit is contained in:
+51
@@ -0,0 +1,51 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2023 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.utils.bossbar;
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import de.steamwar.bausystem.region.Region;
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import org.bukkit.boss.BarColor;
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import org.bukkit.boss.BarFlag;
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import org.bukkit.boss.BarStyle;
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public interface BauSystemBossbar {
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String getTitle();
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void setTitle(String title);
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double getProgress();
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void setProgress(double progress);
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BarColor getColor();
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void setColor(BarColor color);
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BarStyle getStyle();
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void setStyle(BarStyle style);
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boolean hasFlag(BarFlag flag);
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void addFlag(BarFlag flag);
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void removeFlag(BarFlag flag);
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boolean isVisible();
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void setVisible(boolean visible);
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Region getRegion();
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void cleanup();
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}
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@@ -0,0 +1,96 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2023 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.utils.bossbar;
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import de.steamwar.bausystem.region.Region;
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import de.steamwar.linkage.Linked;
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import org.bukkit.Bukkit;
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import org.bukkit.boss.BarColor;
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import org.bukkit.boss.BarStyle;
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import org.bukkit.boss.BossBar;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerQuitEvent;
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import java.util.HashMap;
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import java.util.Map;
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@Linked
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public class BossBarService implements Listener {
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public static BossBarService instance;
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public BossBarService() {
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instance = this;
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}
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private final Map<Player, Map<Region, Map<String, BauSystemBossbar>>> playerBossBars = new HashMap<>();
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public synchronized BauSystemBossbar get(Player player, Region region, String key) {
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return playerBossBars.computeIfAbsent(player, p -> new HashMap<>())
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.computeIfAbsent(region, r -> new HashMap<>())
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.computeIfAbsent(key, k -> {
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BossBar bossBar = Bukkit.createBossBar("", BarColor.WHITE, BarStyle.SOLID);
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bossBar.addPlayer(player);
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if (region.isGlobal()) {
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return new GlobalBossbar(bossBar);
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} else {
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return new RegionedBossbar(bossBar, region, player);
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}
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});
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}
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public synchronized void removeAll(Player player, String key) {
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Map<Region, Map<String, BauSystemBossbar>> regionMap = playerBossBars.get(player);
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if (regionMap == null) return;
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for (Map<String, BauSystemBossbar> bossBarMap : regionMap.values()) {
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BauSystemBossbar bossBar = bossBarMap.remove(key);
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if (bossBar == null) continue;
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bossBar.cleanup();
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}
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}
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public synchronized void removeAll(Player player) {
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Map<Region, Map<String, BauSystemBossbar>> regionMap = playerBossBars.remove(player);
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if (regionMap == null) return;
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for (Map<String, BauSystemBossbar> bossBarMap : regionMap.values()) {
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for (BauSystemBossbar bossBar : bossBarMap.values()) {
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bossBar.cleanup();
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}
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}
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}
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public synchronized void remove(Player player, Region region, String key) {
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Map<Region, Map<String, BauSystemBossbar>> regionMap = playerBossBars.get(player);
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if (regionMap == null) return;
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Map<String, BauSystemBossbar> bossBarMap = regionMap.get(region);
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if (bossBarMap == null) return;
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BauSystemBossbar bossBar = bossBarMap.remove(key);
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if (bossBar == null) return;
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bossBar.cleanup();
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}
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@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
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public void onPlayerQuit(PlayerQuitEvent event) {
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removeAll(event.getPlayer());
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}
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}
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@@ -0,0 +1,112 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2023 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.utils.bossbar;
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import de.steamwar.bausystem.region.GlobalRegion;
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import de.steamwar.bausystem.region.Region;
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import org.bukkit.boss.BarColor;
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import org.bukkit.boss.BarFlag;
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import org.bukkit.boss.BarStyle;
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import org.bukkit.boss.BossBar;
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public class GlobalBossbar implements BauSystemBossbar {
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private BossBar bossBar;
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public GlobalBossbar(BossBar bossBar) {
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this.bossBar = bossBar;
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}
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@Override
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public String getTitle() {
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return bossBar.getTitle();
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}
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@Override
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public void setTitle(String title) {
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bossBar.setTitle(title);
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}
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@Override
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public double getProgress() {
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return bossBar.getProgress();
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}
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@Override
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public void setProgress(double progress) {
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bossBar.setProgress(progress);
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}
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@Override
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public BarColor getColor() {
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return bossBar.getColor();
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}
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@Override
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public void setColor(BarColor color) {
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bossBar.setColor(color);
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}
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@Override
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public BarStyle getStyle() {
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return bossBar.getStyle();
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}
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@Override
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public void setStyle(BarStyle style) {
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bossBar.setStyle(style);
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}
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@Override
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public boolean hasFlag(BarFlag flag) {
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return bossBar.hasFlag(flag);
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}
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@Override
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public void addFlag(BarFlag flag) {
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bossBar.addFlag(flag);
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}
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@Override
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public void removeFlag(BarFlag flag) {
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bossBar.removeFlag(flag);
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}
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@Override
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public boolean isVisible() {
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return bossBar.isVisible();
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}
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@Override
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public void setVisible(boolean visible) {
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bossBar.setVisible(visible);
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}
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@Override
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public Region getRegion() {
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return GlobalRegion.getInstance();
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}
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@Override
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public void cleanup() {
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bossBar.removeAll();
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bossBar = null;
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}
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}
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+148
@@ -0,0 +1,148 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2023 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
|
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.utils.bossbar;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.region.Region;
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import de.steamwar.bausystem.region.utils.RegionExtensionType;
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import de.steamwar.bausystem.region.utils.RegionType;
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import org.bukkit.Bukkit;
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import org.bukkit.boss.BarColor;
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import org.bukkit.boss.BarFlag;
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import org.bukkit.boss.BarStyle;
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import org.bukkit.boss.BossBar;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerMoveEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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public class RegionedBossbar implements BauSystemBossbar, Listener {
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private BossBar bossBar;
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private Region region;
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private Player player;
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public RegionedBossbar(BossBar bossBar, Region region, Player player) {
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this.bossBar = bossBar;
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this.region = region;
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this.player = player;
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Bukkit.getPluginManager().registerEvents(this, BauSystem.getInstance());
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}
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@Override
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public String getTitle() {
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return bossBar.getTitle();
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}
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@Override
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public void setTitle(String title) {
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bossBar.setTitle(title);
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}
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@Override
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public double getProgress() {
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return bossBar.getProgress();
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}
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@Override
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public void setProgress(double progress) {
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bossBar.setProgress(progress);
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}
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@Override
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public BarColor getColor() {
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return bossBar.getColor();
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}
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@Override
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public void setColor(BarColor color) {
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bossBar.setColor(color);
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}
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@Override
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public BarStyle getStyle() {
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return bossBar.getStyle();
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}
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@Override
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public void setStyle(BarStyle style) {
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bossBar.setStyle(style);
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}
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@Override
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public boolean hasFlag(BarFlag flag) {
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return bossBar.hasFlag(flag);
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}
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@Override
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public void addFlag(BarFlag flag) {
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bossBar.addFlag(flag);
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}
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@Override
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public void removeFlag(BarFlag flag) {
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bossBar.removeFlag(flag);
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}
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@Override
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public boolean isVisible() {
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return bossBar.isVisible();
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}
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@Override
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public void setVisible(boolean visible) {
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bossBar.setVisible(visible);
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}
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@Override
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public Region getRegion() {
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return region;
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}
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@EventHandler
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public void onPlayerMove(PlayerMoveEvent event) {
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if (event.getPlayer() != player) return;
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if (region.inRegion(event.getTo(), RegionType.NORMAL, RegionExtensionType.NORMAL)) {
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bossBar.addPlayer(player);
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} else {
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bossBar.removePlayer(player);
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}
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}
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@EventHandler
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public void onPlayerQuit(PlayerQuitEvent event) {
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if (event.getPlayer() != player) return;
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cleanup();
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}
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@Override
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public void cleanup() {
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if (bossBar != null) {
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bossBar.removeAll();
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bossBar = null;
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}
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region = null;
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player = null;
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PlayerMoveEvent.getHandlerList().unregister(this);
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PlayerQuitEvent.getHandlerList().unregister(this);
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}
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}
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Block a user