forked from SteamWar/SteamWar
Add BauSystem module
Fix ci java version Fix LinkageProcessor
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.lobby;
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import de.steamwar.lobby.portal.FightserverPortal;
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import de.steamwar.network.packets.common.FightInfoPacket;
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import org.bukkit.Bukkit;
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import java.time.Instant;
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import java.time.temporal.ChronoUnit;
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import java.util.*;
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import java.util.function.Consumer;
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public class Fightserver {
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private static final Map<String, Fightserver> servers = new HashMap<>();
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public static void init() {
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Bukkit.getScheduler().runTaskTimer(LobbySystem.getPlugin(), Fightserver::removeStopped, 20, 20);
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}
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public static void newFightInfo(FightInfoPacket in) {
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Fightserver server = servers.get(in.getServerName());
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if (server == null) {
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new Fightserver(in);
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} else {
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server.update(in);
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}
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}
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private static void removeStopped() {
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Instant timeout = Instant.now().minus(5, ChronoUnit.SECONDS);
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Iterator<Map.Entry<String, Fightserver>> it = servers.entrySet().iterator();
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while(it.hasNext()) {
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Map.Entry<String, Fightserver> server = it.next();
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if(timeout.isAfter(server.getValue().lastUpdate)) {
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server.getValue().remove();
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it.remove();
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}
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}
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}
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private final List<FightserverPortal> portals = new ArrayList<>();
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private FightInfoPacket fightInfo;
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private Instant lastUpdate;
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private Fightserver(FightInfoPacket fightInfo) {
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this.fightInfo = fightInfo;
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update(fightInfo);
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setupPortal(getGameMode().toLowerCase());
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setupPortal("all");
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servers.put(getServerName(), this);
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}
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private void setupPortal(String gameMode) {
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FightserverPortal portal = FightserverPortal.findFree(gameMode);
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if(portal == null)
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return;
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portals.add(portal);
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portal.setServer(this);
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}
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public String getGameMode() {
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return fightInfo.getGameMode();
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}
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public String getServerName() {
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return fightInfo.getServerName();
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}
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public FightInfoPacket current() {
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return fightInfo;
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}
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private void update(FightInfoPacket fightInfo) {
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FightInfoPacket old = this.fightInfo;
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this.fightInfo = fightInfo;
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lastUpdate = Instant.now();
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update(old.getBluePlayers(), fightInfo.getBluePlayers(), FightserverPortal::updateBluePlayers);
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update(old.getRedPlayers(), fightInfo.getRedPlayers(), FightserverPortal::updateRedPlayers);
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update(old.getCountdown(), fightInfo.getCountdown(), FightserverPortal::updateText);
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update(old.getFightState(), fightInfo.getFightState(), FightserverPortal::updateText);
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}
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private <T> void update(T old, T current, Consumer<FightserverPortal> observer) {
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if(!old.equals(current))
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portals.forEach(observer);
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}
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private void remove() {
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portals.forEach(portal -> portal.setServer(null));
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portals.clear();
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}
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}
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