forked from SteamWar/SteamWar
Add BauSystem module
Fix ci java version Fix LinkageProcessor
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2022 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.lobby;
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import de.steamwar.lobby.jumpandrun.JumpAndRun;
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import de.steamwar.network.packets.PacketHandler;
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import de.steamwar.network.packets.common.FightInfoPacket;
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import de.steamwar.network.packets.server.StartingServerPacket;
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import de.steamwar.sql.SteamwarUser;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
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import org.bukkit.event.player.PlayerTeleportEvent;
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import java.util.Objects;
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public class LobbyPacketHandler extends PacketHandler {
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@Handler
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public void handleFightserver(FightInfoPacket packet) {
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Fightserver.newFightInfo(packet);
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}
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@Handler
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public void serverStarting(StartingServerPacket packet) {
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Player player = Objects.requireNonNull(Bukkit.getPlayer(SteamwarUser.get(packet.getUser()).getUUID()));
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player.teleport(LobbySystem.config().getWaitingHallSpawn(), PlayerTeleportEvent.TeleportCause.PLUGIN);
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if (JumpAndRun.isPlayerInJumpAndRun(player)) {
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JumpAndRun.reset(player);
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}
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}
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}
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