Add BauSystem module

Fix ci java version
Fix LinkageProcessor
This commit is contained in:
2024-08-05 13:28:50 +02:00
parent 41d31e6c9c
commit 3366a30b0c
526 changed files with 43550 additions and 149479 deletions
@@ -0,0 +1,48 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby;
import de.steamwar.lobby.jumpandrun.JumpAndRun;
import de.steamwar.network.packets.PacketHandler;
import de.steamwar.network.packets.common.FightInfoPacket;
import de.steamwar.network.packets.server.StartingServerPacket;
import de.steamwar.sql.SteamwarUser;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.event.player.PlayerTeleportEvent;
import java.util.Objects;
public class LobbyPacketHandler extends PacketHandler {
@Handler
public void handleFightserver(FightInfoPacket packet) {
Fightserver.newFightInfo(packet);
}
@Handler
public void serverStarting(StartingServerPacket packet) {
Player player = Objects.requireNonNull(Bukkit.getPlayer(SteamwarUser.get(packet.getUser()).getUUID()));
player.teleport(LobbySystem.config().getWaitingHallSpawn(), PlayerTeleportEvent.TeleportCause.PLUGIN);
if (JumpAndRun.isPlayerInJumpAndRun(player)) {
JumpAndRun.reset(player);
}
}
}