forked from SteamWar/SteamWar
Add BauSystem module
Fix ci java version Fix LinkageProcessor
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package de.steamwar.lobby.particle.elements.custom;
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import de.steamwar.lobby.particle.ParticleElement;
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import de.steamwar.lobby.particle.ParticleTickData;
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import de.steamwar.lobby.particle.elements.DelegatingParticleElement;
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import org.bukkit.Location;
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import org.bukkit.util.Vector;
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public class HearthBeat extends DelegatingParticleElement {
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private double speed;
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private double y(double time) {
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double d1 = Math.pow(2, -Math.pow(time * 17 - 7.5, 2));
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double d2 = Math.pow(2, -Math.pow(time * 20 - 11, 2)) * 0.5;
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double d3 = Math.pow(2, -Math.pow(time * 25 - 17, 2)) * 0.1;
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return (d1 - d2 + d3) * 0.5;
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}
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public HearthBeat(ParticleElement particleElement, double speed) {
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super(particleElement);
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this.speed = speed;
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}
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@Override
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public String attribute() {
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return null;
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}
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@Override
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public void tick(ParticleTickData particleTickData) {
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double time = ((particleTickData.getDeg() * speed) % 360) / 360.0;
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double y = y(time) * 2;
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double x = (time - 0.5) * 2;
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Vector vector = new Vector(x, 1.1 + y - (particleTickData.getPlayer().isSneaking() ? 0.5 : 0), 0.7);
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vector.rotateAroundY(Math.toRadians(particleTickData.getPlayer().getLocation().getYaw() * -1));
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vector.setX(-vector.getX());
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vector.setZ(-vector.getZ());
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Location location = particleTickData.getPlayer().getLocation().clone().add(vector);
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ParticleTickData current = particleTickData.withLocation(location);
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particleElement.tick(current);
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}
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}
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