forked from SteamWar/SteamWar
Add BauSystem module
Fix ci java version Fix LinkageProcessor
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package de.steamwar.lobby.particle.particles;
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import de.steamwar.lobby.particle.ParticleData;
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import de.steamwar.lobby.particle.ParticleEnum;
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import de.steamwar.lobby.particle.ParticleRequirement;
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import de.steamwar.lobby.particle.WingDesign;
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import de.steamwar.lobby.particle.elements.*;
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import lombok.AllArgsConstructor;
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import lombok.Getter;
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import org.bukkit.Material;
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import org.bukkit.Particle;
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@AllArgsConstructor
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public enum EventParticleParticipation implements ParticleEnum {
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WarGearSeason(new ParticleData(Material.BOOK, "PARTICLE_EVENT_ENCHANTING", ParticleRequirement.eventParticipation(22),
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new SimpleParticle(Particle.ENCHANTMENT_TABLE))
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),
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AirshipEvent(new ParticleData(Material.SNOW_BLOCK, "PARTICLE_EVENT_CLOUD", ParticleRequirement.eventParticipation(26),
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new SimpleParticle(Particle.CLOUD))
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),
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HellsBellsWs(new ParticleData(Material.TNT, "PARTICLE_EVENT_SMOKE", ParticleRequirement.eventParticipation(28),
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new Circle(new SimpleParticle(Particle.CAMPFIRE_COSY_SMOKE, 0, 0, 0, 0.01)))
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),
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Underwater(new ParticleData(Material.PRISMARINE_BRICKS, "PARTICLE_EVENT_WATER", ParticleRequirement.eventParticipation(31),
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new SimpleParticle(Particle.DRIP_WATER))
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),
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AdventWarShip(new ParticleData(Material.PRISMARINE_WALL, "PARTICLE_EVENT_WATER", ParticleRequirement.eventParticipation(32),
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new Group(new SimpleParticle(Particle.DRIP_WATER), new SimpleParticle(Particle.WATER_WAKE, 0.2F, 0.2F, 0.2F, 0.01)))
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),
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MiniWarGearLiga(new ParticleData(Material.PRISMARINE_SLAB, "PARTICLE_EVENT_WATER", ParticleRequirement.eventParticipation(33),
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new Circle(new SimpleParticle(Particle.WATER_WAKE, 0, 0, 0, 0)))
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),
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UnderwaterMWG(new ParticleData(Material.BLUE_CARPET, "PARTICLE_EVENT_RAIN_CLOUD", ParticleRequirement.eventParticipation(35),
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new Always(new RandomParticle(RainCloudParticle.values())))
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),
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WarGearSeason2022(new ParticleData(Material.DIAMOND_SWORD, "PARTICLE_EVENT_WINGS", ParticleRequirement.eventParticipation(37),
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new Always(new Delayed(new NonFlying(new Wing(new SimpleParticle(Particle.DRAGON_BREATH, 0, 0, 0, 0, 1), 0.15, WingDesign.COMPLEX)), 20)))
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),
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;
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public static ParticleEnum[] particles = values();
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@Getter
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private ParticleData particle;
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}
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