forked from SteamWar/SteamWar
Add BauSystem module
Fix ci java version Fix LinkageProcessor
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package de.steamwar.lobby.particle.particles;
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import de.steamwar.lobby.particle.ParticleData;
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import de.steamwar.lobby.particle.ParticleEnum;
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import de.steamwar.lobby.particle.ParticleRequirement;
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import de.steamwar.lobby.particle.WingDesign;
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import de.steamwar.lobby.particle.elements.*;
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import lombok.AllArgsConstructor;
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import lombok.Getter;
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import org.bukkit.Material;
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import org.bukkit.Particle;
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@AllArgsConstructor
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public enum ServerTeamParticle implements ParticleEnum {
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WITCH(new ParticleData(Material.EXPERIENCE_BOTTLE, "PARTICLE_WITCH", ParticleRequirement.SERVER_TEAM,
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new SimpleParticle(Particle.SPELL_WITCH))
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),
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ENCHANTING(new ParticleData(Material.ENCHANTING_TABLE, "PARTICLE_ENCHANTING", ParticleRequirement.SERVER_TEAM,
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new SimpleParticle(Particle.ENCHANTMENT_TABLE))
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),
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HAPPY(new ParticleData(Material.EMERALD_BLOCK, "PARTICLE_HAPPY", ParticleRequirement.SERVER_TEAM,
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new SimpleParticle(Particle.HEART, 0.2F, 0.2F, 0.2F, 0.01))
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),
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FLAME(new ParticleData(Material.FLINT_AND_STEEL, "PARTICLE_FLAME", ParticleRequirement.SERVER_TEAM,
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new SimpleParticle(Particle.FLAME, 0, 0.2F, 0, 0.01))
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),
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END_ROD(new ParticleData(Material.END_ROD, "PARTICLE_END_ROD", ParticleRequirement.SERVER_TEAM,
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new SimpleParticle(Particle.END_ROD, 0.2F, 0.2F, 0.2F, 0.01))
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),
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CLOUD(new ParticleData(Material.WHITE_WOOL, "PARTICLE_CLOUD", ParticleRequirement.SERVER_TEAM,
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new Cloud(new SimpleParticle(Particle.CLOUD)))
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),
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TOTEM(new ParticleData(Material.TOTEM_OF_UNDYING, "PARTICLE_TOTEM", ParticleRequirement.SERVER_TEAM,
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new Cloud(new SimpleParticle(Particle.TOTEM, 0.2F, 0.2F, 0.2F, 0.01)))
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),
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ENCHANTING_CLOUD(new ParticleData(Material.WHITE_DYE, "PARTICLE_ENCHANTING", ParticleRequirement.SERVER_TEAM,
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new Cloud(new SimpleParticle(Particle.ENCHANTMENT_TABLE)))
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),
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FLAME_CLOUD(new ParticleData(Material.FIRE_CORAL_BLOCK, "PARTICLE_FLAME", ParticleRequirement.SERVER_TEAM,
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new Cloud(new SimpleParticle(Particle.FLAME)))
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),
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SNEEZE_CLOUD(new ParticleData(Material.LIME_SHULKER_BOX, "PARTICLE_SNEEZE", ParticleRequirement.SERVER_TEAM,
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new Cloud(new SimpleParticle(Particle.SNEEZE)))
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),
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SLIME_CLOUD(new ParticleData(Material.GREEN_SHULKER_BOX, "PARTICLE_SLIME", ParticleRequirement.SERVER_TEAM,
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new Cloud(new SimpleParticle(Particle.SLIME)))
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),
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SMOKE_CLOUD(new ParticleData(Material.DEAD_BRAIN_CORAL_BLOCK, "PARTICLE_SMOKE", ParticleRequirement.SERVER_TEAM,
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new Cloud(new SimpleParticle(Particle.CAMPFIRE_COSY_SMOKE, 0.2F, 0.2F, 0.2F, 0.01)))
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),
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TOWN_CLOUD(new ParticleData(Material.FIREWORK_STAR, "PARTICLE_TOWN", ParticleRequirement.SERVER_TEAM,
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new Cloud(new SimpleParticle(Particle.TOWN_AURA)))
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),
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FLAME_CIRCLE(new ParticleData(Material.MAGMA_BLOCK, "PARTICLE_FLAME", ParticleRequirement.SERVER_TEAM,
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new Circle(new LocationMutator(new SimpleParticle(Particle.FLAME, 0, 0, 0, 0.01), 0, 1.1, 0)))
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),
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ENCHANTING_CIRCLE(new ParticleData(Material.WHITE_DYE, "PARTICLE_ENCHANTING_CIRCLE", ParticleRequirement.SERVER_TEAM,
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new Circle(new LocationMutator(new SimpleParticle(Particle.ENCHANTMENT_TABLE, 0.2F, 0.2F, 0.2F, 0.01), 0, 1.1, 0)))
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),
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NOTES_CIRCLE(new ParticleData(Material.NOTE_BLOCK, "PARTICLE_NOTES", ParticleRequirement.SERVER_TEAM,
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new Circle(new LocationMutator(new SimpleParticle(Particle.NOTE, 0, 0, 0, 0.01), 0, 2.2, 0)))
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),
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WATER_FIRE(new ParticleData(Material.GUARDIAN_SPAWN_EGG, "PARTICLE_WATER_FIRE", ParticleRequirement.SERVER_TEAM,
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new LocationMutator(new DoubleCircle(new SimpleParticle(Particle.DRIP_WATER, 0, 0, 0, 0.01), new SimpleParticle(Particle.DRIP_LAVA, 0, 0, 0, 0.01)), 0, 1.1, 0))
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),
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WATER_FIRE_ALWAYS(new ParticleData(Material.GUARDIAN_SPAWN_EGG, "PARTICLE_WATER_FIRE", ParticleRequirement.SERVER_TEAM,
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new Always(new LocationMutator(new DoubleCircle(new SimpleParticle(Particle.DRIP_WATER, 0, 0, 0, 0.01), new SimpleParticle(Particle.DRIP_LAVA, 0, 0, 0, 0.01)), 0, 1.1, 0)))
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),
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MAGIC_ENCHANTING(new ParticleData(Material.DIAMOND_SWORD, "PARTICLE_MAGIC_ENCHANTING", ParticleRequirement.SERVER_TEAM,
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new LocationMutator(new DoubleCircle(new SimpleParticle(Particle.CRIT_MAGIC, 0, 0, 0, 0.01), new SimpleParticle(Particle.ENCHANTMENT_TABLE, 0, 0, 0, 0.01)), 0, 1.1, 0))
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),
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MAGIC_ENCHANTING_ALWAYS(new ParticleData(Material.WOODEN_SWORD, "PARTICLE_MAGIC_ENCHANTING", ParticleRequirement.SERVER_TEAM,
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new Always(new LocationMutator(new DoubleCircle(new SimpleParticle(Particle.CRIT_MAGIC, 0, 0, 0, 0.01), new SimpleParticle(Particle.ENCHANTMENT_TABLE, 0, 0, 0, 0.01)), 0, 1.1, 0)))
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),
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MAGIC_CLOUD_CIRCLE(new ParticleData(Material.GLOWSTONE_DUST, "PARTICLE_MAGIC", ParticleRequirement.SERVER_TEAM,
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new Cloud(new Circle(new LocationMutator(new SimpleParticle(Particle.CRIT_MAGIC, 0, 0, 0, 0.01), 0, 1.1, 0))))
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),
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FLAME_CLOUD_CIRCLE(new ParticleData(Material.FIRE_CORAL, "PARTICLE_FLAME", ParticleRequirement.SERVER_TEAM,
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new Cloud(new Circle(new LocationMutator(new SimpleParticle(Particle.FLAME, 0, 0, 0, 0.01), 0, 1.1, 0))))
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),
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FIREWORK_CLOUD_CIRCLE(new ParticleData(Material.FIREWORK_ROCKET, "PARTICLE_FIREWORK", ParticleRequirement.SERVER_TEAM,
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new Cloud(new Circle(new LocationMutator(new SimpleParticle(Particle.FIREWORKS_SPARK, 0, 0, 0, 0.01), 0, 1.1, 0))))
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),
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WATER_CLOUD_CIRCLE(new ParticleData(Material.CYAN_DYE, "PARTICLE_WATER_FIRE", ParticleRequirement.SERVER_TEAM,
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new Cloud(new Circle(new LocationMutator(new SimpleParticle(Particle.WATER_WAKE, 0, 0, 0, 0.01), 0, 1.1, 0))))
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),
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ENCHANTING_DOUBLE_CIRCLE(new ParticleData(Material.BUBBLE_CORAL_BLOCK, "PARTICLE_ENCHANTING", ParticleRequirement.SERVER_TEAM,
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new Always(new LocationMutator(new DoubleCircle(new SimpleParticle(Particle.ENCHANTMENT_TABLE, 0, 0, 0, 0.01), new SimpleParticle(Particle.ENCHANTMENT_TABLE, 0, 0, 0, 0.01)), 0, 2.2, 0)))
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),
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EVIL_WINGS(new ParticleData(Material.PURPUR_SLAB, "PARTICLE_WINGS_EVIL", ParticleRequirement.SERVER_TEAM,
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new Always(new Delayed(new NonFlying(new Wing(new SimpleParticle(Particle.SPELL_WITCH, 0, 0, 0, 0, 1), 0.15, WingDesign.SIMPLE)), 20)))
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),
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;
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public static ParticleEnum[] particles = values();
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@Getter
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private ParticleData particle;
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}
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