forked from SteamWar/SteamWar
Add BauSystem module
Fix ci java version Fix LinkageProcessor
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package de.steamwar.lobby.particle.particles.custom;
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import de.steamwar.lobby.particle.ParticleData;
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import de.steamwar.lobby.particle.ParticleEnum;
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import de.steamwar.lobby.particle.ParticleRequirement;
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import de.steamwar.lobby.particle.WingDesign;
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import de.steamwar.lobby.particle.elements.*;
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import de.steamwar.lobby.particle.elements.custom.NonMoving;
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import de.steamwar.lobby.particle.elements.custom.PulseShimmer;
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import lombok.AllArgsConstructor;
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import lombok.Getter;
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import org.bukkit.Material;
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import org.bukkit.Particle;
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@AllArgsConstructor
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public enum CustomTeamParticle implements ParticleEnum {
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Eclipse(new ParticleData(Material.ENDER_CHEST, "PARTICLE_EVENT_ENCHANTING", ParticleRequirement.specificTeam(34),
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new Always(new Delayed(new NonFlying(new Wing(new SimpleParticle(Particle.END_ROD, 0, 0, 0, 0, 1), 0.15, WingDesign.ECLIPSE)), 80)))
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),
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Pulse_1(new ParticleData(Material.GRAY_CANDLE, "PARTICLE_TEAM_PULSE_AURA_2", ParticleRequirement.specificTeam(210),
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new Always(new NonMoving(new PulseShimmer(new SimpleParticle(Particle.END_ROD, 0, 0, 0, 0, 1), 80, 2))))
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),
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Pulse_2(new ParticleData(Material.WHITE_CANDLE, "PARTICLE_TEAM_PULSE_AURA_3", ParticleRequirement.specificTeam(210),
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new Always(new NonMoving(new PulseShimmer(new SimpleParticle(Particle.ENCHANTMENT_TABLE, 0, 0, 0, 0, 5), 80, 2))))
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),
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Pulse_Logo(new ParticleData(Material.ENDER_CHEST, "PARTICLE_TEAM_PULSE_LOGO", ParticleRequirement.specificTeam(210),
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new Always(new Delayed(new NonFlying(new Wing(new SimpleParticle(Particle.END_ROD, 0, 0, 0, 0, 1), 0.15, WingDesign.PL)), 80)))
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),
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;
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public static ParticleEnum[] particles = values();
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@Getter
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private ParticleData particle;
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}
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