forked from SteamWar/SteamWar
Add BauSystem module
Fix ci java version Fix LinkageProcessor
This commit is contained in:
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.lobby.portal;
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import de.steamwar.lobby.Fightserver;
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import de.steamwar.lobby.LobbySystem;
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import de.steamwar.lobby.display.Hologram;
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import de.steamwar.lobby.display.NPC;
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import de.steamwar.network.packets.common.FightInfoPacket;
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import de.steamwar.sql.SteamwarUser;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import org.bukkit.util.Vector;
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import java.util.*;
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import java.util.logging.Level;
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import java.util.stream.Collectors;
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public class FightserverPortal implements PortalHandler, Comparable<FightserverPortal> {
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private static final Map<String, List<FightserverPortal>> portals = new HashMap<>();
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public static FightserverPortal findFree(String gamemode) {
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List<FightserverPortal> list = portals.getOrDefault(gamemode, Collections.emptyList());
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for(FightserverPortal portal : list) {
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if(portal.server == null)
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return portal;
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}
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return null;
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}
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private final Portal portal;
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private final String gamemode;
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private final int order;
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private final String target;
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private final List<Location> bluePlayers;
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private final List<Location> redPlayers;
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private Fightserver server = null;
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private PortalHandler handler = new DummyPortal();
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private final Hologram hologram;
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private final List<NPC> blueNPCs = new ArrayList<>();
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private final List<NPC> redNPCs = new ArrayList<>();
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public FightserverPortal(Map<String, Object> section, Portal portal) {
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this(
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portal,
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(String) section.get("group"),
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(int) section.get("order"),
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(String) section.get("target"),
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(List<Location>) section.getOrDefault("bluePlayers", new ArrayList<>()),
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(List<Location>) section.getOrDefault("redPlayers", new ArrayList<>())
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);
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}
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public FightserverPortal(Portal portal, String gamemode, int order, String target, List<Location> bluePlayers, List<Location> redPlayers) {
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this.portal = portal;
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this.gamemode = gamemode;
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this.order = order;
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this.target = target;
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this.bluePlayers = bluePlayers;
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this.redPlayers = redPlayers;
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hologram = new Hologram(null, portal.denormalize(new Vector(0.5, 0.5, 0.5)).toLocation(portal.getPos1().getWorld()), "", false);
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setServer(null);
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List<FightserverPortal> list = portals.computeIfAbsent(gamemode, mode -> new ArrayList<>());
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list.add(this);
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list.sort(null);
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}
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public void setServer(Fightserver server) {
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this.server = server;
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if (server == null) {
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setHandler(new TeleportPortal(portal, target));
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} else {
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setHandler(new CommandPortal("arena " + server.getServerName()));
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}
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updateText();
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updateBluePlayers();
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updateRedPlayers();
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}
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public void updateText() {
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if(server == null) {
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hologram.updateText("§7Neuen Kampf starten");
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return;
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}
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FightInfoPacket info = server.current();
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if (fightStateCountdown(info.getFightState()))
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hologram.updateText(String.format("§7%s §e%s §7%d§8:§7%02d", server.getServerName(), fightStateMapper(info.getFightState()), info.getCountdown() / 60, info.getCountdown() % 60));
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else
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hologram.updateText(String.format("§7%s §e%s", server.getServerName(), fightStateMapper(info.getFightState())));
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}
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public void updateBluePlayers() {
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updateNPCs(bluePlayers, blueNPCs, server != null ? server.current().getBluePlayers() : Collections.emptyList());
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}
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public void updateRedPlayers() {
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updateNPCs(redPlayers, redNPCs, server != null ? server.current().getRedPlayers() : Collections.emptyList());
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}
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private void updateNPCs(List<Location> locations, List<NPC> npcs, List<Integer> players) {
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List<SteamwarUser> remainingPlayers = players.stream().map(SteamwarUser::get).collect(Collectors.toList());
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List<Location> remainingLocations = new ArrayList<>(locations);
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npcs.removeIf(npc -> {
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SteamwarUser user = SteamwarUser.get(npc.getUuid());
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if(remainingPlayers.contains(user)) {
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remainingPlayers.remove(user);
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remainingLocations.remove(npc.getLocation());
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return false;
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} else {
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npc.delete();
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return true;
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}
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});
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for(SteamwarUser user : remainingPlayers) {
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if(remainingLocations.isEmpty())
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break;
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npcs.add(new NPC(remainingLocations.remove(0), user.getUUID(), user.getUserName()));
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}
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}
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public void addBlue(Location location) {
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bluePlayers.add(location);
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LobbySystem.config().save();
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}
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public void addRed(Location location) {
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redPlayers.add(location);
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LobbySystem.config().save();
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}
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public void removeBlue(int i) {
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bluePlayers.remove(i);
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LobbySystem.config().save();
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}
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public void removeRed(int i) {
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redPlayers.remove(i);
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LobbySystem.config().save();
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}
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private void setHandler(PortalHandler handler) {
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handler.delete();
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this.handler = handler;
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}
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@Override
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public void handle(Player player, Location from, Location to) {
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handler.handle(player, from, to);
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}
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@Override
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public void serialize(Map<String, Object> map) {
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map.put("group", gamemode);
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map.put("order", order);
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map.put("target", target);
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map.put("bluePlayers", bluePlayers);
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map.put("redPlayers", redPlayers);
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}
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@Override
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public PortalType type() {
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return PortalType.FIGHTSERVER;
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}
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@Override
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public void delete() {
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portals.get(gamemode).remove(this);
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hologram.delete();
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blueNPCs.forEach(NPC::delete);
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redNPCs.forEach(NPC::delete);
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handler.delete();
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}
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@Override
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public int compareTo(FightserverPortal other) {
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return order - other.order;
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}
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private boolean fightStateCountdown(String state) {
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switch (state) {
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case "waiting":
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case "PRE_LEADER_SETUP":
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case "end":
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case "SPECTATE":
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return false;
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default:
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return true;
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}
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}
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private String fightStateMapper(String state) {
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switch (state) {
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case "waiting":
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case "PRE_LEADER_SETUP":
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return "Warten auf Spieler";
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case "PRE_SCHEM_SETUP":
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return "Schemauswahl";
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case "POST_SCHEM_SETUP":
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return "Vorbereitung";
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case "PRE_RUNNING":
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return "Kampfbeginn in";
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case "fighting":
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case "RUNNING":
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return "Kampf läuft";
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case "end":
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case "SPECTATE":
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return "Zuschauerphase";
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default:
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LobbySystem.getPlugin().getLogger().log(Level.SEVERE, "Unknown FightState " + state + " encountered");
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return "Programmierfehler";
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}
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}
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@Override
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public String toString() {
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return "Fightserver";
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}
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}
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