forked from SteamWar/SteamWar
Add BauSystem module
Fix ci java version Fix LinkageProcessor
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2023 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.lobby.special.advent;
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import de.steamwar.lobby.LobbySystem;
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import de.steamwar.sql.NodeMember;
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import de.steamwar.sql.SchematicNode;
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import de.steamwar.sql.SteamwarUser;
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import lombok.Data;
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import lombok.Getter;
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import org.bukkit.*;
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import org.bukkit.block.data.BlockData;
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import org.bukkit.configuration.ConfigurationSection;
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import org.bukkit.entity.Player;
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import java.util.*;
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public class Present {
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private static final World WORLD = Bukkit.getWorlds().get(0);
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@Data
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private static class Point {
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private final int x;
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private final int y;
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private final int z;
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public static Point toPoint(Location location) {
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return new Point(location.getBlockX(), location.getBlockY(), location.getBlockZ());
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}
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}
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private final List<Map<String, Integer>> blockList;
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private final Set<Point> locations = new HashSet<>();
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@Getter
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private final int day;
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@Getter
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private final int schematicId;
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private Set<Player> players = new HashSet<>();
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public Present(int day, ConfigurationSection configurationSection) {
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this.day = day;
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if (configurationSection.contains("schematicId")) {
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schematicId = configurationSection.getInt("schematicId");
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} else {
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configurationSection.set("schematicId", -1);
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schematicId = -1;
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}
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List<?> blockList = configurationSection.getList("blocks");
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if (blockList == null) {
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blockList = new ArrayList<>();
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configurationSection.set("blocks", blockList);
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}
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this.blockList = (List<Map<String, Integer>>) blockList;
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blockList.forEach(object -> {
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if (!(object instanceof Map)) return;
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Map<String, ?> map = (Map<String, ?>) object;
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locations.add(new Point((int) map.get("x"), (int) map.get("y"), (int) map.get("z")));
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});
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// generate();
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}
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public void click(Player player, SteamwarUser user, int day, Location location) {
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if (day != this.day) return;
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if (!locations.contains(Point.toPoint(location))) return;
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if (NodeMember.getNodeMember(schematicId, user.getId()) != null) return;
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NodeMember.createNodeMember(schematicId, user.getId());
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LobbySystem.getMessage().send("ADVENT_CALENDAR_OPEN", player, SchematicNode.getSchematicNode(schematicId).getName());
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player.playSound(location, Sound.ENTITY_EXPERIENCE_ORB_PICKUP, 1, 1);
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}
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public void removePlayer(Player player) {
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players.remove(player);
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locations.forEach(p -> {
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Location loc = new Location(WORLD, p.x, p.y, p.z);
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BlockData blockData = loc.getBlock().getBlockData();
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player.sendBlockChange(loc, blockData);
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});
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}
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public void addPlayer(Player player) {
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players.add(player);
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locations.forEach(p -> {
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Location loc = new Location(WORLD, p.x, p.y, p.z);
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player.sendBlockChange(loc, BEDROCK);
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});
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}
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public void edit(Player player, Location location) {
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if (!players.contains(player)) return;
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Point point = Point.toPoint(location);
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if (locations.contains(point)) {
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locations.remove(point);
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} else {
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locations.add(point);
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}
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generate();
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Bukkit.getScheduler().runTaskLater(LobbySystem.getPlugin(), () -> {
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BlockData blockData = location.getBlock().getBlockData();
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players.forEach(pl -> {
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if (pl == player) return;
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if (locations.contains(point)) {
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pl.sendBlockChange(location, blockData);
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} else {
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pl.sendBlockChange(location, BEDROCK);
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}
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});
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player.sendBlockChange(location, blockData);
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locations.forEach(p -> {
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Location loc = new Location(WORLD, p.x, p.y, p.z);
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player.sendBlockChange(loc, BEDROCK);
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});
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}, 4);
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}
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private static final BlockData BEDROCK = Material.BEDROCK.createBlockData();
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private void generate() {
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blockList.clear();
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locations.forEach(point -> {
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Map<String, Integer> pos = new HashMap<>();
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pos.put("x", point.x);
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pos.put("y", point.y);
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pos.put("z", point.z);
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blockList.add(pos);
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});
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AdventsCalendar.save();
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}
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}
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