Add SelectAdjacent for BauSystem and Builder

This commit is contained in:
2025-07-31 16:21:08 +02:00
parent 297aa6151d
commit 33e9b3409f
4 changed files with 323 additions and 0 deletions
@@ -0,0 +1,157 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.worldedit;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.region.Point;
import de.steamwar.bausystem.utils.FlatteningWrapper;
import de.steamwar.core.WorldEditRenderer;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.MinVersion;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.scheduler.BukkitTask;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Set;
@Linked
@MinVersion(20)
public class SelectAdjacent implements Listener {
private BlockFace[] FACES = {
BlockFace.NORTH,
BlockFace.EAST,
BlockFace.SOUTH,
BlockFace.WEST,
BlockFace.UP,
BlockFace.DOWN
};
private Map<Player, Selector> selectors = new HashMap<>();
@EventHandler
public void onPlayerInteract(PlayerInteractEvent event) {
if (!event.hasItem()) return;
if (event.getItem().getType() != Material.WOODEN_AXE) return;
if (!event.getPlayer().isSneaking()) return;
if (event.getAction() != Action.LEFT_CLICK_BLOCK) return;
Selector selector = selectors.get(event.getPlayer());
if (selector != null) selector.cancel();
selector = new Selector(event.getClickedBlock(), event.getPlayer());
selectors.put(event.getPlayer(), selector);
}
@EventHandler
public void onPlayerQuit(PlayerQuitEvent event) {
Selector selector = selectors.remove(event.getPlayer());
if (selector != null) selector.cancel();
}
private class Selector {
private static final int MAX_BLOCKS = 1_000_000;
private int minX;
private int minY;
private int minZ;
private int maxX;
private int maxY;
private int maxZ;
private BukkitTask bukkitTask;
private Set<Location> seen = new HashSet<>();
private Set<Location> toCalc = new HashSet<>();
public Selector(Block block, Player player) {
toCalc.add(block.getLocation());
minX = block.getX();
minY = block.getY();
minZ = block.getZ();
maxX = block.getX();
maxY = block.getY();
maxZ = block.getZ();
bukkitTask = Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), () -> {
run();
long volume = (long)(maxX - minX + 1) * (long)(maxY - minY + 1) * (long)(maxZ - minZ + 1);
player.sendTitle("", "§e" + volume + " §7Blocks", 0, 5, 0);
Point minPoint = new Point(minX, minY, minZ);
Point maxPoint = new Point(maxX, maxY, maxZ);
FlatteningWrapper.impl.setSelection(player, minPoint, maxPoint);
WorldEditRenderer.renderPlayer(player);
boolean finished = toCalc.stream().allMatch(location -> {
return location.getBlockX() >= minX && location.getBlockY() >= minY && location.getBlockZ() >= minZ &&
location.getBlockX() <= maxX && location.getBlockY() <= maxY && location.getBlockZ() <= maxZ;
});
if (finished || seen.size() > MAX_BLOCKS) {
bukkitTask.cancel();
player.sendTitle("§aDone", "§e" + volume + " §7Blocks", 0, 20, 5);
}
}, 1, 1);
}
private void cancel() {
bukkitTask.cancel();
}
private void run() {
Set<Location> current = toCalc;
toCalc = new HashSet<>();
for (Location location : current) {
Block block = location.getBlock();
if (block.isEmpty() || block.isLiquid()) continue;
seen.add(location);
minX = Math.min(minX, location.getBlockX());
maxX = Math.max(maxX, location.getBlockX());
minY = Math.min(minY, location.getBlockY());
maxY = Math.max(maxY, location.getBlockY());
minZ = Math.min(minZ, location.getBlockZ());
maxZ = Math.max(maxZ, location.getBlockZ());
for (BlockFace face : FACES) {
Block next = block.getRelative(face);
if (next.isEmpty() || next.isLiquid()) continue;
Location loc = next.getLocation();
if (seen.contains(loc)) continue;
toCalc.add(loc);
}
}
}
}
}