forked from SteamWar/SteamWar
Add SelectAdjacent for BauSystem and Builder
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@@ -19,12 +19,14 @@
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package de.steamwar.teamserver;
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import de.steamwar.core.Core;
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import de.steamwar.core.WorldEditRendererCUIEditor;
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import de.steamwar.message.Message;
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import de.steamwar.teamserver.command.*;
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import de.steamwar.teamserver.listener.AxiomHandshakeListener;
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import de.steamwar.teamserver.listener.FreezeListener;
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import de.steamwar.teamserver.listener.PlayerChange;
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import de.steamwar.teamserver.listener.SelectAdjacent;
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import org.bukkit.Bukkit;
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import org.bukkit.GameRule;
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import org.bukkit.plugin.java.JavaPlugin;
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@@ -60,6 +62,10 @@ public final class Builder extends JavaPlugin {
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Bukkit.getWorlds().get(0).setGameRule(GameRule.REDUCED_DEBUG_INFO, false);
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new WorldEditRendererCUIEditor();
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if (Core.getVersion() >= 20) {
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Bukkit.getPluginManager().registerEvents(new SelectAdjacent(), this);
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}
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}
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@Override
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@@ -0,0 +1,153 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2020 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.teamserver.listener;
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import com.sk89q.worldedit.bukkit.BukkitWorld;
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import com.sk89q.worldedit.bukkit.WorldEditPlugin;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.regions.selector.CuboidRegionSelector;
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import com.sk89q.worldedit.world.World;
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import de.steamwar.core.WorldEditRenderer;
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import de.steamwar.teamserver.Builder;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.scheduler.BukkitTask;
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import java.util.*;
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public class SelectAdjacent implements Listener {
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private BlockFace[] FACES = {
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BlockFace.NORTH,
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BlockFace.EAST,
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BlockFace.SOUTH,
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BlockFace.WEST,
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BlockFace.UP,
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BlockFace.DOWN
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};
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private Map<Player, Selector> selectors = new HashMap<>();
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@EventHandler
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public void onPlayerInteract(PlayerInteractEvent event) {
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if (!event.hasItem()) return;
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if (event.getItem().getType() != Material.WOODEN_AXE) return;
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if (!event.getPlayer().isSneaking()) return;
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if (event.getAction() != Action.LEFT_CLICK_BLOCK) return;
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Selector selector = selectors.get(event.getPlayer());
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if (selector != null) selector.cancel();
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selector = new Selector(event.getClickedBlock(), event.getPlayer());
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selectors.put(event.getPlayer(), selector);
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}
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@EventHandler
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public void onPlayerQuit(PlayerQuitEvent event) {
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Selector selector = selectors.remove(event.getPlayer());
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if (selector != null) selector.cancel();
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}
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private static final WorldEditPlugin WORLDEDIT_PLUGIN = Objects.requireNonNull((WorldEditPlugin) Bukkit.getPluginManager().getPlugin("WorldEdit"));
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private static final World BUKKITWORLD = new BukkitWorld(Bukkit.getWorlds().get(0));
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private class Selector {
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private static final int MAX_BLOCKS = 1_000_000;
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private int minX;
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private int minY;
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private int minZ;
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private int maxX;
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private int maxY;
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private int maxZ;
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private BukkitTask bukkitTask;
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private Set<Location> seen = new HashSet<>();
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private Set<Location> toCalc = new HashSet<>();
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public Selector(Block block, Player player) {
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toCalc.add(block.getLocation());
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minX = block.getX();
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minY = block.getY();
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minZ = block.getZ();
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maxX = block.getX();
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maxY = block.getY();
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maxZ = block.getZ();
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bukkitTask = Bukkit.getScheduler().runTaskTimer(Builder.getInstance(), () -> {
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run();
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long volume = (long)(maxX - minX + 1) * (long)(maxY - minY + 1) * (long)(maxZ - minZ + 1);
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player.sendTitle("", "§e" + volume + " §7Blocks", 0, 5, 0);
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WORLDEDIT_PLUGIN.getSession(player).setRegionSelector(BUKKITWORLD, new CuboidRegionSelector(BUKKITWORLD, BlockVector3.at(minX, minY, minZ), BlockVector3.at(maxX, maxY, maxZ)));
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WorldEditRenderer.renderPlayer(player);
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boolean finished = toCalc.stream().allMatch(location -> {
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return location.getBlockX() >= minX && location.getBlockY() >= minY && location.getBlockZ() >= minZ &&
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location.getBlockX() <= maxX && location.getBlockY() <= maxY && location.getBlockZ() <= maxZ;
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});
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if (finished || seen.size() > MAX_BLOCKS) {
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bukkitTask.cancel();
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player.sendTitle("§aDone", "§e" + volume + " §7Blocks", 0, 20, 5);
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}
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}, 1, 1);
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}
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private void cancel() {
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bukkitTask.cancel();
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}
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private void run() {
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Set<Location> current = toCalc;
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toCalc = new HashSet<>();
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for (Location location : current) {
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Block block = location.getBlock();
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if (block.isEmpty() || block.isLiquid()) continue;
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seen.add(location);
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minX = Math.min(minX, location.getBlockX());
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maxX = Math.max(maxX, location.getBlockX());
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minY = Math.min(minY, location.getBlockY());
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maxY = Math.max(maxY, location.getBlockY());
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minZ = Math.min(minZ, location.getBlockZ());
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maxZ = Math.max(maxZ, location.getBlockZ());
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for (BlockFace face : FACES) {
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Block next = block.getRelative(face);
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if (next.isEmpty() || next.isLiquid()) continue;
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Location loc = next.getLocation();
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if (seen.contains(loc)) continue;
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toCalc.add(loc);
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}
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}
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}
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}
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}
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