forked from SteamWar/SteamWar
Fix CheckCommand.accept
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@@ -316,8 +316,18 @@ public class CheckCommand extends SWCommand {
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SchematicNode node = SchematicNode.createSchematic(-1, name, teamFolder.getNodeId());
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SchematicNode node = SchematicNode.createSchematic(-1, name, teamFolder.getNodeId());
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NodeData.saveFromStream(node, data.schemData(false), data.getNodeFormat());
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NodeData.saveFromStream(node, data.schemData(false), data.getNodeFormat());
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// Accept the team folder schematic and set other to Normal
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// Accept the team folder schematic and set other to Normal as well as adding the original owner on the schematic
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node.setSchemtype(GameModeConfig.getBySchematicType(schematic.getSchemtype()).Schematic.Type);
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node.setSchemtype(GameModeConfig.getBySchematicType(schematic.getSchemtype()).Schematic.Type);
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NodeMember.createNodeMember(node.getNodeId(), schematic.getOwner());
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// Remove any added players from the schematic in the folder
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for (SchematicNode schematicNode : SchematicNode.getSchematicNodeInNode(teamFolder.getNodeId())) {
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if (schematicNode.getNodeId() == node.getNodeId()) continue;
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for (NodeMember nodeMember : NodeMember.getNodeMembers(schematicNode.getNodeId())) {
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NodeMember.createNodeMember(node.getNodeId(), nodeMember.getMember());
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nodeMember.delete();
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}
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}
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// Conclude by setting send in schematic to normal and broadcast
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// Conclude by setting send in schematic to normal and broadcast
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concludeCheckSession("freigegeben", SchematicType.Normal, () -> {
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concludeCheckSession("freigegeben", SchematicType.Normal, () -> {
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