diff --git a/FightSystem/FightSystem_Core/src/de/steamwar/fightsystem/event/TNTDistributor.java b/FightSystem/FightSystem_Core/src/de/steamwar/fightsystem/event/TNTDistributor.java index fe81f54c..209df499 100644 --- a/FightSystem/FightSystem_Core/src/de/steamwar/fightsystem/event/TNTDistributor.java +++ b/FightSystem/FightSystem_Core/src/de/steamwar/fightsystem/event/TNTDistributor.java @@ -21,7 +21,6 @@ package de.steamwar.fightsystem.event; import de.steamwar.fightsystem.fight.Fight; import de.steamwar.fightsystem.states.FightState; -import de.steamwar.fightsystem.states.OneShotStateDependent; import de.steamwar.fightsystem.states.StateDependentTask; import de.steamwar.fightsystem.winconditions.Winconditions; import de.steamwar.linkage.Linked; @@ -32,12 +31,6 @@ import org.bukkit.inventory.ItemStack; public class TNTDistributor { public TNTDistributor() { - new OneShotStateDependent(Winconditions.TNT_DISTRIBUTION, FightState.Running, () -> Fight.teams().forEach(team -> team.getPlayers().forEach(fp -> { - if (!fp.isLiving()) - return; - - fp.ifPlayer(player -> player.getInventory().addItem(new ItemStack(Material.TNT, 10))); - }))); new StateDependentTask(Winconditions.TNT_DISTRIBUTION, FightState.Running, () -> Fight.teams().forEach(team -> team.getPlayers().forEach(fp -> { if (!fp.isLiving()) return;