forked from SteamWar/SteamWar
Add MissileWars module
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/*
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*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2020 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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* /
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*/
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package de.steamwar.misslewars;
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import de.steamwar.network.NetworkSender;
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import de.steamwar.network.packets.common.FightInfoPacket;
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import de.steamwar.sql.SteamwarUser;
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import org.bukkit.Bukkit;
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import org.bukkit.World;
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import java.util.List;
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import java.util.stream.Collectors;
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public class FightInfoPacketSender implements Runnable {
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private final World world = Bukkit.getWorlds().get(0);
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private final String serverName = Bukkit.getServer().getName();
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private final String gameMode = "missilewars";
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private final String worldName = world.getName();
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private final String blueName = Config.TeamBlueColor + Config.TeamBlueName;
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private final String redName = Config.TeamRedColor + Config.TeamRedName;
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private final int blueLeader = Config.BlueLeader != null ? SteamwarUser.get(Config.BlueLeader).getId() : 0;
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private final int redLeader = Config.RedLeader != null ? SteamwarUser.get(Config.RedLeader).getId() : 0;
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@Override
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public void run() {
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if (Config.test()) {
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return;
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}
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int countdown;
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if (FightScoreboard.getStartTime() == 0) {
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countdown = 0;
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} else {
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countdown = (int) ((System.currentTimeMillis() - FightScoreboard.getStartTime()) / 1000);
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}
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List<Integer> bluePlayers = MissileWars.getBlueTeam().getPlayers().stream()
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.map(player -> SteamwarUser.get(player.getUniqueId()).getId())
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.collect(Collectors.toList());
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List<Integer> redPlayers = MissileWars.getRedTeam().getPlayers().stream()
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.map(player -> SteamwarUser.get(player.getUniqueId()).getId())
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.collect(Collectors.toList());
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List<Integer> spectatorPlayers = Bukkit.getOnlinePlayers().stream()
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.map(player -> SteamwarUser.get(player.getUniqueId()).getId())
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.filter(integer -> !(bluePlayers.contains(integer) || redPlayers.contains(integer)))
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.collect(Collectors.toList());
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NetworkSender.send(new FightInfoPacket(serverName, gameMode, worldName, blueName, redName, MissileWars.getFightState().name().toLowerCase(), countdown, blueLeader, redLeader, 0, 0, bluePlayers, redPlayers, spectatorPlayers));
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}
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}
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