forked from SteamWar/SteamWar
Add MissileWars module
This commit is contained in:
@@ -0,0 +1,251 @@
|
||||
/*
|
||||
This file is a part of the SteamWar software.
|
||||
|
||||
Copyright (C) 2020 SteamWar.de-Serverteam
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.misslewars;
|
||||
|
||||
import lombok.Getter;
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.GameMode;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.enchantments.Enchantment;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.Inventory;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.inventory.meta.Damageable;
|
||||
import org.bukkit.inventory.meta.ItemMeta;
|
||||
import org.bukkit.scoreboard.Team;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
public class MWTeam {
|
||||
public static final ItemStack bow = new ItemStack(Material.BOW);
|
||||
|
||||
static {
|
||||
ItemMeta bowMeta = Objects.requireNonNull(bow.getItemMeta());
|
||||
bowMeta.addEnchant(Enchantment.ARROW_FIRE, 1, true);
|
||||
bowMeta.addEnchant(Enchantment.ARROW_KNOCKBACK, 1, true);
|
||||
bowMeta.addEnchant(Enchantment.KNOCKBACK, 1, true);
|
||||
bowMeta.addEnchant(Enchantment.DAMAGE_ALL, 2, true);
|
||||
bowMeta.setUnbreakable(true);
|
||||
bow.setItemMeta(bowMeta);
|
||||
}
|
||||
|
||||
private final String color;
|
||||
private final String teamName;
|
||||
private final Team sbteam; //scoreboard-Team
|
||||
@Getter
|
||||
private final Location spawn;
|
||||
@Getter
|
||||
private final int portalZ;
|
||||
|
||||
@Getter
|
||||
private final LinkedList<Player> players = new LinkedList<>();
|
||||
private final Set<Player> openInvitations = new HashSet<>();
|
||||
|
||||
MWTeam(String color, Location spawn, String teamName, int portalZ) {
|
||||
this.teamName = teamName;
|
||||
this.color = color;
|
||||
this.spawn = spawn;
|
||||
this.portalZ = portalZ;
|
||||
if (FightScoreboard.getScoreboard().getTeam(teamName) == null)
|
||||
sbteam = FightScoreboard.getScoreboard().registerNewTeam(teamName);
|
||||
else
|
||||
sbteam = FightScoreboard.getScoreboard().getTeam(teamName);
|
||||
assert sbteam != null;
|
||||
sbteam.setAllowFriendlyFire(false);
|
||||
sbteam.setColor(ChatColor.getByChar(color.charAt(1)));
|
||||
}
|
||||
|
||||
public void countdown(int timeDelay, int offset) {
|
||||
if (players.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
int i = 0;
|
||||
for (Player p : players) {
|
||||
int time = timeDelay * (i + 1) - offset;
|
||||
i++;
|
||||
|
||||
p.setExp(time / (float) Config.ItemTime);
|
||||
p.setLevel(0);
|
||||
}
|
||||
}
|
||||
|
||||
private int getUsesOfItem(ItemStack itemStack) {
|
||||
ItemMeta itemMeta = itemStack.getItemMeta();
|
||||
if (itemMeta instanceof Damageable) {
|
||||
Damageable damageable = (Damageable) itemMeta;
|
||||
return itemStack.getType().getMaxDurability() - damageable.getDamage();
|
||||
}
|
||||
return 1_000_000;
|
||||
}
|
||||
|
||||
private boolean hasUses(ItemStack itemStack) {
|
||||
switch (itemStack.getType()) {
|
||||
case WOODEN_AXE:
|
||||
case STONE_AXE:
|
||||
case IRON_AXE:
|
||||
case GOLDEN_AXE:
|
||||
case DIAMOND_AXE:
|
||||
case NETHERITE_AXE:
|
||||
// return true;
|
||||
case WOODEN_SHOVEL:
|
||||
case STONE_SHOVEL:
|
||||
case IRON_SHOVEL:
|
||||
case GOLDEN_SHOVEL:
|
||||
case DIAMOND_SHOVEL:
|
||||
case NETHERITE_SHOVEL:
|
||||
// return true;
|
||||
case WOODEN_PICKAXE:
|
||||
case STONE_PICKAXE:
|
||||
case IRON_PICKAXE:
|
||||
case GOLDEN_PICKAXE:
|
||||
case DIAMOND_PICKAXE:
|
||||
case NETHERITE_PICKAXE:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public void givePlayerItem(ItemStack item) {
|
||||
if (players.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
Player p = players.removeFirst();
|
||||
players.addLast(p);
|
||||
|
||||
Inventory inventory = p.getInventory();
|
||||
for (int i = 0; i <= 35; i++) { // 35 is the last normal inventory slot
|
||||
ItemStack itemStack = inventory.getItem(i);
|
||||
if (itemStack == null) continue;
|
||||
if (itemStack.isSimilar(item) && itemStack.getAmount() + item.getAmount() <= item.getMaxStackSize()) {
|
||||
itemStack.setAmount(itemStack.getAmount() + item.getAmount());
|
||||
inventory.setItem(i, itemStack);
|
||||
return;
|
||||
}
|
||||
if (hasUses(itemStack) && hasUses(item) && getUsesOfItem(itemStack) + getUsesOfItem(item) <= itemStack.getType().getMaxDurability()) {
|
||||
int uses = getUsesOfItem(itemStack) + getUsesOfItem(item);
|
||||
ItemMeta itemMeta = itemStack.getItemMeta();
|
||||
Damageable damageable = (Damageable) itemMeta;
|
||||
damageable.setDamage(itemStack.getType().getMaxDurability() - uses);
|
||||
itemStack.setItemMeta(damageable);
|
||||
inventory.setItem(i, itemStack);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i <= 35; i++) { // 35 is the last normal inventory slot
|
||||
ItemStack itemStack = inventory.getItem(i);
|
||||
if (itemStack == null || itemStack.getType().equals(Material.AIR)) {
|
||||
inventory.setItem(i, item);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void teamScoreboard(HashMap<String, Integer> data) {
|
||||
players.forEach(player -> {
|
||||
data.put(getColorCode() + player.getName(), 1);
|
||||
});
|
||||
}
|
||||
|
||||
public int size() {
|
||||
return players.size();
|
||||
}
|
||||
|
||||
public void join(Player p) {
|
||||
players.add(p);
|
||||
p.teleport(spawn);
|
||||
p.setGameMode(GameMode.SURVIVAL);
|
||||
p.getInventory().setItem(0, bow);
|
||||
sbteam.addPlayer(p);
|
||||
p.setDisplayName(color + p.getName());
|
||||
if (MissileWars.getFightState() == FightState.WAITING && !enemy().players.isEmpty())
|
||||
MissileWars.startRound();
|
||||
}
|
||||
|
||||
public void leave(Player p) {
|
||||
if (!players.contains(p)) return;
|
||||
|
||||
players.remove(p);
|
||||
for (ItemStack stack : p.getInventory().getContents()) {
|
||||
if (stack == null) continue;
|
||||
if (stack.getType() == Material.AIR) continue;
|
||||
if (stack.isSimilar(bow)) continue;
|
||||
givePlayerItem(stack);
|
||||
}
|
||||
|
||||
p.getInventory().clear();
|
||||
|
||||
p.setDisplayName("§7" + p.getName());
|
||||
sbteam.removePlayer(p);
|
||||
if (players.isEmpty() && MissileWars.getFightState() == FightState.FIGHTING)
|
||||
MissileWars.end(WinReasons.NO_ENEMY, enemy());
|
||||
}
|
||||
|
||||
public void reset() {
|
||||
openInvitations.clear();
|
||||
|
||||
List<Player> tempPlayer = new ArrayList<>(players);
|
||||
players.clear();
|
||||
tempPlayer.forEach(player -> player.getInventory().clear());
|
||||
tempPlayer.forEach(player -> player.setHealth(20.0));
|
||||
tempPlayer.forEach(this::join);
|
||||
}
|
||||
|
||||
public void invitePlayer(Player p) {
|
||||
if (enemy().openInvitations.contains(p)) return;
|
||||
openInvitations.add(p);
|
||||
}
|
||||
|
||||
public void acceptInvite(Player p) {
|
||||
removeInvitations(p);
|
||||
join(p);
|
||||
}
|
||||
|
||||
private MWTeam enemy() {
|
||||
if (this == MissileWars.getRedTeam())
|
||||
return MissileWars.getBlueTeam();
|
||||
|
||||
return MissileWars.getRedTeam();
|
||||
}
|
||||
|
||||
public String getColorCode() {
|
||||
return color;
|
||||
}
|
||||
|
||||
public boolean hasPlayer(Player p) {
|
||||
return players.contains(p);
|
||||
}
|
||||
|
||||
public boolean hasInvite(Player p) {
|
||||
return openInvitations.contains(p);
|
||||
}
|
||||
|
||||
public String getColoredName() {
|
||||
return color + teamName;
|
||||
}
|
||||
|
||||
public static void removeInvitations(Player p) {
|
||||
MissileWars.getRedTeam().openInvitations.remove(p);
|
||||
MissileWars.getBlueTeam().openInvitations.remove(p);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user