Add MissileWars module

This commit is contained in:
2024-08-04 23:09:23 +02:00
parent ca143f2412
commit 391b8c3854
58 changed files with 4305 additions and 0 deletions
@@ -0,0 +1,54 @@
/*
This file is a part of the SteamWar software.
Copyright (C) 2020 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.misslewars;
import java.util.HashSet;
import java.util.Set;
public abstract class StateDependent {
private static Set<StateDependent> listeners = new HashSet<>();
private final Set<FightState> active;
private boolean running;
public StateDependent(final Set<FightState> active){
this.active = active;
running = false;
listeners.add(this);
}
public abstract void enable();
public abstract void disable();
static void setupState(FightState state){
if (state == FightState.FIGHTING) {
FightScoreboard.startTime();
}
for(StateDependent listener : listeners){
if(listener.running && !listener.active.contains(state)){
listener.disable();
listener.running = false;
}else if(!listener.running && listener.active.contains(state)){
listener.enable();
listener.running = true;
}
}
}
}