forked from SteamWar/SteamWar
Add MissileWars module
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/*
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This file is a part of the SteamWar software.
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Copyright (C) 2020 SteamWar.de-Serverteam
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.misslewars;
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import java.util.HashSet;
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import java.util.Set;
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public abstract class StateDependent {
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private static Set<StateDependent> listeners = new HashSet<>();
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private final Set<FightState> active;
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private boolean running;
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public StateDependent(final Set<FightState> active){
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this.active = active;
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running = false;
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listeners.add(this);
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}
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public abstract void enable();
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public abstract void disable();
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static void setupState(FightState state){
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if (state == FightState.FIGHTING) {
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FightScoreboard.startTime();
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}
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for(StateDependent listener : listeners){
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if(listener.running && !listener.active.contains(state)){
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listener.disable();
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listener.running = false;
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}else if(!listener.running && listener.active.contains(state)){
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listener.enable();
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listener.running = true;
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}
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}
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}
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}
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