Add MissileWars module

This commit is contained in:
2024-08-04 23:09:23 +02:00
parent ca143f2412
commit 391b8c3854
58 changed files with 4305 additions and 0 deletions
@@ -0,0 +1,67 @@
/*
This file is a part of the SteamWar software.
Copyright (C) 2020 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.misslewars.countdowns;
import de.steamwar.misslewars.*;
import de.steamwar.misslewars.listener.JoinListener;
import org.bukkit.Bukkit;
import org.bukkit.scheduler.BukkitTask;
import java.util.EnumSet;
public class EndCountdown extends StateDependent {
private BukkitTask task;
public EndCountdown() {
super(EnumSet.of(FightState.END));
}
@Override
public void enable() {
if (Config.isEvent()) {
task = Bukkit.getScheduler().runTaskLater(MissileWars.getPlugin(), this::stop, 1200);
} else {
task = Bukkit.getScheduler().runTaskLater(MissileWars.getPlugin(), this::restart, Config.EndTime);
}
}
private void restart() {
FightWorld.resetWorld();
MissileWars.waiting();
}
private void stop() {
//Staggered kick to prevent lobby overloading
if(Bukkit.getOnlinePlayers().isEmpty()){
Bukkit.shutdown();
return;
}
Bukkit.getOnlinePlayers().iterator().next().kickPlayer(null);
Bukkit.getScheduler().runTaskLater(MissileWars.getPlugin(), this::stop, 10);
}
@Override
public void disable() {
if (task != null && !task.isCancelled())
task.cancel();
}
}