forked from SteamWar/SteamWar
Add further TODOs
This commit is contained in:
+5
-2
@@ -38,11 +38,14 @@ import java.util.UUID;
|
|||||||
identifier = "microwargear_display_7",
|
identifier = "microwargear_display_7",
|
||||||
name = "MicroWarGearDisplay",
|
name = "MicroWarGearDisplay",
|
||||||
material = Material.STONE_BUTTON,
|
material = Material.STONE_BUTTON,
|
||||||
widthX = Tile.tileSize,
|
widthX = MiWG7DisplayRegion.TILE_X * Tile.tileSize,
|
||||||
widthZ = Tile.tileSize
|
widthZ = MiWG7DisplayRegion.TILE_Z * Tile.tileSize
|
||||||
)
|
)
|
||||||
public class MiWG7DisplayRegion extends DynamicRegion {
|
public class MiWG7DisplayRegion extends DynamicRegion {
|
||||||
|
|
||||||
|
protected static final int TILE_X = 1;
|
||||||
|
protected static final int TILE_Z = 1;
|
||||||
|
|
||||||
private static final File DIRECTORY = new File(Bukkit.getWorlds().get(0).getWorldFolder(), "sections/microwargear_7/display");
|
private static final File DIRECTORY = new File(Bukkit.getWorlds().get(0).getWorldFolder(), "sections/microwargear_7/display");
|
||||||
private static final VariantSelector SELECTOR = VariantSelector.Get(DIRECTORY);
|
private static final VariantSelector SELECTOR = VariantSelector.Get(DIRECTORY);
|
||||||
|
|
||||||
|
|||||||
+1
@@ -45,6 +45,7 @@ import java.util.UUID;
|
|||||||
)
|
)
|
||||||
public class MiWG7PlotRegion extends DynamicRegion {
|
public class MiWG7PlotRegion extends DynamicRegion {
|
||||||
|
|
||||||
|
// TODO: X +/- 1
|
||||||
protected static final int TILE_X = 2;
|
protected static final int TILE_X = 2;
|
||||||
protected static final int TILE_Z = 5;
|
protected static final int TILE_Z = 5;
|
||||||
|
|
||||||
|
|||||||
+1
@@ -43,6 +43,7 @@ import java.util.UUID;
|
|||||||
)
|
)
|
||||||
public class WS175DisplayRegion extends DynamicRegion {
|
public class WS175DisplayRegion extends DynamicRegion {
|
||||||
|
|
||||||
|
// TODO: X +/- 1
|
||||||
protected static final int TILE_X = 10;
|
protected static final int TILE_X = 10;
|
||||||
protected static final int TILE_Z = 3;
|
protected static final int TILE_Z = 3;
|
||||||
|
|
||||||
|
|||||||
+1
@@ -44,6 +44,7 @@ import java.util.UUID;
|
|||||||
)
|
)
|
||||||
public class WS175PlotRegion extends DynamicRegion {
|
public class WS175PlotRegion extends DynamicRegion {
|
||||||
|
|
||||||
|
// TODO: X +/- 1
|
||||||
protected static final int TILE_X = 10;
|
protected static final int TILE_X = 10;
|
||||||
protected static final int TILE_Z = 9;
|
protected static final int TILE_Z = 9;
|
||||||
|
|
||||||
|
|||||||
-1
@@ -27,7 +27,6 @@ import de.steamwar.bausystem.region.dynamic.*;
|
|||||||
import de.steamwar.bausystem.region.dynamic.modes.AreaTile;
|
import de.steamwar.bausystem.region.dynamic.modes.AreaTile;
|
||||||
import de.steamwar.bausystem.region.dynamic.modes.PlotRegionBackups;
|
import de.steamwar.bausystem.region.dynamic.modes.PlotRegionBackups;
|
||||||
import de.steamwar.bausystem.region.dynamic.modes.PlotRegionData;
|
import de.steamwar.bausystem.region.dynamic.modes.PlotRegionData;
|
||||||
import de.steamwar.bausystem.region.dynamic.modes.miniwargear.MWGUtils;
|
|
||||||
import de.steamwar.bausystem.region.flags.Flag;
|
import de.steamwar.bausystem.region.flags.Flag;
|
||||||
import de.steamwar.sql.GameModeConfig;
|
import de.steamwar.sql.GameModeConfig;
|
||||||
import lombok.NonNull;
|
import lombok.NonNull;
|
||||||
|
|||||||
Reference in New Issue
Block a user