forked from SteamWar/SteamWar
Merge pull request 'perf(FightSystem): increase chunk hiding performance by skipping irrelavant chunks' (#385) from FightSystem/Optimize-new-techhider into FightSystem/fix-tech-and-hull-hider
Reviewed-on: SteamWar/SteamWar#385 Reviewed-by: YoyoNow <4+yoyonow@noreply.localhost>
This commit is contained in:
-74
@@ -1,74 +0,0 @@
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package de.steamwar.fightsystem.listener;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.StateDependentListener;
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import de.steamwar.linkage.Linked;
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import net.minecraft.network.protocol.game.ClientboundForgetLevelChunkPacket;
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import net.minecraft.network.protocol.game.ClientboundLevelChunkWithLightPacket;
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import net.minecraft.server.level.ServerPlayer;
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import net.minecraft.world.level.ChunkPos;
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import net.minecraft.world.level.chunk.LevelChunk;
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import org.bukkit.Bukkit;
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import org.bukkit.Chunk;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.craftbukkit.CraftWorld;
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import org.bukkit.craftbukkit.entity.CraftPlayer;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerJoinEvent;
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@Linked
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public class PlayerJoinListener implements Listener {
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public PlayerJoinListener() {
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new StateDependentListener(true, FightState.All, this);
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}
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@EventHandler()
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public void onPlayerJoin(PlayerJoinEvent event) {
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Player player = event.getPlayer();
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World world = player.getWorld();
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Location loc = player.getLocation();
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int viewDistance = Bukkit.getViewDistance();
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int chunkX = loc.getChunk().getX();
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int chunkZ = loc.getChunk().getZ();
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// Iterate through the chunks around the player and force a resend
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for (int x = -viewDistance; x <= viewDistance; x++) {
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for (int z = -viewDistance; z <= viewDistance; z++) {
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Chunk chunk = world.getChunkAt(chunkX + x, chunkZ + z);
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this.forceRefreshChunkForPlayer(player, chunk);
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}
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}
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}
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public void forceRefreshChunkForPlayer(Player player, Chunk bukkitChunk) {
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ServerPlayer serverPlayer = ((CraftPlayer) player).getHandle();
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CraftWorld craftWorld = (CraftWorld) bukkitChunk.getWorld();
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int chunkX = bukkitChunk.getX();
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int chunkZ = bukkitChunk.getZ();
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LevelChunk nmsChunk = craftWorld.getHandle().getChunkSource().getChunk(chunkX, chunkZ, false);
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if (nmsChunk == null) {
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// Chunk isn't loaded in memory on the server side;
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return;
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}
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ClientboundForgetLevelChunkPacket unloadPacket = new ClientboundForgetLevelChunkPacket(new ChunkPos(chunkX, chunkZ));
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serverPlayer.connection.send(unloadPacket);
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ClientboundLevelChunkWithLightPacket loadPacket = new ClientboundLevelChunkWithLightPacket(
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nmsChunk,
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craftWorld.getHandle().getLightEngine(),
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null,
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null,
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true
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);
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serverPlayer.connection.send(loadPacket);
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}
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}
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@@ -22,6 +22,7 @@ package de.steamwar.fightsystem.utils;
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import de.steamwar.Reflection;
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import de.steamwar.core.CraftbukkitWrapper;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.events.BoardingEvent;
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import de.steamwar.fightsystem.events.TeamLeaveEvent;
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import de.steamwar.fightsystem.events.TeamSpawnEvent;
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@@ -110,6 +111,11 @@ public class TechHiderWrapper extends StateDependent implements Listener {
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return !hiddenRegion.inRegion(blockX, blockY, blockZ) || !blockEntityTypeToObfuscate.contains(type);
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}
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@Override
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public boolean isEveryonePrivilegedToAccessAllDataWithinChunk(int chunkX, int chunkZ) {
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return Fight.teams().stream().map(FightTeam::getExtendRegion).allMatch(region -> region.chunkOutside(chunkX, chunkZ));
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}
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@Override
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public boolean isPlayerPrivalegedToPerformAction(Player p) {
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return !(p.getGameMode() == GameMode.SPECTATOR);
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@@ -495,7 +495,6 @@ public abstract class TechHider implements AccessPrivilegeProvider {
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if (isPlayerPrivilegedToAccessPosition(p, worldX, worldY, worldZ) && isPlayerPrivilegedToAccessBlock(p, worldX, worldY, worldZ, block)) {
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// TODO statefull !!!
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modified = true;
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filteredPos.add(posShort);
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filteredStates.add(state);
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} else if(isPlayerPrivilegedToAccessPosition(p, worldX, worldY, worldZ)){
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@@ -540,7 +539,12 @@ public abstract class TechHider implements AccessPrivilegeProvider {
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}
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private ClientboundLevelChunkWithLightPacket processChunkWithLight(Player p, ClientboundLevelChunkWithLightPacket packet) {
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return chunkHider.processLevelChunkWithLightPacket(p, packet);
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if(isEveryonePrivilegedToAccessAllDataWithinChunk(packet.getX(), packet.getZ())) {
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return packet;
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}
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else {
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return chunkHider.processLevelChunkWithLightPacket(p, packet);
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}
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}
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private Packet<? extends PacketListener> proccessPositionBasedPacket(Player player, int blockX, int blockY, int blockZ, Packet<? extends PacketListener> packet) {
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@@ -565,6 +569,8 @@ public abstract class TechHider implements AccessPrivilegeProvider {
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public abstract boolean isPlayerPrivilegedToAccessPosition(Player p, int blockX, int blockY, int blockZ);
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public abstract boolean isPlayerPrivilegedToAccessBlock(Player p, int blockX, int blockY, int blockZ, Block block);
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public abstract boolean isPlayerPrivilegedToAccessEntity(Player p, int entityId);
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public abstract boolean isEveryonePrivilegedToAccessAllDataWithinChunk(int chunkX, int chunkZ);
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public abstract boolean isPlayerPrivilegedToAccessBlockEntity(Player p, int blockX, int blockY, int blockZ, BlockEntityType<?> type);
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public abstract boolean isPlayerPrivalegedToPerformAction(Player p);
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}
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