forked from SteamWar/SteamWar
Add CommonCore module
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/*
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This file is a part of the SteamWar software.
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Copyright (C) 2020 SteamWar.de-Serverteam
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.sql;
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import de.steamwar.sql.internal.Field;
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import de.steamwar.sql.internal.SelectStatement;
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import de.steamwar.sql.internal.Statement;
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import de.steamwar.sql.internal.Table;
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import lombok.AllArgsConstructor;
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import lombok.Getter;
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import java.sql.Timestamp;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.stream.Collectors;
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@AllArgsConstructor
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public class Fight {
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private static final Table<Fight> table = new Table<>(Fight.class);
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private static final SelectStatement<Fight> getPage = new SelectStatement<>(table, "SELECT f.*, (b.NodeId IS NULL OR b.AllowReplay) AND (r.NodeId IS NULL OR r.AllowReplay) AS ReplayAllowed, (SELECT COUNT(1) FROM Replay WHERE Replay.FightID = f.FightID) as ReplayAvailable FROM Fight f LEFT OUTER JOIN SchematicNode b ON f.BlueSchem = b.NodeId LEFT OUTER JOIN SchematicNode r ON f.RedSchem = r.NodeId ORDER BY FightID DESC LIMIT ?, ?");
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private static final Statement insert = table.insertFields(true, "GameMode", "Server", "StartTime", "Duration", "BlueLeader", "RedLeader", "BlueSchem", "RedSchem", "Win", "WinCondition");
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public static List<Fight> getPage(int page, int elementsPerPage) {
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List<Fight> fights = getPage.listSelect(page * elementsPerPage, elementsPerPage);
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List<FightPlayer> fightPlayers = FightPlayer.batchGet(fights.stream().map(f -> f.fightID));
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for(Fight fight : fights) {
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fight.initPlayers(fightPlayers);
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}
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SteamwarUser.batchCache(fightPlayers.stream().map(FightPlayer::getUserID).collect(Collectors.toSet()));
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return fights;
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}
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public static int create(String gamemode, String server, Timestamp starttime, int duration, int blueleader, int redleader, Integer blueschem, Integer redschem, int win, String wincondition){
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return insert.insertGetKey(gamemode, server, starttime, duration, blueleader, redleader, blueschem, redschem, win, wincondition);
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}
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@Getter
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@Field(keys = {Table.PRIMARY}, autoincrement = true)
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private final int fightID;
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@Field
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private final String gameMode;
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@Getter
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@Field
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private final String server;
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@Getter
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@Field
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private final Timestamp startTime;
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@Field
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private final int duration;
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@Field
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private final int blueLeader;
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@Field
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private final int redLeader;
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@Field(nullable = true)
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private final Integer blueSchem;
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@Field(nullable = true)
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private final Integer redSchem;
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@Getter
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@Field
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private final int win;
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@Field
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private final String wincondition;
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@Field // Virtual field for easy select
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private final boolean replayAllowed;
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@Field // Virtual field for easy select
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private final boolean replayAvailable;
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@Getter
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private final List<FightPlayer> bluePlayers = new ArrayList<>();
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@Getter
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private final List<FightPlayer> redPlayers = new ArrayList<>();
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public SchematicType getSchemType() {
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return SchematicType.fromDB(gameMode);
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}
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public SteamwarUser getBlueLeader() {
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return SteamwarUser.get(blueLeader);
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}
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public SteamwarUser getRedLeader() {
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return SteamwarUser.get(redLeader);
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}
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public boolean replayAllowed() {
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return replayExists() && replayAllowed;
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}
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public boolean replayExists() {
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return getSchemType() != null && replayAvailable;
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}
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private void initPlayers(List<FightPlayer> fightPlayers) {
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for(FightPlayer fp : fightPlayers) {
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if(fp.getFightID() != fightID)
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continue;
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if(fp.getTeam() == 1)
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bluePlayers.add(fp);
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else
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redPlayers.add(fp);
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}
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}
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}
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