diff --git a/SpigotCore/SpigotCore_Main/src/de/steamwar/techhider/TechHider.java b/SpigotCore/SpigotCore_Main/src/de/steamwar/techhider/TechHider.java index 07131759..74126417 100644 --- a/SpigotCore/SpigotCore_Main/src/de/steamwar/techhider/TechHider.java +++ b/SpigotCore/SpigotCore_Main/src/de/steamwar/techhider/TechHider.java @@ -382,17 +382,6 @@ public class TechHider { // --- Lighting packets --- // 7.1.48 Update Light: lighting can reveal hidden blocks/operations. processors.put(ClientboundLightUpdatePacket.class, tossPacket); - - // --- Player packets --- - // 7.1.67 Combat Death: entity/player ids and death message context. - processors.put(ClientboundPlayerCombatKillPacket.class, tossPacket); - // 7.1.68 Player Info Remove: other-player identity/state. - processors.put(ClientboundPlayerInfoRemovePacket.class, tossPacket); - // 7.1.69 Player Info Update: other-player identity/state. - processors.put(ClientboundPlayerInfoUpdatePacket.class, tossPacket); - // 7.1.70 Look At: target position/entity. - processors.put(ClientboundPlayerLookAtPacket.class, tossPacket); - // --- Others --- @@ -408,23 +397,34 @@ public class TechHider { processors.put(ClientboundMoveVehiclePacket.class, tossPacket); // 7.1.59 Open Sign Editor: block position. processors.put(ClientboundOpenSignEditorPacket.class, tossPacket); - - // 7.1.92 Set Camera: entity id. - processors.put(ClientboundSetCameraPacket.class, tossPacket); - // 7.1.108 Update Teams: player/team membership can be used as intel. - processors.put(ClientboundSetPlayerTeamPacket.class, tossPacket); - - // 7.1.123 Pickup Item: item/entity ids and pickup activity. - processors.put(ClientboundTakeItemEntityPacket.class, tossPacket); // 7.1.124 Synchronize Vehicle Position: entity/vehicle position. processors.put(ClientboundEntityPositionSyncPacket.class, tossPacket); - // 7.1.133 Update Tags (play): registry/tag data can be added back after review. - processors.put(ClientboundUpdateTagsPacket.class, tossPacket); // 7.1.134 Projectile Power: projectile/entity signal. processors.put(ClientboundProjectilePowerPacket.class, tossPacket); // 7.1.137 Waypoint: world/entity tracking signal. processors.put(ClientboundTrackedWaypointPacket.class, tossPacket); + // --- Safe; should be added to bypass --- + // 7.1.133 Update Tags (play): registry/tag data can be added back after review. + processors.put(ClientboundUpdateTagsPacket.class, tossPacket); + // 7.1.70 Look At: target position/entity. + processors.put(ClientboundPlayerLookAtPacket.class, tossPacket); + // 7.1.68 Player Info Remove: other-player identity/state. + processors.put(ClientboundPlayerInfoRemovePacket.class, tossPacket); + // 7.1.69 Player Info Update: other-player identity/state. + processors.put(ClientboundPlayerInfoUpdatePacket.class, tossPacket); + + + // --- Safe enough (not enough relevant data) to leak critical information; review and add to bypass --- + // 7.1.123 Pickup Item: item/entity ids and pickup activity. + processors.put(ClientboundTakeItemEntityPacket.class, tossPacket); + // 7.1.92 Set Camera: entity id. + processors.put(ClientboundSetCameraPacket.class, tossPacket); + // 7.1.108 Update Teams: player/team membership can be used as intel. + processors.put(ClientboundSetPlayerTeamPacket.class, tossPacket); + // 7.1.67 Combat Death: entity/player ids and death message context. + processors.put(ClientboundPlayerCombatKillPacket.class, tossPacket); + this.packetProcessors = processors; this.interceptor = new TinyProtocol(plugin) {