forked from SteamWar/SteamWar
Fixes, changes and Refactors
This commit is contained in:
@@ -0,0 +1,60 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2024 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.kotlin.inventory
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import org.bukkit.event.inventory.InventoryClickEvent
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import org.bukkit.event.inventory.InventoryCloseEvent
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import org.bukkit.inventory.Inventory
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import org.bukkit.inventory.InventoryHolder
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import org.bukkit.inventory.ItemStack
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abstract class SWInventoryHolder: InventoryHolder {
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val _inventory: Inventory by lazy { createInventory() }
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private val callbacks = mutableMapOf<Int, (event: InventoryClickEvent) -> Unit>()
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override fun getInventory(): Inventory = _inventory
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abstract fun createInventory(): Inventory
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open fun handleInventoryClick(event: InventoryClickEvent) {
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callbacks[event.slot]?.invoke(event)
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}
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fun addItem(item: ItemStack, slot: Int, callback: (event: InventoryClickEvent) -> Unit) {
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_inventory.setItem(slot, item)
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addCallback(slot, callback)
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}
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fun addCallback(slot: Int, callback: (event: InventoryClickEvent) -> Unit) {
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callbacks[slot] = callback
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}
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open fun handleClose(event: InventoryCloseEvent) { }
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operator fun set(slot: Int, item: Pair<ItemStack, (event: InventoryClickEvent) -> Unit>) {
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addItem(item.first, slot, item.second)
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}
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operator fun set(slot: Int, item: ItemStack) {
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addItem(item, slot) { }
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}
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}
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@@ -19,31 +19,41 @@
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package de.steamwar.kotlin.message
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import com.comphenix.tinyprotocol.Reflection
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import de.steamwar.kotlin.KotlinCore
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import de.steamwar.sql.SteamwarUser
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import org.bukkit.Bukkit
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import org.bukkit.craftbukkit.v1_21_R1.entity.CraftPlayer
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import org.bukkit.entity.Player
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import org.bukkit.event.EventHandler
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import org.bukkit.event.EventPriority
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import org.bukkit.event.Listener
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import org.bukkit.event.player.PlayerJoinEvent
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import org.bukkit.event.player.PlayerLocaleChangeEvent
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import java.util.Locale
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object LanguageListener: Listener {
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private val getHandleMethod = Reflection.getMethod("{obc}.entity.CraftPlayer", "getHandle")
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private val localeField = Reflection.getField("{nms.server.level}.EntityPlayer", "adventure\$locale", Locale::class.java)
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private val Player.handle
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get() = getHandleMethod.invoke(this)
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private var Player.adventureLocale
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get() = localeField.get(handle) as Locale
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set(value) {
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localeField.set(handle, value)
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}
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@EventHandler(ignoreCancelled = true, priority = EventPriority.LOWEST)
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fun onPlayerJoin(event: PlayerJoinEvent) {
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val user = SteamwarUser.get(event.player.uniqueId)
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val player = event.player as CraftPlayer
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player.handle.`adventure$locale` = user.locale
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event.player.adventureLocale = SteamwarUser.get(event.player.uniqueId).locale
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}
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@EventHandler
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fun onPlayerConfig(event: PlayerLocaleChangeEvent) {
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Bukkit.getScheduler().runTask(KotlinCore.plugin, Runnable {
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val user = SteamwarUser.get(event.player.uniqueId)
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val player = event.player as CraftPlayer
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player.handle.`adventure$locale` = user.locale
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event.player.adventureLocale = SteamwarUser.get(event.player.uniqueId).locale
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})
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}
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}
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@@ -0,0 +1,92 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2024 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.kotlin.message
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import net.kyori.adventure.text.Component
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import net.kyori.adventure.text.ComponentLike
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import net.kyori.adventure.text.TranslatableComponent
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import net.kyori.adventure.text.format.NamedTextColor
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import net.kyori.adventure.text.format.Style
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import net.kyori.adventure.text.format.TextDecoration
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import net.kyori.adventure.text.serializer.legacy.LegacyComponentSerializer
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import net.kyori.adventure.translation.GlobalTranslator
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import org.bukkit.entity.Player
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import java.util.Locale
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object StyleConfig {
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var prefix = Component.text("Steam").yellow()
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.append(Component.text("War").darkGray())
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.appendSpace()
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set(value) {
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field = value
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chatPrefix = value
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.append(Component.text("»").darkGray())
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.appendSpace()
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}
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var chatPrefix = prefix
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.append(Component.text("»").darkGray())
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.appendSpace()
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}
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fun TranslatableComponent.basic(): Component = StyleConfig.chatPrefix.append(this.gray())
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fun TranslatableComponent.error(): Component = StyleConfig.chatPrefix.append(this.red())
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fun TranslatableComponent.success(): Component = StyleConfig.chatPrefix.append(this.green())
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fun String.component(): Component = Component.text(this)
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fun Component.bold(): Component = this.decorate(TextDecoration.BOLD)
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fun String.bold(): Component = this.component().bold()
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fun Component.yellow(): Component = this.color(NamedTextColor.YELLOW)
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fun String.yellow(): Component = this.component().yellow()
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fun Component.red(): Component = this.color(NamedTextColor.RED)
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fun String.red(): Component = this.component().red()
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fun Component.green(): Component = this.color(NamedTextColor.GREEN)
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fun String.green(): Component = this.component().green()
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fun Component.gray(): Component = this.color(NamedTextColor.GRAY)
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fun String.gray(): Component = this.component().gray()
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fun Component.darkGray(): Component = this.color(NamedTextColor.DARK_GRAY)
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fun String.darkGray(): Component = this.component().darkGray()
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fun Component.gold(): Component = this.color(NamedTextColor.GOLD)
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fun translate(key: String, vararg args: ComponentLike): TranslatableComponent = Component.translatable(key, *args).decoration(TextDecoration.ITALIC, false)
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fun Component.reset(): Component = this.style(Style.empty())
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fun Component.translate(locale: Locale): Component = GlobalTranslator.render(this, locale)
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fun Component.translate(p: Player): Component = this.translate(p.locale())
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fun Component.toLegacy(): String = LegacyComponentSerializer.legacySection().serialize(this)
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fun Component.space(): Component = append(Component.space())
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@@ -0,0 +1,65 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2024 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.kotlin.util
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import org.bukkit.Location
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import org.bukkit.block.Block
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class Area(loc1: Location, loc2: Location) {
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val min: Location
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val max: Location
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init {
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require(loc1.world == loc2.world) { "Locations must be in the same world" }
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this.min = loc1 min loc2
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this.max = loc1 max loc2
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}
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operator fun contains(loc: Location): Boolean {
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return loc.world == min.world && loc.x >= min.x && loc.x <= max.x && loc.y >= min.y && loc.y <= max.y && loc.z >= min.z && loc.z <= max.z
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}
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val blocks: Sequence<Block>
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inline get() = sequence {
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for (x in locations) {
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yield(x.block)
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}
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}
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val locations: Sequence<Location>
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inline get() = sequence {
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for (x in min.blockX..max.blockX) {
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for (y in min.blockY..max.blockY) {
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for (z in min.blockZ..max.blockZ) {
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yield(Location(min.world, x.toDouble(), y.toDouble(), z.toDouble()))
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}
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}
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}
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}
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}
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infix fun Location.max(other: Location): Location {
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return Location(world, x.coerceAtLeast(other.x), y.coerceAtLeast(other.y), z.coerceAtLeast(other.z))
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}
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infix fun Location.min(other: Location): Location {
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return Location(world, x.coerceAtMost(other.x), y.coerceAtMost(other.y), z.coerceAtMost(other.z))
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}
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