forked from SteamWar/SteamWar
Implement hardcoded windcharge check
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@@ -242,6 +242,8 @@ AUTO_CHECKER_RESULT_BLOCKS=§7Blöcke: §c{0}§7, Max: §e{1}
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AUTO_CHECKER_RESULT_UNKNOWN_MATERIAL=§7Unbekannter Block: §c{0}
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AUTO_CHECKER_RESULT_TOO_MANY_BLOCK=§7{0}: §c{1}§7, Max: §e{2}
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AUTO_CHECKER_RESULT_FORBIDDEN_BLOCK=§7Verbotener Block: §c{0}
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AUTO_CHECKER_RESULT_WIND_CHARGES=§7Windcharges: §c{0}§7, Max: §e2048
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AUTO_CHECKER_RESULT_WIND_CHARGES_DISPENSER=§7Werfer: §c[{0}, {1}, {2}]§7, Windcharges: §c{3}§7
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AUTO_CHECKER_RESULT_FORBIDDEN_ITEM=§7Verbotener gegenstand: [{0}, {1}, {2}] -> §c{3}
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AUTO_CHECKER_RESULT_DEFUNCT_NBT=§7Keine NBT-Daten: §c[{0}, {1}, {2}]
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AUTO_CHECKER_RESULT_DESIGN_BLOCK=§7{0} im Design: [{1}, {2}, {3}]
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